Releases: AceHank/Epic-of-Fantasy
v3.7
v3.7 New Sprites are coming!!
More sprites are coming with this patch! Mostly by @indonesian Gentleman. (And one shameless AI sprite from the Freepik)
For information, I've abandoned thinking too much about balance, I will still try to balance the Civs as much as possible, but, it is now has reduced focus.
And because of the power creep of the new Civs, alongside the introduction of abilities (Patch 3.5), I recommend using Only Mod Civilizations by @amfauzn.
Of course if you have suggestion on balancing I'll gladly listen and give it some thoughts!
New Civs:
-Einherjar Legion: The warriors of Valhalla has descended onto this realm
-Kemetian Dynasty: Ancient Egyptian inspired civilization
New Sprites:
-Indonesian Gentleman
-Bucketeer city template
Universal Changes:
-Water Creature units now has -15% Strength vs Ships
-Chilled debuff Frozen chance up to 15% (from 10%)
-Changed some personalities to better fit their Civilizations lore
-Changed some Civ's color scheme to make it easier on the eyes
Changes:
-Basalt Remainers: -1 Faith from UB's City ruins bonus, City ruins now can be worked without assigned pop
-Celestials: UB heal changed into: Adjacent unit takes 10 less damage, UU Volatile now affect Water units, but Ranged unit at half damage
-Clockwerk: UI gain +1 Faith after completing Piety OR Rationalism, but -1 base Faith and +10 Faith when pillaged
-Dragonborn: UU Gryphon abilities changed into 'Wings' and 'Sturdy' promotions, but -2 Strength
-Enkantos: Slightly buffed Science gain from building Happiness buildings
-Gnoll: UB -1 maintenance cost
-Gnome: UU Strength reduced to 40, UA's GPP now all Science building except Library
-Hellbourne: Infernal Regeneration now heals 50 HP, but increased mana cost to 15
-High Elf: UU -1 Strength, Revived Zealot changed into Second Wind: Gain 25 HP upon reaching 25 HP or less, can only be activated once
-Leonin: Removes Overwhelming Attack full HP condition but cooldown is increased to 7 turns
-Lithoid: UU Reckless Spewing now gives "No damage penalty for wounded units"
-Orc: Flank bonus to +25%, UI defensive bonus reduced to 15%
-Salamander: Sun Obelisk now can't receive XP and reduced Sun Obelisk's Strength by around 10%
-Walrus: UA free Settler now within 1 tile of Snow instead of on Snow
-Wizard: UA -1 Science from Shrine, UB -3 Science, UB gain new specialist Spellweaver: +3 Science, +3 Peacemaker Spell Point
-Troglodyte: Heavily Armored to +15% from +10%
-Undines: Free Worker from River now only up to three times, Dowsing cost increased by around 40% & 2nd Manawell requires 12 pops. Also gain +1 Science when adjacent to Manawell & removed Unpillageable
/Irremoveable
Fixes:
-Fixed broken encoding for words and city names, by sls1005
-Fixed Argonautian States' doubled heal from Agathinus' promotion
-Fixed Shinso' UA description to match actual effect
-Fixed Spirit Pact's captured unit not destroying improvement on attack
-Fixed Troglodyte Retribution description to matches with the in game effect
-Fixed Withered status heals from promotions (Healer I/II, Medics, various UU's abilities)
v3.5
v3.5 Abilities!!!
This patch introduces some little new mechanics of Abilities.
Abilities don't really require much explanation, they work as they are written (supposedly, please report for errors).
Abilities:
-Plenty of units now have abilities with cooldown, meaning they only activates when not in cooldown.
-There are passive abilities and active abilities. Passive abilities are activated instantly when their conditions are satisfied.
-Active abilities must be activated manually, and some of them has the same cooldown mechanic applied as well.
New Civs:
-Leonin Kingdom: The kingdom of Leonin, lion demihuman race
-Phrygian Kingdom: The mythical kingdom of King Midas, the infamous greedy King
Universal changes:
-Water Creature promotion now lets unit attack when embarked but bonus Strength is removed and is NOT counted as Embarked
-Bloodbath promotion changed into heals 5 HP upon damaging enemy (from "Heals 33 HP upon defeating")
-Sentry promotion now can see invisible Invisibility
units
Civ changes:
See Patch Notes.txt for full list!
v3.0
v3.0 Mini-rework
New Civ:
-The Enkantos (Suggested by: Probably an FBE Reactor via Discord) : Enchanted people of the ethereal city of Biringan inspired from Philippines mythology
Changes:
See Patch Notes.txt for full list of changes
Notable changes:
-Celestials: Archon's Volatile Core is now Volatile
-Dragonborn: Now has actual Dragonborn, which can fly
-Drow: Vengeful now involves vengeance
-Harpies: Now properly Harpies but nerfed UA
-Wizard: UU changed to Sorcerer, new promotions
-A lot of terrain-reliant civs are tweaked to be less-reliant
-Healer promotion now heals at turn end
Notes:
This mod now modifies UnitTypes.json and GlobalUniques.json, there might be conflict with other mods that also modifies them
v2.6
v2.6 Yet Another Contribution
New Civ:
-Spirit Pact (by Bamboolord): Evil spirits possesing everyone to dominate the world
Changes:
-Argonautian States: UA now uses trigger condition
-Gnoll Warband: Reduced Gold gain from declaring war, but receive free strongest-available Melee unit upon declaring war
-Merfolk Council: Changed Water Creature promotion, removed -1 Movement speed but added -10% Strength in tiles without access to water
-Salamander Empire: UA now uses trigger condition and buffed condition to on Desert and next to Desert
-The Walrus People: UA now uses trigger condition
-Uldra: UA now uses trigger condition, indirectly nerfing them (But this is the actual intended design)
v2.5
New Civs:
-Gnoll Warband: Hyena demihuman civilization
-Troglodyte: Cave-dwelling lizardmen civilization
Changes:
-Changed Gnome Alliance color
-Changed Harpies Tribe color
-Celestial Beings: Removed self-destruct from Volatile Core because it's not working, and nerfed from +200% to +150%
-Lizardmen Tribes: Buffed UA from 15% Strength to +20% Strength
-Scazari Hive: Nerfed Spawner Drone from +3 Culture to +2 Culture