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AP factors #3134
AP factors #3134
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-9053918826.zip |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-9118347668.zip |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-9150009287.zip |
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Working as intended.
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-9238450198.zip |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-9242087695.zip |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-9246602523.zip |
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Can we set up xml StatDefs for the 'Skill' and 'Other' factors similar to the one we have for RangedWeapon_DamageMultiplier
so we can expose them for easier balance tweaking in the future? Or are the values too abstract for that to be practical?
It's 25% max for skill from level 0 to 20 and other category of factors is by the same amount that the damage/AP is increased to the power of 0.75, don't see a need for xml exposing. The AP increase for ranged weapons is the same exact percentage as damage increase based on quality. |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-9360425720.zip |
up until CombatExtended-Continued/CombatExtended@1c00423 Highlight PR(s): CombatExtended-Continued/CombatExtended#3134
Additions
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Reasoning
Testing
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