v1.3.2
1.3.2
Additions:
- Added support for V64 features
- Added the XR Occlusion Mesh as a performance option. Will cause artifacts on low framerates.
- Added XR Mirror View patches and options that allow moving the monitor view around a bit. Invalid values will cause the monitor view to break. (Has no effect when using custom camera, except for in the main and pause menus)
- Added an option to change UI press sensitivity, which has also been made more sensitive by default
- Added a toast notification for when VR fails informing the user to check the damn logs
- Added an experiment that can be enabled by passing
--lcvr-disable-car-ownership-patch
to the start options, which might fix the car exploding randomly
Changes:
- The face-locked UI position and rotation is now smoothed a bit
- Moved some startup logic to a patcher plugin, which means restarting is no longer required when first using LCVR
- Optimized the networking system a bit more
- The main menu and pause menu resolutions have been increased by 20%
- Moved the VR settings into the settings menu
- Most settings can now be changed from within the game
Bug fixes:
- Fixed error spam in Maneater baby and spray paint items
- Fixed TZP steering the player towards the wrong direction
- Fixed potential denial-of-service exploit in networking system
- Fixed issues with positioning when standing on top of physics objects (car, elevator)
- Fixed crash on death in V64 caused by stack corruption