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Detaching from Persistent Economy #2119

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Jun 21, 2022
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4 changes: 1 addition & 3 deletions baystation12.dme
Original file line number Diff line number Diff line change
Expand Up @@ -34,7 +34,6 @@
#include "code\__defines\atmospherics.dm"
#include "code\__defines\audio.dm"
#include "code\__defines\callback.dm"
#include "code\__defines\characters.dm"
#include "code\__defines\chat.dm"
#include "code\__defines\chemistry.dm"
#include "code\__defines\client.dm"
Expand Down Expand Up @@ -298,8 +297,6 @@
#include "code\controllers\subsystems\wireless.dm"
#include "code\controllers\subsystems\xenoarch.dm"
#include "code\controllers\subsystems\zcopy.dm"
#include "code\controllers\subsystems\characters\character_helpers.dm"
#include "code\controllers\subsystems\characters\database_persistence.dm"
#include "code\controllers\subsystems\initialization\codex.dm"
#include "code\controllers\subsystems\processing\airflow.dm"
#include "code\controllers\subsystems\processing\circuit.dm"
Expand Down Expand Up @@ -785,6 +782,7 @@
#include "code\game\machinery\syndicatebeacon.dm"
#include "code\game\machinery\teleporter.dm"
#include "code\game\machinery\vending.dm"
#include "code\game\machinery\vending_miner.dm"
#include "code\game\machinery\wall_frames.dm"
#include "code\game\machinery\washing_machine.dm"
#include "code\game\machinery\wishgranter.dm"
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4 changes: 0 additions & 4 deletions code/__defines/characters.dm

This file was deleted.

8 changes: 1 addition & 7 deletions code/__defines/economy.dm
Original file line number Diff line number Diff line change
Expand Up @@ -8,10 +8,4 @@
#define SALARY_COMMAND 1500 //Department heads and bridge staff
#define SALARY_HIGH_COMMAND 3000 //The captain and first officer



#define FEE_NEUTRAL 0.1 //10 percent
#define FEE_DEATH 0.15


#define REWARD_SCHEMATIC 3000
#define REWARD_SCHEMATIC 3000
15 changes: 8 additions & 7 deletions code/__defines/research.dm
Original file line number Diff line number Diff line change
Expand Up @@ -12,10 +12,11 @@
#define TECH_ILLEGAL "earth gov"
#define TECH_NECRO "marker"

#define NONE 0
#define IMPRINTER 1 //For circuits. Uses glass/chemicals.
#define PROTOLATHE 2 //New stuff. Uses glass/metal/chemicals
#define MECHFAB 4 //Mechfab
#define CHASSIS 8 //For protolathe, but differently
#define AUTOLATHE 16 //For autolathe
#define STORE 32 //Purchasing in store
#define NONE 0x1
#define IMPRINTER 0x2 // For circuits. Uses glass/chemicals.
#define PROTOLATHE 0x4 // New stuff. Uses glass/metal/chemicals
#define MECHFAB 0x8 // Mechfab
#define CHASSIS 0x10 // For protolathe, but differently
#define AUTOLATHE 0x20 // For autolathe
#define STORE_SCHEMATICS 0x40 // Bound to schematic, unlockable in store with said chematic
#define STORE_ROUNDSTART 0x80 // Always available in store
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1 change: 0 additions & 1 deletion code/__defines/subsystems.dm
Original file line number Diff line number Diff line change
Expand Up @@ -61,7 +61,6 @@

#define SS_INIT_PROFILER 101
#define SS_INIT_GARBAGE 99
#define SS_INIT_DATABASE 95
#define SS_INIT_SERVER_MAINT 93
#define SS_INIT_TIMETRACK 46
#define SS_INIT_MATERIALS 8
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3 changes: 0 additions & 3 deletions code/_helpers/global_lists.dm
Original file line number Diff line number Diff line change
Expand Up @@ -21,9 +21,6 @@ var/global/list/whitelisted_species = list(SPECIES_HUMAN) // Species that requir
var/global/list/playable_species = list(SPECIES_HUMAN) // A list of ALL playable species, whitelisted, latejoin or otherwise.


//A list of IC characters in the format character_id = mind
GLOBAL_LIST_EMPTY(characters)

//Datum/patron_item instances
GLOBAL_LIST_EMPTY(patron_items)

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280 changes: 0 additions & 280 deletions code/controllers/subsystems/characters/character_helpers.dm

This file was deleted.

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