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(recoup) Spatial gridmap take 3 #10730
(recoup) Spatial gridmap take 3 #10730
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Hm. I should probably implement beauty element before this |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Dammit |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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No apparent issues during testmerge, but I would like a secondary code review by Bacon before slapping merge.
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Extended TM uncovered a problem with camera listening, RKZ is already aware of it but making sure someone doesn't slap merge until it's fixed.
It did not fix it |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Ports:
About The Pull Request
closes #11319
This PR optimizes the radio and searching through areas through the implementation of a new subsystem, SSspatial_grid.
This PR is a recoup of Mato0sz's #6582 2021 pr, with my own additional fixes and more tg fixes.
Why It's Good For The Game
bacon said it was good
kills massive radio overtime. Speed for our server
(I need it for storage and smooth movement too)Testing Photographs and Procedure
Screenshots&Videos
2 milliseconds pretty good!
Changelog
🆑 rkz, Kylerace, LemonInTheDark, Tastyfish, Mat05usz
code: Adds new subsystem to optimize radio and searching areas
/:cl: