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Merge pull request #115 from 07th-mod/f-fix-priority
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Priority Fixes for review
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orian34 authored Mar 17, 2024
2 parents 69d3807 + 37efa7c commit dbeef9b
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Showing 3 changed files with 3 additions and 7 deletions.
2 changes: 1 addition & 1 deletion Update/wata_003.txt
Original file line number Diff line number Diff line change
Expand Up @@ -4190,7 +4190,7 @@ void main()
NULL, " Rice Culture!!!!!\"", Line_Continue);
DisableWindow();
DrawScene("white", 10 );
DrawBustshot(5, "background/furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 50, TRUE );
DrawBustshot(5, "background/furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 50, TRUE );
PlaySE( 3, "wa_007", 56, 64 );
ShakeScreen( 1, 50, 20, 3, 0, );
ModDrawCharacter(2, 22, "sprite/tie_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
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2 changes: 1 addition & 1 deletion Update/wata_005.txt
Original file line number Diff line number Diff line change
Expand Up @@ -3620,7 +3620,7 @@ void main()

DisableWindow();
ModSetLayerFilter(3, 256, "none");
ModDrawCharacterWithFiltering(3, 2, "sprite/re2b_kaii_b1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "sprite/re2b_kaii_b1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

// レナがふらふらと現れ、彼らに注意(?)する¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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6 changes: 1 addition & 5 deletions Update/wata_010_03.txt
Original file line number Diff line number Diff line change
Expand Up @@ -2542,12 +2542,8 @@ void main()
DisableWindow();

ModDrawCharacter(2, 3, "portrait/me2_hig_maji_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawBustshot(1, "e1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );

DrawBustshot(1, "e1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
DrawSceneWithMask("background/yhu2", "up", 0, 0, 300 );
// DrawBustshotWithFiltering( 3, "e1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
// DrawBustshotWithFiltering( 1, "night/me_si_him_a1_zoom", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );



// ハシゴの下の魅音に振り返り、聞きなおす¥
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