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- Leaders added - Basic caravan types added
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1.1/Defs/PawnKindDefs/ReviaMarauder/ReviaSkullshatterer.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<Defs> | ||
<PawnKindDef> | ||
<defName>ReviaRaceSkullshatterer</defName> | ||
<label>revia skullshatterer</label> | ||
<race>ReviaRaceAlien</race> | ||
<defaultFactionType>ReviaMarauderFaction</defaultFactionType> | ||
<combatPower>600</combatPower> | ||
<isFighter>true</isFighter> | ||
<factionLeader>true</factionLeader> | ||
<baseRecruitDifficulty>1.00</baseRecruitDifficulty> | ||
<itemQuality>Masterwork</itemQuality> | ||
<apparelTags> | ||
<li>Medieval</li> | ||
</apparelTags> | ||
<apparelRequired> | ||
<li>Apparel_PlateArmor</li> | ||
</apparelRequired> | ||
<apparelMoney>9999~9999</apparelMoney> | ||
<weaponTags> | ||
<li>ReviaMeleeAdvanced</li> | ||
</weaponTags> | ||
<weaponMoney>9999~9999</weaponMoney> | ||
<techHediffsChance>0</techHediffsChance> | ||
<invNutrition>5</invNutrition> | ||
<inventoryOptions> | ||
<skipChance>0</skipChance> | ||
<subOptionsChooseOne> | ||
<li> | ||
<choiceChance>90</choiceChance> | ||
<thingDef>Luciferium</thingDef> | ||
<countRange>1~3</countRange> | ||
</li> | ||
<li> | ||
<choiceChance>10</choiceChance> | ||
<thingDef>MedicineHerbal</thingDef> | ||
<countRange>4~4</countRange> | ||
</li> | ||
</subOptionsChooseOne> | ||
</inventoryOptions> | ||
</PawnKindDef> | ||
</Defs> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Defs> | ||
<PawnKindDef> | ||
<defName>ReviaRaceHighTemplar</defName> | ||
<label>Revia High Templar</label> | ||
<defaultFactionType>ReviaTemplarFaction</defaultFactionType> | ||
<race>ReviaRaceAlien</race> | ||
<combatPower>800</combatPower> | ||
<factionLeader>true</factionLeader> | ||
<minGenerationAge>30</minGenerationAge> | ||
<baseRecruitDifficulty>1.0</baseRecruitDifficulty> | ||
<gearHealthRange>1~1</gearHealthRange> | ||
<itemQuality>Masterwork</itemQuality> | ||
<apparelTags> | ||
<li>SpacerMilitary</li> | ||
</apparelTags> | ||
<apparelRequired> | ||
<li>Apparel_PowerArmor</li> | ||
</apparelRequired> | ||
<apparelMoney>9999~9999</apparelMoney> | ||
<weaponTags> | ||
<li>ReviaMeleeAdvanced</li> | ||
<li>ReviaRangedAdvanced</li> | ||
</weaponTags> | ||
<weaponMoney>9999~9999</weaponMoney> | ||
<techHediffsChance>1.0</techHediffsChance> | ||
<techHediffsMoney>9999~9999</techHediffsMoney> | ||
<techHediffsTags> | ||
<li>Advanced</li> | ||
</techHediffsTags> | ||
<invNutrition>5</invNutrition> | ||
<inventoryOptions> | ||
<skipChance>0</skipChance> | ||
<subOptionsChooseOne> | ||
<li> | ||
<choiceChance>20</choiceChance> | ||
<thingDef>MedicineUltratech</thingDef> | ||
<countRange>5~10</countRange> | ||
</li> | ||
</subOptionsChooseOne> | ||
</inventoryOptions> | ||
</PawnKindDef> | ||
</Defs> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Defs> | ||
