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[XML Converter] Save Protobins within Godot #159

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Split from #154

Dependent on #157

Addressing Issue [XML Markers] Save Marker Protobins from GDScript #78

Addresses the questions posed in the issue by saving all data when the save button is pressed. The average user would not make a distinction of saving one pack's data and not another. Same principle applies to switching maps. By saving all data, you are also not required to be in the map where the changes have been made.

Finally, an autosave check was added before a new maps data is loaded. This could be augmented further to catch changes within x amount of time.

@klingbolt klingbolt changed the title [XML Markers] Save Protobins within Godot [XML Converter] Save Protobins within Godot Aug 25, 2023
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Replaced by #265. Closing

@klingbolt klingbolt closed this Jan 19, 2024
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