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Render changes #3186

Merged
merged 14 commits into from
Jun 23, 2024
Merged

Render changes #3186

merged 14 commits into from
Jun 23, 2024

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MaxDorob
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@MaxDorob MaxDorob commented Jun 11, 2024

Additions

Describe new functionality added by your code, e.g.

  • Custom PawnRenderNode_Apparel (technically the same as original)
  • PawnRenderWorker_Drafted - Draws node when pawn drafted only (or due to job/mind state)

Changes

Describe adjustments to existing features made in this merge, e.g.

  • Uncommented and changed visual recoil transpiler (transpiled method were made static, so changed args number only)
  • Changed draw of shields (now melee shield only) to PawnRenderNode
  • Removed obsolete commented code (useless since 1.5)
  • Increased version or Rimworld reference assembly

image
image

Reasoning

Why did you choose to implement things this way, e.g.

  • No visual recoil
  • Some apparel renders incorrect

Alternatives

Describe alternative implementations you have considered, e.g.

  • Who cares about visual part?

Testing

Check tests you have performed:

  • Compiles without warnings
  • Game runs without errors
  • (For compatibility patches) ...with and without patched mod loaded
  • Playtested a colony (specify how long)

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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-9470099148.zip

@github-actions github-actions bot added the Download in Comments This PR has a zipfile download available. label Jun 11, 2024
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-9470193733.zip

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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-9470420796.zip

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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-9538559163.zip

@MaxDorob MaxDorob marked this pull request as ready for review June 16, 2024 22:18
@MaxDorob MaxDorob requested review from a team as code owners June 16, 2024 22:18
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@SamaelGray SamaelGray left a comment

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Weapon recoil and GunDrawExtension are working again as intended.

N7Huntsman
N7Huntsman previously approved these changes Jun 18, 2024
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@N7Huntsman N7Huntsman left a comment

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Works in my testing.

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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-9567196710.zip

Airomeda
Airomeda previously approved these changes Jun 18, 2024
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@Airomeda Airomeda left a comment

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works fine on my playtesting 👍

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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-9622133076.zip

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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-9622346211.zip

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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-9623008077.zip

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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-9623008076.zip

@N7Huntsman N7Huntsman merged commit 17553ee into Development Jun 23, 2024
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@N7Huntsman N7Huntsman deleted the RenderChanges branch June 23, 2024 09:23
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5 participants