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Issues: DS-13-Dev-Team/DS13-1.0
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Issues list
Bug: Creep sometimes refuses to spread through open airlocks, or at all.
#2292
opened Mar 13, 2023 by
ilikesaying
SUGGESTION: make the trash bag actually able to pick up trash
#2253
opened Feb 4, 2023 by
SegwayJesus
Suggestion : give the captain his own personal RIG in his locker
#2230
opened Dec 24, 2022 by
Skigger
[BUG] Necromorph signals can spawn snares atop you, instantly causing you to slip and take damage
#2175
opened Oct 1, 2022 by
Yawet330
[BUG] Attacking across z-levels does not log in chat correctly.
#2174
opened Oct 1, 2022 by
Yawet330
FEATURE ADJ: Stores System and Detaching from Persistent Economy
Difficulty: Medium
A more complicated issue, requiring investigation or significant knowlege, may take several days
Priority: High
Has a major impact on player experience and should be prioritised
Type: Code
This issue is needs code work.
#2106
opened May 23, 2022 by
ghost
3 of 7 tasks
FEATURE ADJ: Cargo Balancing
Difficulty: Easy
A simple issue suitable for junior coders, can probably be done in a day
Priority: Low
Has a minor impact, or is more work to fix than it's worth
Type: Code
This issue is needs code work.
FEATURE ADJ: RIG Balancing and Availability
Difficulty: Easy
A simple issue suitable for junior coders, can probably be done in a day
Priority: Low
Has a minor impact, or is more work to fix than it's worth
Type: Code
This issue is needs code work.
QoL: Patron System Adjustments
Difficulty: Hard
An extremely complex project, consult with senior staff before even attempting it
Priority: Low
Has a minor impact, or is more work to fix than it's worth
Type: Code
This issue is needs code work.
FEATURE ADJ: Longterm Fixes for Necromorph/Signal Queue System
Bug
Something isn't working
Difficulty: Hard
An extremely complex project, consult with senior staff before even attempting it
Priority: Critical
All other work should be suspended until this is fixed
Type: Code
This issue is needs code work.
#2072
opened May 2, 2022 by
ghost
15 tasks
FEATURE ADJ: Adjusting Crisis Time
Difficulty: Easy
A simple issue suitable for junior coders, can probably be done in a day
Priority: High
Has a major impact on player experience and should be prioritised
Suggestion
A suggestion for a change to the current build
Type: Code
This issue is needs code work.
FEATURE ADJ: Necromorph Corruption Adjustments
Difficulty: Medium
A more complicated issue, requiring investigation or significant knowlege, may take several days
Priority: High
Has a major impact on player experience and should be prioritised
Suggestion
A suggestion for a change to the current build
Type: Code
This issue is needs code work.
FEATURE ADJ: Shotgun and Bolas Issues
Difficulty: Medium
A more complicated issue, requiring investigation or significant knowlege, may take several days
Priority: High
Has a major impact on player experience and should be prioritised
Suggestion
A suggestion for a change to the current build
Type: Code
This issue is needs code work.
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