Releases: BareMinimumStudios/playerex
Releases · BareMinimumStudios/playerex
4.0.2+1.20.1
Fixes 🍋
- Fix issue with critical hit chance not being calculated correctly
4.0.1+1.20.1
Fixes 🍋
- All instances of
BowItem
,CrossbowItem
orSwordItem
have been considered as levelable weapons. - All instances of
ArmorItem
have been considered as level-able armor.
4.0.0+1.20.1
PlayerEX Is Now Officially Released :)
This slates the first official release of the new PlayerEX. It had been stable for a while, although the UI was not fully completed until now.
Additions 🍎
- Finished the PlayerEX UI to the point where it is ready for release.
- There is now a component set on the right of the UI that has a list of current pages. Use it in order to navigate between multiple mods who use the registry.
- Completely fleshed out the UI with meters and other metrics such as current health and lung capacity along with experience levels to keep track of what you currently have, updated based on your current state.
- Added Weapon & Armor Leveling (created by
naomieow
[much appreciated])- Items and weapons in loot tables can be generated with a level.
- Added configuration related to armor and weapon leveling.
- The range they can generate in is different based on dimension.
- Non-Vanilla dimensions follow the overworld range.
- Weapon XP increases by a value specified in the config when a mob is killed.
- Thank you
RedstoneWizard08
for contributing to this system!
4.0.0+1.20.1-beta.12
Fixes 🌽
- Resolved a mixin target for Forge users (on Sinytra) that caused items to break immediately.
- Thank you
AndyNoob
https://github.com/AndyNoob for this contribution.
- Thank you
4.0.0+1.20.1-beta.11
Ensure you back up your playerex config before updating to this version and using it!
Additions 💖
- Added a
LifecycleConfig
enum on the playerex config:ON_TICK
|ON_EVERY_SECOND
.- This has been applied to Health Regeneration, and you can adjust it in the config. Default is
ON_EVERY_SECOND
.
- This has been applied to Health Regeneration, and you can adjust it in the config. Default is
Changes 🌽
- Rearranged the config in its entirety.
- Everything is nested and opened by default.
- Everything labeled in
AdvancedSettings
has been adjusted to reflect better in their respective components internally.
4.0.0+1.20.1-beta.9
Changes 🌽
- Removed an attribute function that was not meant to be present.
4.0.0+1.20.1-beta.8
Changes 🌽
- Fixed attributes that were NOT meant to be diminishing.
- Fixed attributes which were not formatted to be percentages to actually display as them.
- Melee Crit Damage
- Health Regeneration
4.0.0+1.20.1-beta.7
Changes 🌽
- Patched to work with Data Attributes
2.X.X+1.20.1
. Update to that for this to work. - Integrate back all of the attributes and their proper diminishing factor according to BalanceEX and some suggestions.
4.0.0+1.20.1-beta.10
Changes 🌽
- Resolved an issue with
ON_TICK
and renamed it toON_EVERY_SECOND
.- The counter to reset was not present, but this has been fixed now.
4.0.0+1.20.1-beta.6
Changes 🌽
- Added a missing translation key for
itemBreakingEnabled