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Version 1.3.0.266

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@jameslkingsley jameslkingsley released this 10 Jun 01:04
· 243 commits to master since this release

CHANGE LOG SUMMARY

ADDED:

  • ARC_fnc_garrisonBuilding function
    • If you want a town filled with AI in buildings, you can simply place a bunch of AI groups in the town and place the following code into each group leaders' init box: [this, nil, this, 100, 0, false] call ARC_fnc_garrisonBuilding;
  • ARC_fnc_resetPosition function (available in Map > ARCMF > Debug)
    • This is used for when you get Arma'd and need your position reset to a safe location nearby
  • Support for multiple radios of the same type to be added to a unit
    • In config.hpp where you define radios, if you want "co" to have 2 148's then simply add "co" twice such as AN_PRC_148[] = {"co", "co"};
  • Kerama map sandbox support

CHANGED:

  • Majority of scheduled code has been converted to per-frame handlers; in layman's terms, faster loading times and higher FPS
  • TF47 launchers replaced with RHS equivalent

FIXED:

  • Empty briefing sections were being shown
  • Sandbox spawning in ocean
  • "splash.paa not found" in mission selection screen
  • Possible fix for spectator unit list keyboard search (when pressing "d" for example, should no longer jump you to first unit matching letter)

REMOVED:

  • Various unused functions
  • AI unit caching system (unused, doesn't work, utterly pointless)
  • Loadout notes