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Patch Anomaly DLC #3105
Patch Anomaly DLC #3105
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Original file line number | Diff line number | Diff line change |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Defs> | ||
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<!-- ==================== AmmoSet ========================== --> | ||
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<CombatExtended.AmmoSetDef> | ||
<defName>AmmoSet_Incinerator_Burst</defName> | ||
<label>flamethrower fuel</label> | ||
<ammoTypes> | ||
<Ammo_Flamethrower_Napalm>Bullet_Incinerator_Burst_Napalm</Ammo_Flamethrower_Napalm> | ||
<Ammo_Flamethrower_Prometheum>Bullet_Incinerator_Burst_Prometheum</Ammo_Flamethrower_Prometheum> | ||
</ammoTypes> | ||
</CombatExtended.AmmoSetDef> | ||
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<!-- ================== Projectiles ================== --> | ||
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<ThingDef ParentName="BaseFlamethrowerBullet"> | ||
<defName>Bullet_Incinerator_Burst_Napalm</defName> | ||
<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass> | ||
<label>jellied chemfuel stream</label> | ||
<projectile Class="CombatExtended.ProjectilePropertiesCE"> | ||
<pelletCount>20</pelletCount> | ||
<damageDef>Flame</damageDef> | ||
<damageAmountBase>3</damageAmountBase> | ||
<preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef> | ||
<preExplosionSpawnChance>0.33</preExplosionSpawnChance> | ||
<soundExplode>CE_FlamethrowerExplosion</soundExplode> | ||
<explosionRadius>1.0</explosionRadius> | ||
<ai_IsIncendiary>true</ai_IsIncendiary> | ||
<screenShakeFactor>0</screenShakeFactor> | ||
<spreadMult>0.5</spreadMult> | ||
</projectile> | ||
</ThingDef> | ||
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<ThingDef ParentName="BaseFlamethrowerBullet"> | ||
<defName>Bullet_Incinerator_Burst_Prometheum</defName> | ||
<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass> | ||
<label>jellied prometheum stream</label> | ||
<projectile Class="CombatExtended.ProjectilePropertiesCE"> | ||
<pelletCount>20</pelletCount> | ||
<damageDef>PrometheumFlame</damageDef> | ||
<damageAmountBase>5</damageAmountBase> | ||
<preExplosionSpawnThingDef>FilthPrometheum</preExplosionSpawnThingDef> | ||
<preExplosionSpawnChance>0.67</preExplosionSpawnChance> | ||
<soundExplode>CE_FlamethrowerExplosion</soundExplode> | ||
<explosionRadius>1.2</explosionRadius> | ||
<ai_IsIncendiary>true</ai_IsIncendiary> | ||
<screenShakeFactor>0</screenShakeFactor> | ||
<spreadMult>0.5</spreadMult> | ||
</projectile> | ||
</ThingDef> | ||
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</Defs> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Defs> | ||
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<ThingCategoryDef> | ||
<defName>AmmoNerveSpiker</defName> | ||
<label>nerve spiker</label> | ||
<parent>AmmoNeolithic</parent> | ||
<iconPath>UI/Icons/ThingCategories/CaliberArrow</iconPath> | ||
</ThingCategoryDef> | ||
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<!-- ==================== AmmoSet ========================== --> | ||
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<CombatExtended.AmmoSetDef> | ||
<defName>AmmoSet_NerveSpikerBolt</defName> | ||
<label>nerve spiker bolts</label> | ||
<ammoTypes> | ||
<Ammo_NerveSpikerBolt>Projectile_NerveSpikerBolt</Ammo_NerveSpikerBolt> | ||
</ammoTypes> | ||
</CombatExtended.AmmoSetDef> | ||
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<!-- ==================== Ammo ========================== --> | ||
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<ThingDef Class="CombatExtended.AmmoDef" ParentName="AmmoCrossbowBoltBase"> | ||
<defName>Ammo_NerveSpikerBolt</defName> | ||
<label>nerve spiker bolt</label> | ||
<description>A heavy bioferrite bolt, tipped with biotoxin and shaped to be fired from a nerve spiker.\n\nThough simple to make, these bolts are brittle and tend to deform or break on impact, making them impossible to reuse.</description> | ||
<graphicData> | ||
<texPath>Things/Ammo/Neolithic/Arrow/Bioferrite</texPath> | ||
<graphicClass>Graphic_StackCount</graphicClass> | ||
</graphicData> | ||
<statBases> | ||
<Mass>0.098</Mass> | ||
<Bulk>0.29</Bulk> | ||
<Flammability>0</Flammability> | ||
<MarketValue>0.78</MarketValue> <!-- The value of 1 bioferrite + value of work [(workAmount / 1200) / product quantity] --> | ||
</statBases> | ||
<thingCategories> | ||
<li>AmmoNerveSpiker</li> | ||
</thingCategories> | ||
<tradeTags inherit="false"> | ||
<li>CE_PreIndustrialAmmo</li> | ||
</tradeTags> | ||
<ammoClass>Nerve</ammoClass> | ||
</ThingDef> | ||
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<!-- ================== Projectiles ================== --> | ||
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<ThingDef ParentName="BaseCrossbowBoltProjectile"> | ||
<defName>Projectile_NerveSpikerBolt</defName> | ||
<label>nerve spiker bolt</label> | ||
<graphicData> | ||
<texPath>Things/Projectile/Arrows/Arrow_Bioferrite</texPath> | ||
<graphicClass>Graphic_Single</graphicClass> | ||
</graphicData> | ||
<projectile Class="CombatExtended.ProjectilePropertiesCE"> | ||
<damageDef>Nerve</damageDef> | ||
<speed>34</speed> | ||
<damageAmountBase>12</damageAmountBase> | ||
<armorPenetrationBlunt>7.08</armorPenetrationBlunt> | ||
<armorPenetrationSharp>5</armorPenetrationSharp> | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. The sheet states 2.5mm, is this a typo or is it intended? |
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<preExplosionSpawnChance>0.25</preExplosionSpawnChance> | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Would bump to higher than 0.5. |
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<preExplosionSpawnThingDef>Bioferrite</preExplosionSpawnThingDef> <!-- The bolts crack/bend on impact and can't immediately be reused.--> | ||
</projectile> | ||
</ThingDef> | ||
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<!-- ==================== Recipes ========================== --> | ||
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<RecipeDef ParentName="AmmoRecipeNeolithicBase"> | ||
<defName>MakeAmmo_NerveSpikerBolt</defName> | ||
<label>make nerve spiker bolts x10</label> | ||
<description>Craft 10 nerve spiker bolts.</description> | ||
<jobString>Making nerve spiker bolts.</jobString> | ||
<ingredients> | ||
<li> | ||
<filter> | ||
<thingDefs> | ||
<li>Bioferrite</li> | ||
</thingDefs> | ||
</filter> | ||
<count>10</count> | ||
</li> | ||
</ingredients> | ||
<fixedIngredientFilter> | ||
<thingDefs> | ||
<li>Bioferrite</li> | ||
</thingDefs> | ||
</fixedIngredientFilter> | ||
<products> | ||
<Ammo_NerveSpikerBolt>10</Ammo_NerveSpikerBolt> | ||
</products> | ||
<workAmount>400</workAmount> | ||
</RecipeDef> | ||
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</Defs> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Patch> | ||
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<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/AbilityDef[@Name="SpikeLaunchBase"]/verbProperties/verbClass</xpath> | ||
<value> | ||
<verbClass>CombatExtended.Verb_AbilityShootCE</verbClass> | ||
</value> | ||
</Operation> | ||
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<!-- ========== Spike Base ========== --> | ||
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<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/ThingDef[@Name="SpikeBase"]/projectile</xpath> | ||
<value> | ||
<thingClass>CombatExtended.BulletCE</thingClass> | ||
<projectile Class="CombatExtended.ProjectilePropertiesCE"> | ||
<damageDef>RangedStab</damageDef> | ||
<speed>57</speed> | ||
<damageAmountBase>1</damageAmountBase> | ||
</projectile> | ||
</value> | ||
</Operation> | ||
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<!-- ========== Tough/Tri Spike ========== --> | ||
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<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/AbilityDef[defName="SpikeLaunch_Toughspike"]/verbProperties</xpath> | ||
<value> | ||
<verbProperties Class="CombatExtended.VerbPropertiesCE"> | ||
<range>18.9</range> | ||
<defaultProjectile>Spike_Toughspike</defaultProjectile> | ||
</verbProperties> | ||
</value> | ||
</Operation> | ||
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<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/ThingDef[defName="Spike_Toughspike"]/projectile</xpath> | ||
<value> | ||
<projectile Class="CombatExtended.ProjectilePropertiesCE"> | ||
<damageAmountBase>11</damageAmountBase> | ||
<armorPenetrationSharp>7.5</armorPenetrationSharp> | ||
<armorPenetrationBlunt>8.2</armorPenetrationBlunt> | ||
</projectile> | ||
</value> | ||
</Operation> | ||
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<!-- ========== Finger Spike ========== --> | ||
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<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/AbilityDef[defName="SpikeLaunch_Fingerspike"]/verbProperties</xpath> | ||
<value> | ||
<verbProperties Class="CombatExtended.VerbPropertiesCE"> | ||
<range>18.9</range> | ||
<defaultProjectile>Spike_Fingerspike</defaultProjectile> | ||
</verbProperties> | ||
</value> | ||
</Operation> | ||
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<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/ThingDef[defName="Spike_Fingerspike"]/projectile</xpath> | ||
<value> | ||
<projectile Class="CombatExtended.ProjectilePropertiesCE"> | ||
<damageAmountBase>8</damageAmountBase> | ||
<armorPenetrationSharp>3.85</armorPenetrationSharp> | ||
<armorPenetrationBlunt>4.22</armorPenetrationBlunt> | ||
</projectile> | ||
</value> | ||
</Operation> | ||
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<!-- ========== Gorehulk Spike ========== --> | ||
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<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/AbilityDef[defName="SpineLaunch_Gorehulk"]/verbProperties</xpath> | ||
<value> | ||
<verbProperties Class="CombatExtended.VerbPropertiesCE"> | ||
