Version 1.3.0.266
jameslkingsley
released this
10 Jun 01:04
·
243 commits
to master
since this release
CHANGE LOG SUMMARY
ADDED:
- ARC_fnc_garrisonBuilding function
- If you want a town filled with AI in buildings, you can simply place a bunch of AI groups in the town and place the following code into each group leaders' init box:
[this, nil, this, 100, 0, false] call ARC_fnc_garrisonBuilding;
- If you want a town filled with AI in buildings, you can simply place a bunch of AI groups in the town and place the following code into each group leaders' init box:
- ARC_fnc_resetPosition function (available in Map > ARCMF > Debug)
- This is used for when you get Arma'd and need your position reset to a safe location nearby
- Support for multiple radios of the same type to be added to a unit
- In
config.hpp
where you define radios, if you want "co" to have 2 148's then simply add "co" twice such asAN_PRC_148[] = {"co", "co"};
- In
- Kerama map sandbox support
CHANGED:
- Majority of scheduled code has been converted to per-frame handlers; in layman's terms, faster loading times and higher FPS
- TF47 launchers replaced with RHS equivalent
FIXED:
- Empty briefing sections were being shown
- Sandbox spawning in ocean
- "splash.paa not found" in mission selection screen
- Possible fix for spectator unit list keyboard search (when pressing "d" for example, should no longer jump you to first unit matching letter)
REMOVED:
- Various unused functions
- AI unit caching system (unused, doesn't work, utterly pointless)
- Loadout notes