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Merge pull request #103 from deepFlaw/cast-review-fixes
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ItaloKnox authored Oct 13, 2020
2 parents 7bfe5cf + d5e1519 commit 7adc252
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Showing 3 changed files with 31 additions and 7 deletions.
16 changes: 9 additions & 7 deletions Update/omake_02.txt
Original file line number Diff line number Diff line change
Expand Up @@ -676,8 +676,8 @@ void main()

//「意見も何も...、今回のシナリオで解明編なのではありませんことー@ 犯人は魅音さん@ 諸悪の根源はぜ~んぶ園崎家@ それで決着でございませんの。@
//VoiceMatching
if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zomake_02_vm0x_n01","dialog000");}
if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zomake_02_vm00_n01","dialog000");}
if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zomake_02_vm0x_n01","dialog001");}
if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zomake_02_vm00_n01","dialog001");}
//VoiceMatchingEnd

ModPlayVoiceLS(4, 4, "ps3/s20/04/440400180", 256, TRUE);
Expand Down Expand Up @@ -1510,7 +1510,7 @@ void main()
NULL, "\"That's right.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s20/03/440300348", 256, TRUE);
OutputLine(NULL, "「鬼隠し」のシナリオで名前だけ登場した「監督」ってのがかなり怪しいかな!」",
NULL, " The manager who only appeared by name in the last story is pretty suspicious, if you ask me!\"", GetGlobalFlag(GLinemodeSp));
NULL, " The director who only appeared by name in the last story is pretty suspicious, if you ask me!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


Expand Down Expand Up @@ -1853,17 +1853,19 @@ void main()
ModPlayVoiceLS(4, 9, "ps3/s20/09/440900117", 256, TRUE);
OutputLine(NULL, "圭一くん以外の人の死には何かしら理由が見つけられるんだけど、…圭一くんだけなぜかいつも曖昧。",
NULL, " We can find some kind of reason for everyone but Keiichi-kun to die... but for some reason, Keiichi-kun's death is always vague.", Line_WaitForInput);
ModPlayVoiceLS(4, 9, "ps3/s20/09/440900118", 256, TRUE);
OutputLine(NULL, "…「鬼隠し」でも「たらいまわし」でも、そして今回の「綿流し」でも。",
NULL, " ...Last time in Onikakushi and Taraimawashi. And now in Watanagashi. ", GetGlobalFlag(GLinemodeSp));

//VoiceMatching
if(GetGlobalFlag(GCensor) >= 3){ModCallScriptSection("zomake_02_vm0x_n01","dialog002");}
if(GetGlobalFlag(GCensor) <= 2){ModCallScriptSection("zomake_02_vm00_n01","dialog002");}
//VoiceMatchingEnd

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 9, "ps3/s20/09/440900119", 256, TRUE);
OutputLine(NULL, "祭具殿に踏み入るのとは無関係に狙われてる。」",
NULL, "He was being targeted regardless of whether he went into the ritual storehouse.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//<鷹野
DisableWindow();
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
Expand Down
11 changes: 11 additions & 0 deletions Update/zomake_02_vm00_n01.txt
Original file line number Diff line number Diff line change
Expand Up @@ -3,9 +3,20 @@ void main()
}

void dialog000()
{
}

void dialog001()
{
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s20/04/440400179", 256, TRUE);
OutputLine(NULL, "「意見も何も…、今回のシナリオで解明編なのではありませんことー?",
NULL, "\"An honest opinion... was the story this time not an answer chapter?", Line_WaitForInput);
}

void dialog002()
{
ModPlayVoiceLS(4, 9, "ps3/s20/09/440900118", 256, TRUE);
OutputLine(NULL, "…前回と今回。",
NULL, " ...Both this time and last time. ", GetGlobalFlag(GLinemodeSp));
}
11 changes: 11 additions & 0 deletions Update/zomake_02_vm0x_n01.txt
Original file line number Diff line number Diff line change
Expand Up @@ -3,9 +3,20 @@ void main()
}

void dialog000()
{
}

void dialog001()
{
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s20/04/440400179", 256, TRUE);
OutputLine(NULL, "「意見も何も…、今回のシナリオで謎は全て解けたのではありませんことー?",
NULL, "\"What is there to say?... weren't all of the mysteries solved in this chapter?", Line_WaitForInput);
}

void dialog002()
{
ModPlayVoiceLS(4, 9, "ps3/s20/09/440900118", 256, TRUE);
OutputLine(NULL, "…「鬼隠し」でも「たらいまわし」でも、そして今回の「綿流し」でも。",
NULL, " ...Last time in Onikakushi and Taraimawashi. And now in Watanagashi. ", GetGlobalFlag(GLinemodeSp));
}

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