<ThingDef ParentName="ReviaBaseAdvancedRangedWeapon"> | ||
<defName>ReviaFlechetteCannon</defName> | ||
<label>shard cannon</label> | ||
<description>A large-bore shotgun that fires plasteel-coated uranium shards at the enemy. Highly dangerous at close range, and is also equipped with a heavy-duty bayonet.</description> | ||
<graphicData> | ||
<texPath>Things/Item/Weapons/FlechetteCannon</texPath> | ||
<graphicClass>Graphic_Single</graphicClass> | ||
</graphicData> | ||
<soundInteract>Interact_Shotgun</soundInteract> | ||
<recipeMaker> | ||
<researchPrerequisite>ReviaRaceAdvancedEquipment</researchPrerequisite> | ||
<skillRequirements> | ||
<Crafting>10</Crafting> | ||
</skillRequirements> | ||
</recipeMaker> | ||
<costList> | ||
<Plasteel>50</Plasteel> | ||
<Uranium>50</Uranium> | ||
<ComponentIndustrial>6</ComponentIndustrial> | ||
</costList> | ||
<stuffCategories> | ||
<li>Metallic</li> | ||
</stuffCategories> | ||
<costStuffCount>100</costStuffCount> | ||
<thingSetMakerTags> | ||
<li>RewardStandardQualitySuper</li> | ||
</thingSetMakerTags> | ||
<weaponTags> | ||
<li>ReviaRangedAdvanced</li> | ||
</weaponTags> | ||
<statBases> | ||
<WorkToMake>30000</WorkToMake> | ||
<Mass>8</Mass> | ||
<AccuracyTouch>0.95</AccuracyTouch> | ||
<AccuracyShort>0.60</AccuracyShort> | ||
<AccuracyMedium>0.25</AccuracyMedium> | ||
<AccuracyLong>0.10</AccuracyLong> | ||
<RangedWeapon_Cooldown>2.50</RangedWeapon_Cooldown> | ||
</statBases> | ||
<verbs> | ||
<li> | ||
<verbClass>Verb_Shoot</verbClass> | ||
<hasStandardCommand>true</hasStandardCommand> | ||
<defaultProjectile>ReviaFlechetteCannonShard</defaultProjectile> | ||
<warmupTime>1.0</warmupTime> | ||
<range>11.9</range> | ||
<burstShotCount>6</burstShotCount> | ||
<ticksBetweenBurstShots>0</ticksBetweenBurstShots> | ||
<soundCast>Shot_Shotgun</soundCast> | ||
<soundCastTail>GunTail_Heavy</soundCastTail> | ||
<muzzleFlashScale>12</muzzleFlashScale> | ||
|
||
</li> | ||
</verbs> | ||
<tools> | ||
<li> | ||
<label>stock</label> | ||
<capacities> | ||
<li>Blunt</li> | ||
<li>Poke</li> | ||
</capacities> | ||
<power>12</power> | ||
<cooldownTime>2</cooldownTime> | ||
</li> | ||
<li> | ||
<label>bayonet</label> | ||
<capacities> | ||
<li>Gash</li> | ||
</capacities> | ||
<power>16</power> | ||
<cooldownTime>2</cooldownTime> | ||
</li> | ||
</tools> | ||
</ThingDef> | ||
<ThingDef ParentName="BaseBullet"> | ||
<defName>ReviaFlechetteCannonShard</defName> | ||
<label>flechette</label> | ||
<graphicData> | ||
<texPath>Things/Projectile/Bullet_Shotgun</texPath> | ||
<graphicClass>Graphic_Single</graphicClass> | ||
</graphicData> | ||
<projectile> | ||
<damageDef>ReviaRangedGash</damageDef> | ||
<damageAmountBase>8</damageAmountBase> | ||
<speed>55</speed> | ||
<stoppingPower>3.00</stoppingPower> | ||
<armorPenetrationBase>0.65</armorPenetrationBase> | ||
</projectile> | ||
</ThingDef> | ||
</Defs> |
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