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[MIRROR] Stagger bugfix + pummeling grammar #878

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Nov 29, 2023
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Mirrored on Skyrat: Skyrat-SS13/Skyrat-tg#25309
Original PR: tgstation/tgstation#79977

About The Pull Request

Small bugfix which properly upgrades the difficultly of breaking out of a passive grab to that of an aggressive grab if staggered and stamina damaged. Punching someone while grappled gives unique damage text based on the limb used.

Why It's Good For The Game

Bugfix. More user feedback.

Changelog

🆑 itseasytosee
fix: staggered targets now have the correct chance for escaping grapples.
spellcheck: changed attack verb for punching a grappled target
/:cl:

* Stagger bugfix + pummeling grammar

* Update living.dm

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Co-authored-by: itseasytosee <[email protected]>
Co-authored-by: Bloop <[email protected]>
@Iajret Iajret merged commit 31a9b34 into master Nov 29, 2023
24 checks passed
@Iajret Iajret deleted the upstream-mirror-25309 branch November 29, 2023 14:04
AnywayFarus added a commit that referenced this pull request Nov 29, 2023
Iajret pushed a commit that referenced this pull request Feb 10, 2024
* Nerfs probability that a rat decides to bite a cable  (#81364)

## About The Pull Request

Rats are 5x less likely to decide to bite a cable

## Why It's Good For The Game

Way back when I converted rats to basic mobs, *something* went wrong and
rats bite cables wayyyy too often now - it's not uncommon to see a rat
has de-cabled an entire section of maint due to some good luck.

Funny but not how it functioned originally. I always intended to tone it
back down and just never got around to it.

## Changelog

:cl: Melbert
balance: Rats are now 5x less likely to decide to eat a cable when
idling. (1%, down from 5%)
/:cl:

* Nerfs probability that a rat decides to bite a cable

---------

Co-authored-by: MrMelbert <[email protected]>
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3 participants