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A Minecraft Better Than Wolves addon that aims to slightly strengthen monsters.

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Mobs Enhancement Addon

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This is a Minecraft Better Than Wolves addon that aims to slightly strengthen mobs, adding difficulty to the game.

Features

All Mobs

  • Mobs enjoy increased melee attack reach distance when holding a tool.
  • Mobs' senses are strengthened, with further target distance and more points to check, instead of only doing an eye-to-eye check.
  • Mobs cannot see entities behind them unless they are very close.
  • Mobs can see through transparent blocks such as glass, leaves.
  • Mobs no longer try to stare at the closest player.
  • Hostile mobs' max health increase when the first nether portal is constructed.
  • Nether and undead mobs' max health increase when the first wither is summoned.
  • Hostile mobs have a higher chance to spawn in groups after the first end portal is activated.

Zombies

  • Zombies are able to break certain types of blocks blocking the way to their attack target, determined by their held item.
  • Zombies' base max health is decreased from 20 to 16.
  • Zombies have a chance to be able to sense targets through opaque blocks.
  • Zombies transform into a skeleton of half its max health when die of sunlight,

Skeletons

  • Skeletons move faster.
  • Skeletons no longer burn under sunlight.
  • Skeletons have a chance to spawn with a melee weapon instead of a bow.
  • Skeletons have a chance to spawn as a wither skeleton in the overworld at a low Y level after the first nether portal is constructed.
  • Skeletons predict their target's position before ranged attacks.
  • Skeletons' accuracy increases when the first nether portal is constructed, and when the first wither is summoned.
  • Skeletons' bows have limited durability, which increases when the first nether portal is constructed, and when the first wither is summoned.
  • Skeletons try not to get too close to dangerous targets when holding a bow.
  • Skeletons flee from dangerous targets when their health is low.
  • Skeletons' base max health is decreased from 20 to 12.
  • Skeletons target villagers.
  • Skeletons try to break nearby burning torches.
  • Skeletons have a chance to be able to sense targets through opaque blocks.
  • Skeletons try to flee from explosions.

Creepers

  • Creepers have a chance to spawn charged after the first nether portal is constructed.
  • Creepers' base fuse time is decreased from 1.5 seconds to 1.25 second.
  • Creepers' fuse time decrease when the first nether portal is constructed.
  • Creepers' explosions spawn at the center of them, instead of the bottom.
  • Creepers have a chance to instantly explode when interacted with shears, the chance is higher when charged.
  • Creepers explode when damaged by explosions.
  • Creepers don't immediately stop fusing on sight being blocked.
  • Creepers have a chance to be able to sense targets through opaque blocks.

Witches

  • Witches move faster.
  • Witches predict their target's position before throwing potions.
  • Witches try not to get too close to dangerous targets.
  • Witches target villagers.
  • Witches have a chance to be able to sense targets through opaque blocks.
  • Witches try to flee from explosions.

Spiders

  • Spiders have a high chance to spawn with a random positive potion effect after the first nether portal is constructed.
  • Cobwebs don't only slow down entities' move speed, but also make players hardly rotate their look direction.

Slimes

  • One of the slimes that big slimes and medium core slimes split into on death becomes a core slime, whose texture is slightly different from ordinary ones.
  • Core slimes attract nearby ordinary slimes to approach them, and finally merge into them to become one larger slime.

Silverfish

  • Infested stones generate in all biomes; the deeper, the more.
  • When attacked, instead of taking damage, silverfish split into two, each of them with half the health of their mother.

Zombie Pigmen

  • Zombie pigmen are able to break certain types of blocks blocking the way to their attack target, determined by their held item.
  • Zombie pigmen get invoked by creatures that are too close to them.

Magma Cubes

  • Small magma cubes melt into a puddle of lava on death.
  • Magma cubes regenerate their health when touching lava.

Blazes

  • Blazes' fireballs cause explosions after the first wither is summoned.

Ghasts

  • Ghasts have a translucent look.
  • Arrows and throwable items cannot collide with ghasts, instead fly through them.
  • Ghasts only take damage from fireballs and magic.
  • Ghasts' fireballs cause larger explosions after the first wither is summoned.

Withers

  • Withers follow their attack target at a larger distance.
  • Withers sometimes summon wither skeletons when their health is above half.
  • Withers sometimes dash toward their attack target when their health is below half.

Endermen

  • Endermen sometimes try to teleport their attack target when they cannot reach them.
  • Players' gloom level rapidly increase when starring at an enderman.
  • Players' gloom level rapidly increase when being too close to an enderman.

Ender Dragons

  • When hit, instead of disappearing, ender crystals become dried, in this state they cannot heal the ender dragon.
  • When hit, ender crystals avenge the attacker with a lightning bolt.
  • Ender crystals try to charge nearby dried crystals, helping them restore vitality.
  • Players' gloom level rapidly increase when being close to an ender dragon.

Spawners

  • Spawners curse nearby players with negative potion effects when broken.

Passive Mobs

  • Villagers and pigs try to flee from explosions.
  • Pigs counterattack at high health.
  • Some cows counterattack to protect weaker ones in the herd.
  • Players' view is locked on first person when head crabbed by a squid.
  • Animals have enhanced fleeing AI.
  • Animals panic when pushed by a player.
  • Players' reputation decrease if they attack villagers in a village.
  • Villagers refuse to trade with players who have low reputation.

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A Minecraft Better Than Wolves addon that aims to slightly strengthen monsters.

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