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Scarab-class Heavy Mining Ship (shiptest-ss13#3380)
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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
New ship, hooray!
This one is kinda quirky - it's a mining ship, but without any miners.
It's main focus is on the drilling mechanic, which means it has extended
engineering and security.

**TODO:**
- [x] ~~fix the airlock in the back~~ for the most part, it works. It's
as broken as the AACs are.
- [x] desc
- [x] get the ballistic goggles in
- [x] Do the bridge again.
- [x] Newscasters 

<details><summary>Screenshots:</summary>
<p>


![scrnshot1](https://github.com/user-attachments/assets/7aab5f85-9ebc-4563-ac63-3875f8e3177a)

![StrongDMM-2024-10-17 16 26
54](https://github.com/user-attachments/assets/ae47312c-8e09-4216-afa1-9c5abc64eb9d)

![StrongDMM-2024-10-17 16 26
56](https://github.com/user-attachments/assets/2ff18d92-2952-44b9-8be1-9ba863652b5a)

</p>
</details> 

Main features:
- Roundstart drill.
- A Talos-style maint that can be used for engineering projects.
- Strong guns for an indie ship - 1 Indie Cobra, 1 HP Hellfire, 2 HP
Detective Specials.
- Roundstart angle grinders.

Crew manifest:
- 1x Captain
- 1x Foreman
- 2x Technician
- 2x Security Detail
- 2x Deckhand

Desc revised by apogee <3
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
This ship gives indies three new niches at once: drilling focus,
engineering focus, potential for some sec gimmicks. Also has gear for
salvaging.
Also gives indies a Hardline ship at last.
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
add: Added the Scarab-class Heavy Mining Ship
/:cl:

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your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
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Sadhorizon authored and zimon9 committed Oct 29, 2024
1 parent 3882ff3 commit 8f8c64d
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47 changes: 47 additions & 0 deletions _maps/configs/independent_scarab.json
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{
"$schema": "https://raw.githubusercontent.com/shiptest-ss13/Shiptest/master/_maps/ship_config_schema.json",
"map_name": "Scarab-class Heavy Mining Ship",
"faction": "/datum/faction/independent",
"prefix": "SV",
"namelists": [
"GENERAL",
"SPACE",
"NATURAL",
"NATURAL_AGGRESSIVE"
],
"map_short_name": "Scarab-class",
"map_path": "_maps/shuttles/independent/independent_scarab.dmm",
"description": "The Scarab-class is a recently-introduced heavy drilling ship built by Hardline Salvage and Mining. Inspired by Hardline's earlier work on the Talos-class refits, the Scarab comes with heavy drilling equipment and facilities for a number of technicians and hired guards instead of the hand-mining equipment typically found on smaller ships. Extra space for storage or potential remodeling lends the Scarab a degree of flexibility few of its peers can afford.",
"tags": [
"Mining",
"Engineering",
"Combat"
],
"starting_funds": 2500,
"limit": 1,
"job_slots": {
"Captain": {
"outfit": "/datum/outfit/job/independent/captain",
"officer": true,
"slots": 1
},
"Foreman": {
"outfit": "/datum/outfit/job/independent/quartermaster",
"officer": true,
"slots": 1
},
"Technician": {
"outfit": "/datum/outfit/job/independent/engineer",
"slots": 2
},
"Security Detail": {
"outfit": "/datum/outfit/job/independent/security/disarmed",
"slots": 2
},
"Deckhand": {
"outfit": "/datum/outfit/job/independent/assistant",
"slots": 2
}
},
"enabled": true
}
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