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Simple human armor now draws its values from real armor (shiptest-ss1…
…3#3592) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Simple humans now pull armor values from armor, currently set as whatever they appear to be wearing The armor_base variable has a vv intercept to update armor values automatically for bus ## Why It's Good For The Game Intuitive that the guy wearing super heavy armor dies to AP rounds and not 3 shotgun shells ## Changelog :cl: balance: simple humans now have as much health as normal humans! This makes them weaker! balance: simple humans now also benefit from their armor as much as normal humans! This makes them stronger! /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Theos <[email protected]> Signed-off-by: rye-rice <[email protected]> Co-authored-by: Mark Suckerberg <[email protected]> Co-authored-by: rye-rice <[email protected]>
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