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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This pull request is focused on ERTs. It does not add any ERT subshuttles. It does the following: * Removes the /centcom series of outfits (ERTs, dsquaddies, inspectors, and so on) because the system wasn't a subtype of job outfits and was Old. It does not remove their content. * Adds the outpost_access boolean to ERTs, which determines if ERT members should be given access to the outpost. * Does some Misc things: * Subtype of CM-15 mag with inc ammo. * Subtype of CM-5 mag with rubbershot ammo. * Changes up the loot in the ramzi commando outfit a bit. * Adds a bunch of subtypes of webbings with ammo. * Smokebombs no longer have dead memes in their desc. * Adds and changes a bunch of fucking ERTs: * Indies ![indie_erts](https://github.com/user-attachments/assets/4a6f52ac-591d-4189-bede-89ab41799f2b) * Deathsquad was moved to here. Also, they get a janitor and pizza delivery team, plus an EVA variant of the EMT team. * Roumain ![srm_erts](https://github.com/user-attachments/assets/d5299176-def8-4988-8814-c844216f0dc3) * This was originally the primary focus of this PR. There's two teams to choose from: * A hunting party, composed of a Montagne, a Machinist, a Doctor, and some Hunters. * A defense militia, composed of a Montange, a Colligne, a Machinist, a Doctor, and some Hunters. The hunters this time have a variety of ouchy hurt guns, notably the Montange with a two-bore. * CLIP ![erts_clip](https://github.com/user-attachments/assets/839eb885-7da8-4645-ac1f-12a410bd895e) * CLIP kind of stole the spotlight from Roumain, with a whopping 6 teams to choose from: * Standard team, with a Sergeant, Corpsman, Gunner, Engineer, and the common Minutemen. EVA Variant included. * An inspector. For your Inspector ERT needs. * A BARD Field Team, with some BARD Field Agents, so you can prove that damn poster wrong. * A BARD Emergency Team, with Fire, Medical, Xenofauna Specialists and Master Sergeant, so you can prove that damn poster right. * A C-MM Military Police team, with a riot variant, so you can keep safe all of the above. * A C-MM Media team, so you can take photos of all of the above. * Inteq ![inteq_erts](https://github.com/user-attachments/assets/44807c24-1c5b-462c-bd5c-525ac62fc6e8) * Inteq has three ERTs to choose from: * A run-of-the-mill team, composed of a Vanguard, Artificer, Corpsman, and some Enforcers. EVA variant. * A honor guard team, standing in as a military police team and defending any notable figures. * A mothership investigator. Inspector ERT. * SolGov ![erts_solcon](https://github.com/user-attachments/assets/8b0cd506-69aa-4ab9-a0a8-7425f659cff6) * I didn't do much here. Inspector has some cooler gear, I suppose. * NGR ![syndie_erts](https://github.com/user-attachments/assets/02d90da3-f42a-4470-a3a9-a9db84fdf2f5) * The NGR ERT got updated to use their up-to-date gear, of particular note the Marksman and Grenadier. * They also get an official for Inspector ERT Needs. * Cybersun * Cybersun wasn't touched much. * Brand new Hardliner ERT. * Cybersun Representative, Inspector ERT. * PGF ![erts_gezena](https://github.com/user-attachments/assets/8e07f655-5222-4910-ba05-bc47bd28e252) * The PGF gets a standard team, with a Gunner, Medic, Engineer and Gunnery Sergeant. * There is a Federation Observer, which is the inspector ERT. * Ramzi * Ramzi has a single ERT to choose from. This basic team should not be underestimated; it has a Demolitionist with a rocket launcher, a Medic with combat simulants, a Leader with access to varying types of shotgun ammunition, and Cell Members with explosives to spare. If they know how to use their gear right, they might not die in a Vaquero airlock. * Fronties ![erts_fronties](https://github.com/user-attachments/assets/8d32dd49-a3a3-4f14-b04e-3af181a47e6b) * The Frontiersmen now have four ERTs to choose from: * A basic team, with Illestern Riflemen and an Officer. There's an unarmed variant if you want to equip them yourself. * A raiding team, with Riflemen, an Engineer, a Medic, and an Officer. Balanced, probably. * Shock troops, with a Sentry, a Flametrooper, Shock Medic, Shock Officer, and SKM Riflemen. Finally, the sentries see some use. * A randomized team. The chances and equipment were reviewed a bit so you have more chances of getting something Fun instead of Nothing. * NT ![nt_erts](https://github.com/user-attachments/assets/aaab7554-ca7b-4be3-b3a9-d8bad55d317a) * Practically every NT ERT has been killed off except a Vigilitas security team, an N+S delivery team, and CentCom's last stand - the inspector ERT. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game please play SRM <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: A lot of ERTs and ERT remasters, including Fronties, Ramzi, PGF, NGR, Indies and whatnot del: Most Nanotrasen ERTs have been shelved pending assets del: Smokebomb randomized descriptions /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: meem <[email protected]> Co-authored-by: rye-rice <[email protected]>
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