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Just some small Galactica tweaks. Nothing to see here. #2579

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Dec 1, 2023
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12 changes: 6 additions & 6 deletions _maps/map_files/Galactica/Galactica2.dmm

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2 changes: 2 additions & 0 deletions code/controllers/subsystem/explosion.dm
Original file line number Diff line number Diff line change
Expand Up @@ -415,6 +415,8 @@ SUBSYSTEM_DEF(explosions)
var/turf/T = locate(epicenter.x, epicenter.y, affecting_z)
if(!T)
continue
if(devastation_range - z_reduction <= 0 && heavy_impact_range - z_reduction <= 0 && light_impact_range - z_reduction <= 0) //NSV13 - explosions still relaying with 0-0-0 can cause REALLY weird behavior.
continue
SSexplosions.explode(T,
max(devastation_range - z_reduction, 0),
max(heavy_impact_range - z_reduction, 0),
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2 changes: 1 addition & 1 deletion nsv13.dme
Original file line number Diff line number Diff line change
Expand Up @@ -3845,8 +3845,8 @@
#include "nsv13\code\modules\antagonists\boarders\boarders.dm"
#include "nsv13\code\modules\antagonists\boarders\pirate_boarders.dm"
#include "nsv13\code\modules\atmospherics\gasmixtures\reactions.dm"
#include "nsv13\code\modules\atmospherics\machinery\components\unary_devices\outlet_injector.dm"
#include "nsv13\code\modules\atmospherics\machinery\components\binary_devices\constrictor.dm"
#include "nsv13\code\modules\atmospherics\machinery\components\unary_devices\outlet_injector.dm"
#include "nsv13\code\modules\atmospherics\machinery\components\unary_devices\tank.dm"
#include "nsv13\code\modules\atmospherics\machinery\components\unary_devices\vent_pump.dm"
#include "nsv13\code\modules\cargo\mission_rewards.dm"
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6 changes: 6 additions & 0 deletions nsv13/code/__DEFINES/overmap.dm
Original file line number Diff line number Diff line change
Expand Up @@ -113,3 +113,9 @@ GLOBAL_LIST_INIT(overmap_impact_sounds, list('nsv13/sound/effects/ship/freespace
#define MASS_LARGE 7 //20-40 Players - Medium Capital Ships
#define MASS_TITAN 150 //40+ Players - Large Capital Ships
#define MASS_IMMOBILE 200 //Things that should not be moving. See: stations

//Fun tools
#define SHIELD_NOEFFECT 0 //!Shield failed to absorb hit.
#define SHIELD_ABSORB 1 //!Shield absorbed hit.
#define SHIELD_FORCE_DEFLECT 2 //!Shield absorbed hit and is redirecting projectile with slightly turned vector.
#define SHIELD_FORCE_REFLECT 3 //!Shield absorbed hit and is redirecting projectile in reverse direction.
2 changes: 1 addition & 1 deletion nsv13/code/datums/holocall.dm
Original file line number Diff line number Diff line change
Expand Up @@ -320,7 +320,7 @@
DELAY 50
SAY If you need to shut down the reactor, lower the nucleium injection rate slowly. You can cycle coolant in an emergency for a quick cooling boost.
DELAY 50
SAY The reaction can be terminated when the reactor core is under 100 Celsius. Ensure cooling is adequate to achieve this.
SAY The reaction can be terminated when the reactor core is under 200 Celsius. Ensure cooling is adequate to achieve this.
DELAY 50
SAY Finally. If your minimum input power ever starts to converge on the maximum, you are heading towards an emission. Rectify this immediately, or shut down the reactor safely.
DELAY 50
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