<soundCast>Gorehulk_Spine_Launch</soundCast> | ||
<range>27.9</range> | ||
<defaultProjectile>Spine_Gorehulk</defaultProjectile> | ||
</verbProperties> | ||
</value> | ||
</Operation> | ||
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<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/ThingDef[defName="Spine_Gorehulk"]/projectile</xpath> | ||
<value> | ||
<projectile Class="CombatExtended.ProjectilePropertiesCE"> | ||
<damageAmountBase>15</damageAmountBase> | ||
<armorPenetrationSharp>14.75</armorPenetrationSharp> | ||
<armorPenetrationBlunt>16.16</armorPenetrationBlunt> | ||
</projectile> | ||
</value> | ||
</Operation> | ||
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<!-- ========== Devourer Leap ========== --> | ||
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<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/AbilityDef[defName="ConsumeLeap_Devourer"]/verbProperties/range</xpath> | ||
<value> | ||
<range>12.9</range> | ||
</value> | ||
</Operation> | ||
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<!-- ========== Heatspikes ========== --> | ||
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<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/AbilityDef[defName="Heatspikes"]/verbProperties</xpath> | ||
<value> | ||
<verbProperties Class="CombatExtended.VerbPropertiesCE"> | ||
<soundCast>Heatspikes_Shot</soundCast> | ||
<verbClass>CombatExtended.Verb_AbilityShootCE</verbClass> | ||
<soundCastTail>Heatspikes_Tail</soundCastTail> | ||
<range>44.9</range> | ||
<defaultProjectile>Bullet_Heatspike</defaultProjectile> | ||
<ticksBetweenBurstShots>6</ticksBetweenBurstShots> | ||
<warmupTime>0</warmupTime> | ||
<burstShotCount>12</burstShotCount> | ||
<stopBurstWithoutLos>false</stopBurstWithoutLos> | ||
<recoilAmount>3</recoilAmount> <!-- Abilities can't use ShotSpread, so give high recoil. --> | ||
</verbProperties> | ||
</value> | ||
</Operation> | ||
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<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/ThingDef[defName="Bullet_Heatspike"]/projectile</xpath> | ||
<value> | ||
<thingClass>CombatExtended.BulletCE</thingClass> | ||
<projectile Class="CombatExtended.ProjectilePropertiesCE"> | ||
<damageDef>EnergyBolt</damageDef> | ||
<damageAmountBase>18</damageAmountBase> | ||
<speed>54</speed> | ||
<bulletChanceToStartFire>1</bulletChanceToStartFire> | ||
<armorPenetrationSharp>20</armorPenetrationSharp> | ||
<armorPenetrationBlunt>1</armorPenetrationBlunt> | ||
</projectile> | ||
</value> | ||
</Operation> | ||
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<!-- ========== Fleshmelter Bolt ========== --> | ||
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<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/AbilityDef[defName="FleshmelterBolt"]/verbProperties/range</xpath> | ||
<value> | ||
<range>44.9</range> | ||
</value> | ||
</Operation> | ||
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<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/ThingDef[defName="Bullet_FleshmelterBolt"]/projectile</xpath> | ||
<value> | ||
<projectile Class="CombatExtended.ProjectilePropertiesCE"> | ||
<damageDef>NociosphereVaporize</damageDef> | ||
<damageAmountBase>150</damageAmountBase> | ||
<speed>120</speed> | ||
<soundAmbient>FleshmelterBolt_Launch</soundAmbient> | ||
<explosionRadius>2.49</explosionRadius> | ||
<screenShakeFactor>1.25</screenShakeFactor> | ||
<explosionChanceToStartFire>0.75</explosionChanceToStartFire> | ||
<bulletChanceToStartFire>1</bulletChanceToStartFire> | ||
</projectile> | ||
</value> | ||
</Operation> | ||
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<!-- ========== Psychic Slaughter ========== --> | ||
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<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/AbilityDef[defName="PsychicSlaughter"]/verbProperties/range</xpath> | ||
<value> | ||
<range>7.9</range> | ||
</value> | ||
</Operation> | ||
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<!-- ========== Fleshmelter Bolt ========== --> | ||
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<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/AbilityDef[defName="CorrosiveSpray"]/verbProperties/range</xpath> | ||
<value> | ||
<range>12.9</range> | ||
</value> | ||
</Operation> | ||
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<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/ThingDef[defName="Proj_CorrosiveFluid"]/projectile</xpath> | ||
<value> | ||
<projectile Class="CombatExtended.ProjectilePropertiesCE"> | ||
<damageDef>AcidBurn</damageDef> | ||
<speed>40</speed> | ||
<damageAmountBase>30</damageAmountBase> | ||
<shadowSize>0</shadowSize> | ||
<filth>Filth_SpentAcid</filth> | ||
<filthCount>1</filthCount> | ||
</projectile> | ||
</value> | ||
</Operation> | ||
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</Patch> |
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My revised formula states 28, the same formula currently in use for all arrows and bolts.