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Releases: BareMinimumStudios/playerex

3.7.0+1.20.1

11 May 07:37
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Changelog

Dependencies

Gameplay

  • Added support for Ranged Weapon API. This is considered a breaking change, and removes the original Projectile Damage Attribute.

  • Removed stdout logging of damage (possible console clutter).

  • Some translations are missing, if you are knowledgeable in a certain language, please send a PR or present your interest!

  • Oops, forgot to include the Ranged Weapon API... should be fixed now.

4.0.0-alpha.7+1.20.1

30 Jul 19:33
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4.0.0-alpha.7+1.20.1 Pre-release
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Fixes & Changes ⚒️

  • Fixed issues with alpha.5 having an outdated variant of the previous.
  • Migrated to mojmappings.

4.0.0-alpha.6+1.20.1

30 Jul 18:43
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4.0.0-alpha.6+1.20.1 Pre-release
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Fixes & Changes ⚒️

  • Fixed issues with alpha.5 having an outdated variant of the previous.
  • Migrated to mojmappings.

4.0.0-alpha.5+1.20.1

30 Jul 17:58
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4.0.0-alpha.5+1.20.1 Pre-release
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Major Note ⚠️

This is an alpha build of PlayerEX.
Therefore, you should take precaution when playing.
While I have personally tested the mod multiple times with several mods,
there is a possibility of any kind of issue.

Additions ☕

  • Rewrote the entire PlayerEX mod.
  • Added a new UI screen with owo-lib (thanks guys) (that is extendable, more details in the future). Default keybinding is - (minus).
    • WE ARE FREE FROM SINGLE, LONG-DEBOUNCED INPUTS! feel free to hammer at that button or put in a specific amount that is within range.
    • Tooltips have been added to specific areas in the UI. Discover these as you play.
    • For those eager, see PlayerEXMenuRegistry.
  • Redesigned config with owo-lib (thanks guys x2)
  • Redid Brigadier commands, more info on that in the future. For now note that you can access it still by using /playerex.
  • Diminishing attributes are currently managed by its provided smoothness from DataAttributes.
    • In order to change smoothness and other values, open up the config using /owo-config data_attributes or accessing through ModMenu.
    • As of now, they are currently set to 1 until balancing in future update(s) can occur. Set it lower to have less from the applied modifiers on the attribute.
  • Added onto a player's nameplate their current level. This can be disabled via config.

Changes ⚙️

  • Improved general stability of the mod.
  • Changed all sounds to be a bit more pleasing and attentive.
  • Modified all mixins in the mod to be more compatible with other mod(s). [this includes data-attributes]

Removals 🚫

  • Removed reach-entity-attribute due to issues. Due to the nature of reach being hard-coded in this version, it's relatively challenging to gauge. A substitute will be present on the UI in later version(s).

Afterword ✒️

This took a lot of blood, sweat and tears to make. But there might be issues! Certain things need to be ironed out (primarily the diminishing factor, and making DataAttributes ui easier to work with).
Report issues of game-breaking proportion, or supposedly incorrect values to our issues page.
If something does not scale well, try adjusting the function(s) in the config or adjusting the diminishing amount.

4.0.0-alpha.4+1.20.1

30 Jul 04:14
836a544
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4.0.0-alpha.4+1.20.1 Pre-release
Pre-release

Fixes ⚒️

  • Resolved spell power attribute addition to the proper percentage.
  • Fixed some overlooked dependency issues with mc-publish.
  • To use this, delete the previous (data-attributes) config folder (or change spell power based attribute addition in the functions from 0.0# to #.0)

4.0.0-alpha.3+1.20.1

30 Jul 03:34
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4.0.0-alpha.3+1.20.1 Pre-release
Pre-release

Fixes ⚒️

  • Resolved spell power attribute addition to the proper percentage.
  • Fixed some overlooked dependency issues with mc-publish.
  • To use this, delete the previous (data-attributes) config folder (or change spell power based attribute addition in the functions from 0.0# to #.0)

4.0.0-alpha.2+1.20.1

30 Jul 03:11
836a544
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4.0.0-alpha.2+1.20.1 Pre-release
Pre-release

Fixes ⚒️

  • Most if not all values should display properly now, there were incorrect calculations.
  • Applied the proper ranged damage to the screen and removed a useless playerex specific ranged attribute.
  • Updated AdditionalEntityAttributes
  • Resolved values to be what was intended. To use this, delete the previous (data-attributes) config folder.

4.0.0-alpha.1+1.20.1

29 Jul 23:24
836a544
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4.0.0-alpha.1+1.20.1 Pre-release
Pre-release

Major Note ⚠️

This is an alpha build of PlayerEX.
Therefore, you should take precaution when playing.
While I have personally tested the mod multiple times with several mods,
there is a possibility of any kind of issue.

Additions ☕

  • Rewrote the entire PlayerEX mod.
  • Added a new UI screen with owo-lib (thanks guys) (that is extendable, more details in the future). Default keybinding is - (minus).
    • WE ARE FREE FROM SINGLE, LONG-DEBOUNCED INPUTS! feel free to hammer at that button or put in a specific amount that is within range.
    • Tooltips have been added to specific areas in the UI. Discover these as you play.
    • For those eager, see PlayerEXMenuRegistry.
  • Redesigned config with owo-lib (thanks guys x2)
  • Redid Brigadier commands, more info on that in the future. For now note that you can access it still by using /playerex.
  • Diminishing attributes are currently managed by its provided smoothness from DataAttributes.
    • In order to change smoothness and other values, open up the config using /owo-config data_attributes or accessing through ModMenu.
    • As of now, they are currently set to 1 until balancing in future update(s) can occur. Set it lower to have less from the applied modifiers on the attribute.
  • Added onto a player's nameplate their current level. This can be disabled via config.

Changes ⚙️

  • Improved general stability of the mod.
  • Changed all sounds to be a bit more pleasing and attentive.
  • Modified all mixins in the mod to be more compatible with other mod(s). [this includes data-attributes]

Removals 🚫

  • Removed reach-entity-attribute due to issues. Due to the nature of reach being hard-coded in this version, it's relatively challenging to gauge. A substitute will be present on the UI in later version(s).

Afterword ✒️

This took a lot of blood, sweat and tears to make. But there might be issues! Certain things need to be ironed out (primarily the diminishing factor, and making DataAttributes ui easier to work with).
Report issues of game-breaking proportion, or supposedly incorrect values to our issues page.
If something does not scale well, try adjusting the function(s) in the config or adjusting the diminishing amount.

4.0.0+1.20.1-alpha.9

02 Aug 07:59
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4.0.0+1.20.1-alpha.9 Pre-release
Pre-release

Changes ⚒️

  • Resolved issues with OPC.

4.0.0+1.20.1-alpha.8

02 Aug 07:24
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4.0.0+1.20.1-alpha.8 Pre-release
Pre-release

Changes ⚒️

  • Updated to a newer build of OfflinePlayerCache.
  • Changed some more internals.
  • Reimplemented original calculation of projectile critical chance.