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Blendmodes

Koschi edited this page Mar 30, 2015 · 1 revision

#summary Lists the different modes from blending from one game-stage to another

Overview

This page lists the number of mockups for blending over from one game-stage to another.

Alpha Blend

The next scene will just be alpha-blended over the current scene:

Vertical Stripes

The new scene will expand as vertical stripes:

Horizontal Stripes

The new scene will expand as horizontal stripes:

Vertical Sliding Stripes

The old scene will be slided up and down in stripes and the new scene will be attached to these stripes and slide in:

Vertical Masking Stripes

Vertical bars will slide up and down and will unmask the new scene behind the old one. The scene-images themselves will not move:

Horizontal Halves

The old scene will be slided sidewards in two bars, beneath the new scene will become visible:

Growing Rectangle

The new scene will be blended over the old by using a growing rectangle which limits the view:

Growing Circle

The new scene will be blended over the old by using a growing circle which limits the view:

Rotating squares

The new scene will be split in squares which rotate from -90° to 0° while changing transparency from fully transparent to fully opaque: