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Bullet Stack Fixes + Other (shiptest-ss13#3568)
## About The Pull Request - Fixes .299 Eoehoma being 5 per stack instead of 15 - Fixes 5.56x42 CLIP being 5 per stack instead of 15 - Rebalanced the tinyass .22lr bullet stacks to be 25 instead of 15, for 100 rounds per box - Changed the ammo can to be bulky and lets it hold 4 ammo boxes, fixes pre-spawned ammo cans to actually fit ammo boxes - Ammo cans can only hold ammo and explosives - Fixed a few icons and descriptions for ammo boxes - Fixed 12g beanbag to actually have beanbag inside / along with 12g rubbershot - Increased the speed of reloading until we get loading benches - .22 is out of the black market since its in cargo ## Why It's Good For The Game Fixes a bunch of stuff leftover from Bulletstacks. Rebalanced a few ammostacks to actually be usable with their guns. You will no longer have to stand in place for 3 minutes to reload a single Pounder panmag. Bug fixes good. ## Changelog :cl: balance: .22lr is now 25 per handful instead of 12 balance: Reloading speed from stacks doubled balance: Increase ammo can to bulky and lets it hold 4 normal-sized ammoboxes, can only hold ammo and explosives. balance: Adjusted price of .299 Eoehoma slightly, adds a second box to the cargo order since its 60 instead of 120 fix: Fixes a bunch of bullet stacks to have correct numbers fix: Larger handfuls (.22lr) fix: Mapped in ammo cans now hold their boxes fix: 12g beanbag now has beanbag instead of rubber + beanbag fix: Ammo box icons and descriptions del: Removed .22lr from the blackmarket. Its in cargo already. /:cl:
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