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Does Penance So The Ghosts Go Away (shiptest-ss13#2442)
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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

"This is AI c-Caldwell - Reporting return of essential station functions
to Minya League Installation 'Trifuge' following pirate attack -
**///far too long ago///** - All vessels are invited to dock and partake
of our services, including an active Ore Refinery, world class bar, and
purchasable storefronts **//please come, I'm so lonely///** The Minya
League, and myself, would like to extend our gratitude to **///-who else
but me?///**. Installation 'Trifuge' is located in orbit of the Star
'Anselhome', at the L5 point of Anselhome and habitable world, 'Hofud'.
Noting active travel advisory - Hofud is currently **///nothing but ash
left by monsters///**. Independent Vessels are advised to avoid landing
until Minya League Ships can deliver disaster relief to the planet
**///not that they'll be coming....///**"

"This message will repeat in approximately 20 galactic standard minutes"

Remaps the shitty outpost 1 (indie space) outpost that I made like 6
months ago. it sucks. Anyone who doesn't think it sucks probably has
stockholm symdromed themselves into liking it. Also this one has lore
and room for expansion.
It's main features are:
- Decent amount of maint for outpost antics
- REASONABLE amount of storefronts
-abandoned feel
- bar
- Ore refinery so my holy mandate can be implemented when I decide I'm
done with my break.

![2023-10-30 22 34
33](https://github.com/shiptest-ss13/Shiptest/assets/94164348/de3d93e2-e43b-478a-9d8c-7b44c972433d)
![2023-10-30 22 34
35](https://github.com/shiptest-ss13/Shiptest/assets/94164348/770109d4-1ab8-46b2-b3b8-e96c575cdde4)
There are your screenshots.
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documented or this can delay review and even discourage maintainers from
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I'd like the voices in my walls to stop whispering to me about the
horrific mistakes I've made. They seem pretty upset about this one.
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

:cl: Erika Fox
add: Outpost 1 has been remapped into something fathomably less ass.
It's a bit smaller, probably, but I'm going to call that a good thing.
add: random number spawner. It's good for hull numbers that shouldn't be
static.
imageadd: a really bad sprite for a service directions sign.
add: Another elevator template (coincidentally demonstrating how that
system works in code)

/:cl:

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your name to the right of the first :cl: if you want to overwrite your
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---------

Co-authored-by: spockye <[email protected]>
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2 people authored and Mirag1993 committed Nov 16, 2023
1 parent 8f32382 commit 81176cf
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Showing 7 changed files with 9,267 additions and 6,881 deletions.
47 changes: 47 additions & 0 deletions _maps/outpost/elevator_indie.dmm
Original file line number Diff line number Diff line change
@@ -0,0 +1,47 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
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pixel_x = -32
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/turf/template_noop,
/area/template_noop)
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/obj/machinery/light/small/directional/east,
/turf/template_noop,
/area/template_noop)
"k" = (
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/obj/machinery/light/small/directional/west,
/turf/template_noop,
/area/template_noop)
"A" = (
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/turf/template_noop,
/area/template_noop)
"S" = (
/obj/structure/elevator_platform,
/obj/machinery/elevator_floor_button{
pixel_y = 0;
dir = 8;
pixel_x = 24
},
/turf/template_noop,
/area/template_noop)

(1,1,1) = {"
k
a
k
"}
(2,1,1) = {"
A
A
A
"}
(3,1,1) = {"
e
S
e
"}
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