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feat: Spawning NPCs via RA adds them to the Npc.List #440

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Original file line number Diff line number Diff line change
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// -----------------------------------------------------------------------
// <copyright file="RemoteAdminNpcCommandAddToDictionaryFix.cs" company="ExMod Team">
// Copyright (c) ExMod Team. All rights reserved.
// Licensed under the CC BY-SA 3.0 license.
// </copyright>
// -----------------------------------------------------------------------

namespace Exiled.Events.Patches.Fixes
{
using System.Collections.Generic;
using System.Reflection;
using System.Reflection.Emit;

using CommandSystem.Commands.RemoteAdmin.Dummies;
using Exiled.API.Features;
using Exiled.API.Features.Pools;
using GameCore;
using HarmonyLib;
using UnityEngine;

using static HarmonyLib.AccessTools;

/// <summary>
/// Fix to add <see cref="Npc"/> created via RA to the <see cref="Npc.List"/>.
/// </summary>
[HarmonyPatch(typeof(SpawnDummyCommand), nameof(SpawnDummyCommand.Execute))]
internal static class RemoteAdminNpcCommandAddToDictionaryFix
{
private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
List<CodeInstruction> newInstructions = ListPool<CodeInstruction>.Pool.Get(instructions);

MethodBase method = Method(typeof(DummyUtils), nameof(DummyUtils.SpawnDummy));

// call ReferenceHub GameCore.DummyUtils::SpawnDummy(string)
int index = newInstructions.FindIndex(instruction =>
instruction.operand == (object)method) + 1;

LocalBuilder npc = generator.DeclareLocal(typeof(Npc));

// pop
newInstructions.RemoveAt(index);

newInstructions.InsertRange(
index,
new CodeInstruction[]
{
// Npc::.ctor(ReferenceHub)
new(OpCodes.Newobj, Constructor(typeof(Npc), new[] { typeof(ReferenceHub) })),
new(OpCodes.Stloc_S, npc.LocalIndex),

// Player.Dictionary.get_Dictionary
new(OpCodes.Call, PropertyGetter(typeof(Player), nameof(Player.Dictionary))),
new(OpCodes.Ldloc_S, npc.LocalIndex),

// Player::GameObject.get_GameObject
new(OpCodes.Callvirt, PropertyGetter(typeof(Player), nameof(Player.GameObject))),
new(OpCodes.Ldloc_S, npc.LocalIndex),

// Player.Dictionary.Add(GameObject, ReferenceHub)
new(OpCodes.Callvirt, Method(typeof(Dictionary<GameObject, Player>), nameof(Dictionary<GameObject, Player>.Add))),
});

for (int i = 0; i < newInstructions.Count; i++)
yield return newInstructions[i];

ListPool<CodeInstruction>.Pool.Return(newInstructions);
}
}
}