Skip to content

v3.5

Compare
Choose a tag to compare
@AceHank AceHank released this 11 Dec 12:49
· 38 commits to main since this release
cc7a95f

v3.5 Abilities!!!

This patch introduces some little new mechanics of Abilities.
Abilities don't really require much explanation, they work as they are written (supposedly, please report for errors).

Abilities:
-Plenty of units now have abilities with cooldown, meaning they only activates when not in cooldown.
-There are passive abilities and active abilities. Passive abilities are activated instantly when their conditions are satisfied.
-Active abilities must be activated manually, and some of them has the same cooldown mechanic applied as well.

New Civs:
-Leonin Kingdom: The kingdom of Leonin, lion demihuman race
-Phrygian Kingdom: The mythical kingdom of King Midas, the infamous greedy King

Universal changes:
-Water Creature promotion now lets unit attack when embarked but bonus Strength is removed and is NOT counted as Embarked
-Bloodbath promotion changed into heals 5 HP upon damaging enemy (from "Heals 33 HP upon defeating")
-Sentry promotion now can see invisible Invisibility units

Civ changes:
See Patch Notes.txt for full list!