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[MIRROR] Fixes access to borg panels #2742

Merged
merged 1 commit into from
Apr 5, 2024
Merged

[MIRROR] Fixes access to borg panels #2742

merged 1 commit into from
Apr 5, 2024

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Mirrored on Nova: NovaSector/NovaSector#1810
Original PR: tgstation/tgstation#82427

About The Pull Request

tgstation/tgstation#81681 removed the access requirement to unlock a borg, which of course meant anyone with any ID could fiddle with them.

Why It's Good For The Game

back to sanity

Changelog

🆑 Zergspower
fix: borg panel access now requires robotics access again
/:cl:

* Fixes access to borg panels (#82427)

## About The Pull Request

tgstation/tgstation#81681 removed the access
requirement to unlock a borg, which of course meant anyone with any ID
could fiddle with them.

## Why It's Good For The Game

back to sanity

## Changelog
:cl:Zergspower
fix: borg panel access now requires robotics access again
/:cl:

* Fixes access to borg panels

---------

Co-authored-by: Zergspower <[email protected]>
@Iajret Iajret merged commit bc89119 into master Apr 5, 2024
26 checks passed
@Iajret Iajret deleted the upstream-mirror-1810 branch April 5, 2024 13:26
AnywayFarus added a commit that referenced this pull request Apr 5, 2024
Iajret pushed a commit that referenced this pull request May 29, 2024
* Increases oculine metabolism and adds a chem threshold (#83358)

## About The Pull Request
This pr increases the metabolism rate from 0.25 to 1 for oculine and
adds a 30u threshold and changes the amount of oculine a carrot contains
from 100 potency from 25 units to 10 units(still very reasonable amount
since you usually farm in batches of 10)

## Why It's Good For The Game
Oculine at the moment gives you soft night vision lets me give you a
comparision

This is without Oculine in system

![image](https://github.com/tgstation/tgstation/assets/24854897/a33161bd-3c44-45ea-8274-33d7d866b9ec)

This is with Oculine in system

![image](https://github.com/tgstation/tgstation/assets/24854897/8a157edc-4a92-4ba0-8cbc-d6c21c43a613)


Currently how it is you make 90 units beaker and it lasts you a hour
trough the round its pretty easy to make
Which is kinda ridicilous because at that point it just becomes chug a
beaker and have bootleg NV this PR
Will make the chem a little more situational it still will lost long
enough to benefit in a combat scenario
just not enough to chug a beaker and not care about for it the rest of
the round

## Changelog

:cl:
balance: Adds a threshold to oculine and increases metabolism, and
reduces the amount of oculine in a carrot
/:cl:

* Increases oculine metabolism and adds a chem threshold

---------

Co-authored-by: Nick <[email protected]>
Co-authored-by: NovaBot13 <[email protected]>
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3 participants