Releases: BareMinimumStudios/playerex
3.7.0+1.20.1
Changelog
Dependencies
- Comes embedded (jar-in-jar) with Ranged Weapon API
1.1.0+1.20.1-fabric
.
Gameplay
-
Added support for Ranged Weapon API. This is considered a breaking change, and removes the original Projectile Damage Attribute.
-
Removed stdout logging of damage (possible console clutter).
-
Some translations are missing, if you are knowledgeable in a certain language, please send a PR or present your interest!
-
Oops, forgot to include the Ranged Weapon API... should be fixed now.
4.0.0-alpha.7+1.20.1
Fixes & Changes ⚒️
- Fixed issues with
alpha.5
having an outdated variant of the previous. - Migrated to mojmappings.
4.0.0-alpha.6+1.20.1
Fixes & Changes ⚒️
- Fixed issues with
alpha.5
having an outdated variant of the previous. - Migrated to mojmappings.
4.0.0-alpha.5+1.20.1
Major Note ⚠️
This is an alpha build of PlayerEX.
Therefore, you should take precaution when playing.
While I have personally tested the mod multiple times with several mods,
there is a possibility of any kind of issue.
Additions ☕
- Rewrote the entire PlayerEX mod.
- Added a new UI screen with owo-lib (thanks guys) (that is extendable, more details in the future). Default keybinding is
-
(minus).- WE ARE FREE FROM SINGLE, LONG-DEBOUNCED INPUTS! feel free to hammer at that button or put in a specific amount that is within range.
- Tooltips have been added to specific areas in the UI. Discover these as you play.
- For those eager, see
PlayerEXMenuRegistry
.
- Redesigned config with owo-lib (thanks guys x2)
- Redid Brigadier commands, more info on that in the future. For now note that you can access it still by using
/playerex
. - Diminishing attributes are currently managed by its provided
smoothness
from DataAttributes.- In order to change smoothness and other values, open up the config using
/owo-config data_attributes
or accessing through ModMenu. - As of now, they are currently set to 1 until balancing in future update(s) can occur. Set it lower to have less from the applied modifiers on the attribute.
- In order to change smoothness and other values, open up the config using
- Added onto a player's nameplate their current level. This can be disabled via config.
Changes ⚙️
- Improved general stability of the mod.
- Changed all sounds to be a bit more pleasing and attentive.
- Modified all mixins in the mod to be more compatible with other mod(s). [this includes data-attributes]
Removals 🚫
- Removed
reach-entity-attribute
due to issues. Due to the nature of reach being hard-coded in this version, it's relatively challenging to gauge. A substitute will be present on the UI in later version(s).
Afterword ✒️
This took a lot of blood, sweat and tears to make. But there might be issues! Certain things need to be ironed out (primarily the diminishing factor, and making DataAttributes ui easier to work with).
Report issues of game-breaking proportion, or supposedly incorrect values to our issues page.
If something does not scale well, try adjusting the function(s) in the config or adjusting the diminishing amount.
4.0.0-alpha.4+1.20.1
Fixes ⚒️
- Resolved spell power attribute addition to the proper percentage.
- Fixed some overlooked dependency issues with mc-publish.
- To use this, delete the previous (data-attributes) config folder (or change spell power based attribute addition in the functions from 0.0# to #.0)
4.0.0-alpha.3+1.20.1
Fixes ⚒️
- Resolved spell power attribute addition to the proper percentage.
- Fixed some overlooked dependency issues with mc-publish.
- To use this, delete the previous (data-attributes) config folder (or change spell power based attribute addition in the functions from 0.0# to #.0)
4.0.0-alpha.2+1.20.1
Fixes ⚒️
- Most if not all values should display properly now, there were incorrect calculations.
- Applied the proper ranged damage to the screen and removed a useless playerex specific ranged attribute.
- Updated AdditionalEntityAttributes
- Resolved values to be what was intended. To use this, delete the previous (data-attributes) config folder.
4.0.0-alpha.1+1.20.1
Major Note ⚠️
This is an alpha build of PlayerEX.
Therefore, you should take precaution when playing.
While I have personally tested the mod multiple times with several mods,
there is a possibility of any kind of issue.
Additions ☕
- Rewrote the entire PlayerEX mod.
- Added a new UI screen with owo-lib (thanks guys) (that is extendable, more details in the future). Default keybinding is
-
(minus).- WE ARE FREE FROM SINGLE, LONG-DEBOUNCED INPUTS! feel free to hammer at that button or put in a specific amount that is within range.
- Tooltips have been added to specific areas in the UI. Discover these as you play.
- For those eager, see
PlayerEXMenuRegistry
.
- Redesigned config with owo-lib (thanks guys x2)
- Redid Brigadier commands, more info on that in the future. For now note that you can access it still by using
/playerex
. - Diminishing attributes are currently managed by its provided
smoothness
from DataAttributes.- In order to change smoothness and other values, open up the config using
/owo-config data_attributes
or accessing through ModMenu. - As of now, they are currently set to 1 until balancing in future update(s) can occur. Set it lower to have less from the applied modifiers on the attribute.
- In order to change smoothness and other values, open up the config using
- Added onto a player's nameplate their current level. This can be disabled via config.
Changes ⚙️
- Improved general stability of the mod.
- Changed all sounds to be a bit more pleasing and attentive.
- Modified all mixins in the mod to be more compatible with other mod(s). [this includes data-attributes]
Removals 🚫
- Removed
reach-entity-attribute
due to issues. Due to the nature of reach being hard-coded in this version, it's relatively challenging to gauge. A substitute will be present on the UI in later version(s).
Afterword ✒️
This took a lot of blood, sweat and tears to make. But there might be issues! Certain things need to be ironed out (primarily the diminishing factor, and making DataAttributes ui easier to work with).
Report issues of game-breaking proportion, or supposedly incorrect values to our issues page.
If something does not scale well, try adjusting the function(s) in the config or adjusting the diminishing amount.
4.0.0+1.20.1-alpha.9
Changes ⚒️
- Resolved issues with OPC.
4.0.0+1.20.1-alpha.8
Changes ⚒️
- Updated to a newer build of
OfflinePlayerCache
. - Changed some more internals.
- Reimplemented original calculation of projectile critical chance.