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Releases: FTL-Hyperspace/FTL-Hyperspace

1.16.0

18 Jan 19:44
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Release notes

  • Systems that can be upgraded beyond level 8 no longer overflow the upgrade UI
  • Added systemNoPurchaseThreshold, allows setting a price for system levels at which the cost text is replaced, useful for levels that are intended to be purchased outside the upgrade menu
  • Implement custom clonebay (see <system id="clone"> under customSystems inside hyperspace.xml)
  • Fix clone animation not rendering color layers
  • Fix crew persisting mid-clone if medbay is installed while crew are cloning
  • Fix non-vanilla mind control behavior when custom levels are not defined in hyperspace.xml
    • Add DANGEROUS_ENVIRONMENT callback
    • Add GET_HAZARD_FLASH callback
    • Exposed new classes and members
      • CSurface::GL_DrawCircle
      • Ship::BreachSpecificHull
      • Ship::GetShards
      • Ship::lockdowns
      • LockdownShard
      • Global::GetEventGenerator
      • EventGenerator::CreateEvent
      • EventGenerator::GetBaseEvent
      • LocationEvent::AddChoice
      • LocationEvent::RemoveChoice
      • CustomEventsParser::GetCustomEvent
      • CustomEvent::unlockShip
      • CombatControl::aimingPoints
      • CombatControl::movingBeam
      • CombatControl::beamMoveLast
      • CombatControl::invalidBeamTouch
      • WeaponControl::armedWeapon
      • WeaponControl::armedSlot

What's Changed

Full Changelog: v1.15.1...v1.16.0

1.15.1

04 Dec 23:44
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Release notes

  • Added warningLightPositionFix, fixes warning lights for breaches and fires rendering over doors
  • Fix crash when loading a save made while a weapon has not completed firing
  • Fix custom event choice colors behaving unusually for large non-English strings
  • Fix visuals for custom reactor caps under the vanilla cap
  • Crew ordered to move to an unreachable room will now attempt to move to the backup room defined by the partition tags
  • Various documentation tweaks and fixes

What's Changed

New Contributors

Full Changelog: v1.15.0...v1.15.1

1.15.0

31 Oct 21:45
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Release notes

  • Reworked purchase limit indicator to be more obvious
  • Added custom event choice colors
  • Added sound for custom achievements, allows setting the sound that plays when the achievement is unlocked
  • Added allowRenameInputSpecialCharacters, allows typing more non-latin characters in various input fields
  • Added hideHullDuringExplosion, prevents drawing the hull image over gibs during ship explosions (good for transparent hulls)
  • Fix fuel consumption amount while player has both FTL_JUMPER and FTL_JUMPER_GOOD
  • Fix "Seed" default text permanently disappearing when selecting the seed input box
  • Fix "The Nameless One" Japanese translation
  • Various documentation fixes
  • Lua updates
    • Add SELECT_ARMAMENT_PRE and SELECT_ARMAMENT_POST callbacks
    • Add CREW_MEMBER_HEALTH render callback
    • Add FTL_BUTTON render callback
    • Exposed new classes and members
      • TemporalSystemParser::GetDilationStrength
      • Made CommandGui::bAutoPaused mutable
      • CombatControl::playerShipPosition
      • CombatControl::selectedRoom
      • CombatControl::selectedSelfRoom
      • CombatControl::open
      • CombatControl::potentialAiming
      • CombatControl::mouseDown
      • CombatControl::isAimingTouch
      • Fix ActivatedPowerRequirements enum
      • Fix CrewExtraCondition enum

What's Changed

New Contributors

Full Changelog: v1.14.2...v1.15.0

1.14.2

17 Sep 22:14
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Release notes

  • Fix broken flagship jump animation for artilleryGibMountFix

Full Changelog: v1.14.1...v1.14.2

1.14.1

16 Sep 08:32
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Release notes

  • Fix layering for artillery rendered on gibs using artilleryGibMountFix

What's Changed

Full Changelog: v1.14.0...v1.14.1

1.14.0

14 Sep 17:40
88946c8
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Release notes

  • Added artilleryGibMountFix, makes artillery weapons visible when ships explode if gib mounts are defined
  • Added repairDroneRecoveryFix, prevents recovery of drone part from deployed hull repair drone with recovery arm
  • Added controllableIonDroneFix, prevents ion intruder drone from instantly recharging when attacking a door
  • Added hullBars, provides options to keep health bar from extending offscreen on enemies with lots of health
  • Fix for crew bugging out when commanded to return to stations they can't reach
    • Crew with personal teleporters always return
    • Added partition tag for ships with multiple room partitions
  • Fix crash on loading game if saved while an erosion animation is active
  • Fix malformed code in examples.lua
  • Significantly expanded Lua documentation
  • Exposed new classes and members to Lua
    • SCrewStats
    • AugmentBlueprint

What's Changed

New Contributors

Full Changelog: v1.13.5...v1.14.0

1.13.5

03 Sep 19:16
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Release notes

  • Fix ability to select currently occupied beacon on jump map while out of fuel

What's Changed

  • fixing the beacon cursor still being available when out of fuel by @THETASOLA in #329

Full Changelog: v1.13.4...v1.13.5

1.13.4

07 Aug 20:02
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Release notes

  • Fix non-Latin character input on command console
  • Remove the ability to rename your ship to an empty name

What's Changed

Full Changelog: v1.13.3...v1.13.4

1.13.3

05 Aug 19:41
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Release notes

  • Fixed crash on startup for Linux builds

Full Changelog: v1.13.2...v1.13.3

1.13.2

04 Aug 20:34
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Release notes

  • Fix jump to beacon from sector map if beacon overlaps sector
  • Fix color of ship name in upgrade menu

What's Changed

  • disable starmap on sector jump and fix ship name color by @THETASOLA in #311

Full Changelog: v1.13.1...v1.13.2