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Mechanical Warfare v1.6

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@GlennFolker GlennFolker released this 04 Aug 00:04
· 102 commits to master since this release
3e0ae79

Mechanical Warfare is a Mindustry mod adding brand new units, mechs, and turrets. Not for the faintest of engines.

v1.6

This is a huge release thanks to our active contributors, so enjoy this big update!

Addition:

  • New items:

    • Aluminum: A light metal
    • Insulator Alloy: A mixture of Surge Alloy and Plastanium
    • Sulfur: A product of processed Oil
    • Scrap Plate: A cheap material
    • Radioactive Spore Pod: A mutated Spore Pod, corrupted by Uranium
    • Alien Spore Pod: A highly radioactive, slimy, and gross substance
    • Contaminated Water: Irradiated water, usually found near Uranium patches
    • Coil: An electric coil
  • New core blocks:

    • Core: Sword: A core block mounted with a turret
  • New conveyors and item buffers:

    • Iron Conveyor: A conveyor whose speed is between regular and titanium conveyor
    • Aluminum Conveyor: A conveyor whose speed is even faster than titanium, but has lower health
    • Crate: A small, simple item buffer
  • New conduits and liquid buffers:

    • Liquid Container: A smaller liquid tank
  • New turrets:

    • Lobber: A cheap artillery turret
    • Spectrum: A power turret. Forms a prism that can shoot multiple targets
    • Supernova: Her reign begins
    • Windstorm: A direct upgrade of Blow
    • M.A.R.S: Magnetic Accelerated Railgun System. Extremely powerful. Requires large amount of power and 3 Power Amplifier to work properly
  • New drills:

    • Advanced Water Extractor: A small, precise, and more efficient water extractor
    • Crusher Drill: A cheap, small drill
  • New crafters:

    • Insulating Compound: Smelts Surge Alloy and Plastanium to make Insulator Alloy
    • Scrap Compactor: Compacts Scrap into Scrap Plate
    • Coil Winder: Winds coil from copper and plastanium
    • Polluter: Dissolves radioactive substance into Water to make Contaminated Water
    • Dissolver: A more efficient Polluter
    • Mutator: Irradiates Spore Pod with Contaminated Water
    • Molecular Dissipator: Separates the radioactive substances in Radioactive Spore Pod
  • New power blocks:

    • Liquid Combustion Engine: A power generator that uses liquid flammability to generate power
    • Power Amplifier: Place it besides a building that requires it and said building will work
  • New defensive blocks:

    • Frost Aura: Same like Fire Aura but freezes nearby enemies
    • Insulator Wall and Large Insulator Wall: A special type of block that transforms bullet power into energy. Works more efficient when absorbing electric arcs
    • Steel Wall and Large Steel Wall: A strong defensive wall
  • New miscellaneous blocks:

    • Slag Bomb: A canister trap filled with slag and explodes on contact
    • Spotlight: A rotatable light source pointing in one direction
    • Magnetic Sieve: A sand sieve equipped with magnet to extract iron
    • Recycler: Consumes Slag, outputs the world
  • New unit factories:

    • Demeter Factory: Assembles Demeter
    • Rapier Factory: Assembles Rapier
    • Scrapper Factory: Assembles Scrapper
    • Viper Factory: Assembles Viper
  • New units:

    • Apollyon: A Purple-tier boss with 4 pairs of weapons
    • Demeter: A weaponized miner drone with decent self-defense capabilities
    • Project Mil: A small worm-like unit
    • Project Googol: A mechanical worm that can split into segments of smaller worm
    • Seeder Mothership: A cyan-tiered worm carrying payloads of Seeder destroyers
    • Scrapper: A melee ground unit
    • Rapier: A ground unit which shoots a special sword projectile that teleports when collides and targets closest enemy, totally not inspired from Terraria's Influx Waver
    • Dominator: A ground unit which shoots extremely accurate high velocity bullets from a flak, totally not inspired from Terraria's Xenopopper
    • Viper: A Cyan-tier helicopter unit with 3 pairs of weapons
  • New maps:

    • Derelict Desert Outpost (attack)
    • Distress Signal (survival)
    • Frozen Lake (attack)
    • Vulcanic Chokepoint

Changes:

  • R e s p r i t e d a l l u n i t s , n o w t h e y l o o k l e s s t e r r i b l e
  • Renamed Cobblestone to Gravel
  • Changed some tech tree placements
  • Chemical Station now requires Sulfur and Water to work, and Iron is used to boost the process
  • Oil Refinery now also outputs Sulfur
  • Separator now doesn't output Iron (reverted to vanilla Separator)
  • Aegis now accepts Gravel as ammo
  • Recreated Aegis drawing method
  • Scatter now accepts Gravel as ammo
  • Voltmeter now doesn't have a shootEffect, and the smokeEffect is now producesmoke
  • Sabre Factory position in the tech tree is now after Rapier Factory
  • Hill Path and Volcano now has Aluminum ores
  • Recreated Frozen Valley
  • New hitEffect for Quake and Seism
  • Resprited Quake and Seism
  • internal: Created mathlib.js, currently has lerpThreshold() method
  • internal: Created bulletlib.js to shorten some BulletType definition
  • internal: Added fillPolygon() method to effectlib.js
  • internal: Recreated the whole helicopter drawing method in copter-base.js, allowing more copters to be created easily
  • internal: Created multi-weapon-base.js, used to create multi weapon units
  • internal: Created tank-base, used to create tank units
  • internal: Created worm-base, used to create splitting worm units
  • internal: Removed all mp3 sound files to reduce mod file size
  • internal: Splitted all unit scripts into individual files

Everyone is welcome to contribute to this mod and join our Discord server for more!

Cheers,
@JerichoFletcher & @GlennFolker