Tilemap Scene Generator is a real-time tile map scene generator based on user-defined rules. Users can define their own rules to generate diverse tile map scenes, suitable for various game and virtual environment development.
Tilemap Scene Generator是一款基于用户自定义规则的瓦片地图场景实时生成器。用户可以根据自己的需求定义规则,生成多样化的瓦片地图场景,适用于各类游戏和虚拟环境开发。
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Real-time Generation: Ensures quick and efficient generation of tile map scenes in real-time, allowing for immediate feedback and iteration.
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User-Defined Rules: Allows users to create custom rules for generating tile maps, providing flexibility and control over the generated scenes.
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Optimized Performance: Utilizes Object Pooling to ensure optimal performance, even with complex rule sets and large maps.
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Cross-Platform Compatibility: Stored within the Unity Editor, it can be directly used across projects and exported to various platforms.
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实时生成:确保瓦片地图场景的快速高效生成,允许即时反馈和迭代。
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用户自定义规则:允许用户创建自定义规则生成瓦片地图,提供对生成场景的灵活控制。
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优化性能:利用对象池化,确保即使在复杂规则集和大地图下也能获得最佳性能。
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跨平台兼容性:储存在Unity编辑器里,可以直接跨项目及导出到各个平台。
- Clone the repository and open it with Unity 2020.3 or later. Clone这个仓库,用Unity 2020.3或更高版本打开。
- Click the Play button to generate the scene. 点击Play即可生成场景。
- Replace the tile textures in
Assets/Texture
. 置换Assets/Texture
中的瓦片贴图。 - Adjust the rules in
Assets/Scripts/TextFiles
. 调整Assets/Scripts/TextFiles
中的规则。
Thank you for using Tile Map Scene Generator. We hope it enhances your development process and helps you create amazing pixel game scenes!
感谢您使用瓦片地图场景生成器。我们希望它能提升您的开发过程,帮助您创造出色的像素游戏场景!