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Merge pull request #3560 from SolariusScorch/Development
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Add Hyena (Continued) support
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N7Huntsman authored Nov 19, 2024
2 parents 39ae403 + 36c0ee8 commit 564be33
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1 change: 1 addition & 0 deletions LoadFolders.xml
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Expand Up @@ -228,6 +228,7 @@
<li IfModActive="zal.highcaliber">ModPatches/High Caliber</li>
<li IfModActive="Mlie.HighTechLaboratoryFacilities">ModPatches/High Tech Laboratory Facilities</li>
<li IfModActive="Hive.Armory.Geminingen">ModPatches/Hive Armory</li>
<li IfModActive="zal.hyena">ModPatches/Hyena (Continued)</li>
<li IfModActive="Ayameduki.HARIdhale">ModPatches/Idhale Race</li>
<li IfModActive="detvisor.impactweaponry">ModPatches/Impact Weaponry</li>
<li IfModActive="ia.royalwarcasket.rw">ModPatches/Imperial Arsenal Royal Warcasket</li>
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<?xml version="1.0" encoding="utf-8"?>
<Patch>

<!-- ========== Hyena ========== -->

<Operation Class="PatchOperationAddModExtension">
<xpath>Defs/ThingDef[defName="SpottedHyena" or defName="StripedHyena"]</xpath>
<value>
<li Class="CombatExtended.RacePropertiesExtensionCE">
<bodyShape>Quadruped</bodyShape>
</li>
</value>
</Operation>

<Operation Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="SpottedHyena" or defName="StripedHyena"]/statBases</xpath>
<value>
<MeleeDodgeChance>0.21</MeleeDodgeChance>
<MeleeCritChance>0.11</MeleeCritChance>
<MeleeParryChance>0.07</MeleeParryChance>
</value>
</Operation>

<Operation Class="PatchOperationReplace">
<xpath>Defs/ThingDef[defName="SpottedHyena" or defName="StripedHyena"]/tools</xpath>
<value>
<tools>
<li Class="CombatExtended.ToolCE">
<label>left claw</label>
<capacities>
<li>Scratch</li>
</capacities>
<power>4</power>
<cooldownTime>1</cooldownTime>
<linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup>
<armorPenetrationSharp>0.06</armorPenetrationSharp>
<armorPenetrationBlunt>0.22</armorPenetrationBlunt>
</li>
<li Class="CombatExtended.ToolCE">
<label>right claw</label>
<capacities>
<li>Scratch</li>
</capacities>
<power>4</power>
<cooldownTime>1</cooldownTime>
<linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup>
<armorPenetrationSharp>0.06</armorPenetrationSharp>
<armorPenetrationBlunt>0.22</armorPenetrationBlunt>
</li>
<li Class="CombatExtended.ToolCE">
<label>bite</label>
<capacities>
<li>Bite</li>
</capacities>
<power>13</power>
<cooldownTime>2</cooldownTime>
<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
<armorPenetrationSharp>1.66</armorPenetrationSharp>
<armorPenetrationBlunt>2.35</armorPenetrationBlunt>
</li>
<li Class="CombatExtended.ToolCE">
<label>head</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>1</power>
<cooldownTime>1.5</cooldownTime>
<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
<armorPenetrationBlunt>0.13</armorPenetrationBlunt>
</li>
</tools>
</value>
</Operation>

</Patch>
1 change: 1 addition & 0 deletions SupportedThirdPartyMods.md
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Expand Up @@ -272,6 +272,7 @@ Heyra the Horned |
High Caliber |
High Tech Laboratory Facilities |
Hive Armory |
Hyena (Continued) |
Idhale Race |
Impact Weaponry |
Imperial Arsenal: Royal Warcasket |
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