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All Reward Possibilities
Ben edited this page Apr 30, 2021
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Most of these rewards can be configured in /av gui, examples for rewards are found at ExampleBasic or ExampleAdvanced
Requirements:
- Permission
- World
- Chance
- Online/Offline (Reward type)
- Javascript (true return)
- VaultGroup
- RewardExpiration (Reward has to be claimed within a certain amount of time)
- Server
- LocationDistance (Be within a certain distance of a location)
- Timed (run at a certain time)
- Delayed (delay a reward)
Rewards/Effects:
- Items:
- RandomItem
- Chance Items (based on chance to get)
- Random amounts
- Money
- random amount support
- EXP/EXPLevels
- random amount support
- Commands:
- run as console or player
- random command from list of commands support
- Potion Effects
- Title
- BossBar
- ActionBar
- Particle Effect
- Messages:
- message to player
- broadcast message
- Firework
- Javascript:
- run rewards based on javascript
- execute javascript
- https://github.com/BenCodez/AdvancedCore/wiki/Javascript-API
- Priority system (Priority & AdvancedPriority):
- Check sub rewards and run first available reward based on requirements only
- https://github.com/BenCodez/AdvancedCore/wiki/AdvancedPriority-Examples
- Advanced Chance systems (SpecialChance, Lucky)
- SpecialChance: always picked a reward based on weight of chances
- Lucky: 1 out of x for chance
Setup/Configuration:
BungeeCord/Velocity Setups:
-
Proxy Setups
- PLUGINMESSAGING (Best method)
- REDIS (Second best)
- SOCKETS
- MYSQL
- Global Data Handling
- Multi-Proxy Setups
Knowledge base:
- Commands & Permissions
- Special Rewards
- File Layout
- API
- Converting data storage
- Vote Reminding
- Time Changes
- Minecraft Server Lists
- Performance Settings
- Bedrock Player Support
- Debug
- Minecraft Server Lists
- PlaceHolderAPI Expansion
- Signs
- Online/Offline Mode
- WIP MonthDateTotals
Troubleshooting
Rewards:
More setups: