v3.5
v3.5 Abilities!!!
This patch introduces some little new mechanics of Abilities.
Abilities don't really require much explanation, they work as they are written (supposedly, please report for errors).
Abilities:
-Plenty of units now have abilities with cooldown, meaning they only activates when not in cooldown.
-There are passive abilities and active abilities. Passive abilities are activated instantly when their conditions are satisfied.
-Active abilities must be activated manually, and some of them has the same cooldown mechanic applied as well.
New Civs:
-Leonin Kingdom: The kingdom of Leonin, lion demihuman race
-Phrygian Kingdom: The mythical kingdom of King Midas, the infamous greedy King
Universal changes:
-Water Creature promotion now lets unit attack when embarked but bonus Strength is removed and is NOT counted as Embarked
-Bloodbath promotion changed into heals 5 HP upon damaging enemy (from "Heals 33 HP upon defeating")
-Sentry promotion now can see invisible Invisibility
units
Civ changes:
See Patch Notes.txt for full list!