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Releases: BareMinimumStudios/playerex

4.0.2+1.20.1

20 Dec 07:40
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Fixes 🍋

  • Fix issue with critical hit chance not being calculated correctly

4.0.1+1.20.1

17 Dec 04:15
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Fixes 🍋

  • All instances of BowItem, CrossbowItem or SwordItem have been considered as levelable weapons.
  • All instances of ArmorItem have been considered as level-able armor.

4.0.0+1.20.1

14 Dec 03:53
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PlayerEX Is Now Officially Released :)

This slates the first official release of the new PlayerEX. It had been stable for a while, although the UI was not fully completed until now.

Additions 🍎

  • Finished the PlayerEX UI to the point where it is ready for release.
    • There is now a component set on the right of the UI that has a list of current pages. Use it in order to navigate between multiple mods who use the registry.
    • Completely fleshed out the UI with meters and other metrics such as current health and lung capacity along with experience levels to keep track of what you currently have, updated based on your current state.
  • Added Weapon & Armor Leveling (created by naomieow [much appreciated])
    • Items and weapons in loot tables can be generated with a level.
    • Added configuration related to armor and weapon leveling.
    • The range they can generate in is different based on dimension.
    • Non-Vanilla dimensions follow the overworld range.
    • Weapon XP increases by a value specified in the config when a mob is killed.
    • Thank you RedstoneWizard08 for contributing to this system!

4.0.0+1.20.1-beta.12

25 Nov 00:52
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4.0.0+1.20.1-beta.12 Pre-release
Pre-release

Fixes 🌽

  • Resolved a mixin target for Forge users (on Sinytra) that caused items to break immediately.

4.0.0+1.20.1-beta.11

26 Oct 18:54
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4.0.0+1.20.1-beta.11 Pre-release
Pre-release

Ensure you back up your playerex config before updating to this version and using it!

Additions 💖

  • Added a LifecycleConfig enum on the playerex config: ON_TICK | ON_EVERY_SECOND.
    • This has been applied to Health Regeneration, and you can adjust it in the config. Default is ON_EVERY_SECOND.

Changes 🌽

  • Rearranged the config in its entirety.
  • Everything is nested and opened by default.
  • Everything labeled in AdvancedSettings has been adjusted to reflect better in their respective components internally.

4.0.0+1.20.1-beta.9

12 Oct 20:20
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4.0.0+1.20.1-beta.9 Pre-release
Pre-release

Changes 🌽

  • Removed an attribute function that was not meant to be present.

4.0.0+1.20.1-beta.8

12 Oct 19:23
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4.0.0+1.20.1-beta.8 Pre-release
Pre-release

Changes 🌽

  • Fixed attributes that were NOT meant to be diminishing.
  • Fixed attributes which were not formatted to be percentages to actually display as them.
    • Melee Crit Damage
    • Health Regeneration

4.0.0+1.20.1-beta.7

12 Oct 06:23
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4.0.0+1.20.1-beta.7 Pre-release
Pre-release

Changes 🌽

  • Patched to work with Data Attributes 2.X.X+1.20.1. Update to that for this to work.
  • Integrate back all of the attributes and their proper diminishing factor according to BalanceEX and some suggestions.

4.0.0+1.20.1-beta.10

12 Oct 22:42
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4.0.0+1.20.1-beta.10 Pre-release
Pre-release

Changes 🌽

  • Resolved an issue with ON_TICK and renamed it to ON_EVERY_SECOND.
    • The counter to reset was not present, but this has been fixed now.

4.0.0+1.20.1-beta.6

31 Aug 12:33
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4.0.0+1.20.1-beta.6 Pre-release
Pre-release

Changes 🌽

  • Added a missing translation key for itemBreakingEnabled