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The cape shouldn't be a static slab

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WaveyCapes

The cape shouldn't be a static slab. WaveyCapes mod animates the cape in a more fluent way, adding physics and rendering it in one bent part instead of small cubes. You can change between rendering styles, cape behavior, and wind effects in the config screen accessible via the mod-list (requires Mod Menu on fabric).

Since this mod is purely visual and fully clientside, it doesn't have to be installed on servers and works everywhere.

Dependencies

  • None

Incompatible

  • Elytra Trinket
  • Customizable Elytra
  • Curious Elytra

Tested with

  • First person mod
  • Not enough animations
  • Sodium
  • Iris
  • Optifine (Note: Optifine does not support the new cape rendering! It will use the old style)
  • Kappa (Optifine capes without using Optifine)
  • Fabric Capes
  • More Banner Features (only supports the old style)
  • Elytra Trinket (Fabric)
  • MinecraftCapes (not on all Minecraft/mod-loader versions!)

FAQ

  • Q: How do I access the config screen? A: The config screen is accessible via the mod-list (requires Mod Menu on fabric).
  • Q: Does this mod work on servers? A: No, this mod is purely visual and fully clientside, so it doesn't have to be installed on servers.
  • Q: Does this mod work with Optifine? A: Optifine does not support the new cape rendering, it will use the old style.
  • Q: How do I get the cape to look like the older versions of the mod? A: You can change between rendering styles, cape behavior, and wind effects in the config screen.

Support via Discord or Github!

License

This project is licensed under tr7zw Protective License. This license does not allow others to distribute the software/derivative works(in source or binary form). You have to contact the author to get permission for redistribution. (For example: Modpacks(that are not hosted on CurseForge), "Clients", mod hosting sites). Keep in mind that Githubs TOS and Overwolfs TOS apply at their respective places. This (among other things) means you don't need to ask to include the mod in a CurseForge Modpack and that by contributing code it explicitly gets the same license as the repository.

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