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Releases: DaXcess/LCVR

v1.3.10

19 Jan 20:29
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1.3.10

Additions:

  • Added persistent configuration that saves your LCVR config between modpacks. Can be disabled in the settings.
  • Added physical interactions for light switches
  • Added screen shake support

Bug fixes:

  • Fixed cursor not re-appearing when exiting VR through F8
  • Fixed custom bindings not being applied when entering VR through F8

v1.3.9

08 Jan 21:28
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1.3.9

Additions:

  • Added the ability to toggle between VR and flatscreen, by pressing F8 in the main menu
  • Added an additional search method for OpenXR runtimes (in case they haven't registered themselves in the Windows Registry)
  • Added an error screen to the main menu if VR fails to start up, giving easy access to logs if needed
  • Added local support for V69 patch 1

Bug fixes:

  • Fixed issue where "VR Settings" button would render on top of the rebinding panel
  • Fixed issue where pressing the menu button wouldn't work while in the rebinding menu
  • Fixed issue where some unused UI elements were sometimes visible in the pause menu

Removals:

  • Removed the cave dweller from the main menu

v1.3.8

21 Dec 22:24
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1.3.8

Bug fixes:

  • Fixed flashlight beam sync issue for remote VR players

Removals:

  • Removed built in support for the Mimics (fake exits) mod

v1.3.7

21 Dec 14:38
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1.3.7

Changes:

  • Updated the compatible game version list to the latest LC
  • Increased logging verbosity for OpenXR initialization failures

Bug fixes:

  • Fixed ladder animations and sounds

v1.3.6

31 Oct 15:47
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1.3.6

Additions:

  • Added support for V67
  • Added startup functionality that fetches game versions from a remote resource, allowing easier LCVR compatibility updates with less downtime

v1.3.5

26 Oct 16:36
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1.3.5

Additions:

  • Added support for V66

Compatibility:

  • Fixed compatibility with MoreCompany 1.10.2
  • Removed Spin Drag functionality for MoreCompany in LCVR, as it was already broken for a long time

v1.3.4

29 Sep 10:52
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1.3.4

Changes:

  • Stick-turning will now instantly apply rotation to the player body
  • Improved tracking accuracy for remote VR players
  • Removed car ownership patches, which potentially fixes the car exploding at random times

Bug fixes:

  • Fixed player head rotation being applied in the wrong order
  • Fixed CullFactory breaking item rendering when traversing an entrance
  • Fixed a crash when leaving the game while on top of a car (?)
  • Fixed snap points not working for remote VR players
  • Fix item holding offset on the Zed Dog item

v1.3.3

15 Sep 08:54
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1.3.3

Additions:

  • Added support for V64 Patch 1

Changes:

  • The --lcvr-skip-checksum flag now requires the current LCVR version as a suffix (e.g. --lcvr-skip-checksum=1.3.3)

v1.3.2

10 Sep 15:06
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1.3.2

Additions:

  • Added support for V64 features
  • Added the XR Occlusion Mesh as a performance option. Will cause artifacts on low framerates.
  • Added XR Mirror View patches and options that allow moving the monitor view around a bit. Invalid values will cause the monitor view to break. (Has no effect when using custom camera, except for in the main and pause menus)
  • Added an option to change UI press sensitivity, which has also been made more sensitive by default
  • Added a toast notification for when VR fails informing the user to check the damn logs
  • Added an experiment that can be enabled by passing --lcvr-disable-car-ownership-patch to the start options, which might fix the car exploding randomly

Changes:

  • The face-locked UI position and rotation is now smoothed a bit
  • Moved some startup logic to a patcher plugin, which means restarting is no longer required when first using LCVR
  • Optimized the networking system a bit more
  • The main menu and pause menu resolutions have been increased by 20%
  • Moved the VR settings into the settings menu
  • Most settings can now be changed from within the game

Bug fixes:

  • Fixed error spam in Maneater baby and spray paint items
  • Fixed TZP steering the player towards the wrong direction
  • Fixed potential denial-of-service exploit in networking system
  • Fixed issues with positioning when standing on top of physics objects (car, elevator)
  • Fixed crash on death in V64 caused by stack corruption

v1.3.1

25 Aug 20:28
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1.3.1

V60! v62

V60 released barely a single week after me releasing v1.3.0. Very cool!

Anyways here's the update go boil the creatures or something.

Additions:

  • Added V62 support
  • Added VR support for the V60 cutscene
  • Added Pitch Locked Canvas (enabled by default) for a more pleasant UI experience
  • Added VR interactions to the elevator
  • Added VR interactions to the new door variant
  • Added VR interactions to the new enemy
  • Added the ability to remove keybinds completely
  • Added custom item offsets to a wide range of items, making holding them look more natural

Changes:

  • Reworked networking, might fix some things
  • Reworked IK, which now no longer needs to replace the player animator

Bug Fixes:

  • Fixed the spray paint and weed killer spraying offsets
  • Fixed an object leak in the networking system
  • Fixed lights from collected items bleeding into the world
  • Fixed collected items being scannable in the UI
  • Fixed hangar levers not being able to be disabled in settings
  • Fixed parenting issues with spectator ghosts due to ternary operation order mistakes

Removals:

  • Removed V56 support
  • Removed the car from the main menu