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Version 1.1.9

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@jameslkingsley jameslkingsley released this 31 Mar 01:17
· 316 commits to master since this release

CHANGE LOG SUMMARY

ADDED:

  • Reinforcement support for admin
    • Admin has the option in Map > ARCMF > Reinforcements to enable spectating players to rejoin the mission. Upon rejoining, the player will be spawned at their original mission starting position and receive the standard rifleman loadout. From there the logistics team or Zeus can organise them and use Map > ARCMF > Gear to assign them loadouts.
    • The main management side of this is only available to admin on mission start. This means if the mission has already started and the admin hands admin over to someone else, the new admin won't have those briefing entries. For this reason it is vital that whoever is in charge of reinforcements is logged in as admin before leaving the lobby screen.

CHANGED:

  • All source code indentation changed to spaces (#49)
  • Spectator (#51)
    • Respawn button replaced by rejoin mission button (see above)
    • Group markers no longer rendered for AI groups (only dots)
    • Group markers no longer rendered for dead groups
    • Various performance improvements
    • Tags now fade at a distance
    • 3D tracers should now cache units and process new units placed by Zeus
    • 3D tracers are slightly more accurate and their lifetime has been increased from 1 to 2 seconds