This is a Minecraft Better Than Wolves addon that aims to slightly strengthen mobs, adding difficulty to the game.
- Mobs enjoy increased melee attack reach distance when holding a tool.
- Mobs' senses are strengthened, with further target distance and more points to check, instead of only doing an eye-to-eye check.
- Mobs cannot see entities behind them unless they are very close.
- Mobs can see through transparent blocks such as glass, leaves.
- Mobs no longer try to stare at the closest player.
- Hostile mobs' max health increase when the first nether portal is constructed.
- Nether and undead mobs' max health increase when the first wither is summoned.
- Hostile mobs have a higher chance to spawn in groups after the first end portal is activated.
- Zombies are able to break certain types of blocks blocking the way to their attack target, determined by their held item.
- Zombies' base max health is decreased from 20 to 16.
- Zombies have a chance to be able to sense targets through opaque blocks.
- Zombies transform into a skeleton of half its max health when die of sunlight,
- Skeletons move faster.
- Skeletons no longer burn under sunlight.
- Skeletons have a chance to spawn with a melee weapon instead of a bow.
- Skeletons have a chance to spawn as a wither skeleton in the overworld at a low Y level after the first nether portal is constructed.
- Skeletons predict their target's position before ranged attacks.
- Skeletons' accuracy increases when the first nether portal is constructed, and when the first wither is summoned.
- Skeletons' bows have limited durability, which increases when the first nether portal is constructed, and when the first wither is summoned.
- Skeletons try not to get too close to dangerous targets when holding a bow.
- Skeletons flee from dangerous targets when their health is low.
- Skeletons' base max health is decreased from 20 to 12.
- Skeletons target villagers.
- Skeletons try to break nearby burning torches.
- Skeletons have a chance to be able to sense targets through opaque blocks.
- Skeletons try to flee from explosions.
- Creepers have a chance to spawn charged after the first nether portal is constructed.
- Creepers' base fuse time is decreased from 1.5 seconds to 1.25 second.
- Creepers' fuse time decrease when the first nether portal is constructed.
- Creepers' explosions spawn at the center of them, instead of the bottom.
- Creepers have a chance to instantly explode when interacted with shears, the chance is higher when charged.
- Creepers explode when damaged by explosions.
- Creepers don't immediately stop fusing on sight being blocked.
- Creepers have a chance to be able to sense targets through opaque blocks.
- Witches move faster.
- Witches predict their target's position before throwing potions.
- Witches try not to get too close to dangerous targets.
- Witches target villagers.
- Witches have a chance to be able to sense targets through opaque blocks.
- Witches try to flee from explosions.
- Spiders have a high chance to spawn with a random positive potion effect after the first nether portal is constructed.
- Cobwebs don't only slow down entities' move speed, but also make players hardly rotate their look direction.
- One of the slimes that big slimes and medium core slimes split into on death becomes a core slime, whose texture is slightly different from ordinary ones.
- Core slimes attract nearby ordinary slimes to approach them, and finally merge into them to become one larger slime.
- Infested stones generate in all biomes; the deeper, the more.
- When attacked, instead of taking damage, silverfish split into two, each of them with half the health of their mother.
- Zombie pigmen are able to break certain types of blocks blocking the way to their attack target, determined by their held item.
- Zombie pigmen get invoked by creatures that are too close to them.
- Small magma cubes melt into a puddle of lava on death.
- Magma cubes regenerate their health when touching lava.
- Blazes' fireballs cause explosions after the first wither is summoned.
- Ghasts have a translucent look.
- Arrows and throwable items cannot collide with ghasts, instead fly through them.
- Ghasts only take damage from fireballs and magic.
- Ghasts' fireballs cause larger explosions after the first wither is summoned.
- Withers follow their attack target at a larger distance.
- Withers sometimes summon wither skeletons when their health is above half.
- Withers sometimes dash toward their attack target when their health is below half.
- Endermen sometimes try to teleport their attack target when they cannot reach them.
- Players' gloom level rapidly increase when starring at an enderman.
- Players' gloom level rapidly increase when being too close to an enderman.
- When hit, instead of disappearing, ender crystals become dried, in this state they cannot heal the ender dragon.
- When hit, ender crystals avenge the attacker with a lightning bolt.
- Ender crystals try to charge nearby dried crystals, helping them restore vitality.
- Players' gloom level rapidly increase when being close to an ender dragon.
- Spawners curse nearby players with negative potion effects when broken.
- Villagers and pigs try to flee from explosions.
- Pigs counterattack at high health.
- Some cows counterattack to protect weaker ones in the herd.
- Players' view is locked on first person when head crabbed by a squid.
- Animals have enhanced fleeing AI.
- Animals panic when pushed by a player.
- Players' reputation decrease if they attack villagers in a village.
- Villagers refuse to trade with players who have low reputation.