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[MIRROR] Sutures now heal a percentage of basic/animal max health instead of a flat amount #320

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Oct 28, 2023
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2 changes: 1 addition & 1 deletion code/game/objects/items/stacks/medical.dm
Original file line number Diff line number Diff line change
Expand Up @@ -93,7 +93,7 @@
patient.balloon_alert(user, "not hurt!")
return FALSE
user.visible_message("<span class='infoplain'><span class='green'>[user] applies [src] on [patient].</span></span>", "<span class='infoplain'><span class='green'>You apply [src] on [patient].</span></span>")
patient.heal_bodypart_damage((heal_brute * 0.5))
patient.heal_bodypart_damage((heal_brute * patient.maxHealth/100))
return TRUE
if(iscarbon(patient))
return heal_carbon(patient, user, heal_brute, heal_burn)
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