Releases: JerichoFletcher/mechanical-warfare
Mechanical Warfare 1.6.2
The final release of Mechanical Warfare for Mindustry 5.0. Next release will be for 6.0. Mostly resprites and bugfixes.
Mechanical Warfare v1.6.1
Mechanical Warfare is a Mindustry mod adding brand new units, mechs, and turrets. Not for the faintest of engines.
v1.6.1
A minor update to Mechanical Warfare v1.6 for error and bugfixes
Changes:
- fixed: Missing bundle entries for several contents
- fixed: Multi weapon units shoot at friendly Command Centers when rallying
- fixed: Non-splitting worm units sometimes crashes the game when killed
Everyone is welcome to contribute to this mod and join our Discord server for more!
Cheers,
@JerichoFletcher & @GlennFolker
Mechanical Warfare v1.6
Mechanical Warfare is a Mindustry mod adding brand new units, mechs, and turrets. Not for the faintest of engines.
v1.6
This is a huge release thanks to our active contributors, so enjoy this big update!
Addition:
-
New items:
- Aluminum: A light metal
- Insulator Alloy: A mixture of Surge Alloy and Plastanium
- Sulfur: A product of processed Oil
- Scrap Plate: A cheap material
- Radioactive Spore Pod: A mutated Spore Pod, corrupted by Uranium
- Alien Spore Pod: A highly radioactive, slimy, and gross substance
- Contaminated Water: Irradiated water, usually found near Uranium patches
- Coil: An electric coil
-
New core blocks:
- Core: Sword: A core block mounted with a turret
-
New conveyors and item buffers:
- Iron Conveyor: A conveyor whose speed is between regular and titanium conveyor
- Aluminum Conveyor: A conveyor whose speed is even faster than titanium, but has lower health
- Crate: A small, simple item buffer
-
New conduits and liquid buffers:
- Liquid Container: A smaller liquid tank
-
New turrets:
- Lobber: A cheap artillery turret
- Spectrum: A power turret. Forms a prism that can shoot multiple targets
- Supernova: Her reign begins
- Windstorm: A direct upgrade of Blow
- M.A.R.S: Magnetic Accelerated Railgun System. Extremely powerful. Requires large amount of power and 3 Power Amplifier to work properly
-
New drills:
- Advanced Water Extractor: A small, precise, and more efficient water extractor
- Crusher Drill: A cheap, small drill
-
New crafters:
- Insulating Compound: Smelts Surge Alloy and Plastanium to make Insulator Alloy
- Scrap Compactor: Compacts Scrap into Scrap Plate
- Coil Winder: Winds coil from copper and plastanium
- Polluter: Dissolves radioactive substance into Water to make Contaminated Water
- Dissolver: A more efficient Polluter
- Mutator: Irradiates Spore Pod with Contaminated Water
- Molecular Dissipator: Separates the radioactive substances in Radioactive Spore Pod
-
New power blocks:
- Liquid Combustion Engine: A power generator that uses liquid flammability to generate power
- Power Amplifier: Place it besides a building that requires it and said building will work
-
New defensive blocks:
- Frost Aura: Same like Fire Aura but freezes nearby enemies
- Insulator Wall and Large Insulator Wall: A special type of block that transforms bullet power into energy. Works more efficient when absorbing electric arcs
- Steel Wall and Large Steel Wall: A strong defensive wall
-
New miscellaneous blocks:
- Slag Bomb: A canister trap filled with slag and explodes on contact
- Spotlight: A rotatable light source pointing in one direction
- Magnetic Sieve: A sand sieve equipped with magnet to extract iron
- Recycler: Consumes Slag, outputs the world
-
New unit factories:
- Demeter Factory: Assembles Demeter
- Rapier Factory: Assembles Rapier
- Scrapper Factory: Assembles Scrapper
- Viper Factory: Assembles Viper
-
New units:
- Apollyon: A Purple-tier boss with 4 pairs of weapons
- Demeter: A weaponized miner drone with decent self-defense capabilities
- Project Mil: A small worm-like unit
- Project Googol: A mechanical worm that can split into segments of smaller worm
- Seeder Mothership: A cyan-tiered worm carrying payloads of Seeder destroyers
- Scrapper: A melee ground unit
- Rapier: A ground unit which shoots a special sword projectile that teleports when collides and targets closest enemy,
totally not inspired from Terraria's Influx Waver - Dominator: A ground unit which shoots extremely accurate high velocity bullets from a flak,
totally not inspired from Terraria's Xenopopper - Viper: A Cyan-tier helicopter unit with 3 pairs of weapons
-
New maps:
- Derelict Desert Outpost (attack)
- Distress Signal (survival)
- Frozen Lake (attack)
- Vulcanic Chokepoint
Changes:
- R e s p r i t e d a l l u n i t s , n o w t h e y l o o k l e s s t e r r i b l e
- Renamed Cobblestone to Gravel
- Changed some tech tree placements
- Chemical Station now requires Sulfur and Water to work, and Iron is used to boost the process
- Oil Refinery now also outputs Sulfur
- Separator now doesn't output Iron (reverted to vanilla Separator)
- Aegis now accepts Gravel as ammo
- Recreated Aegis drawing method
- Scatter now accepts Gravel as ammo
- Voltmeter now doesn't have a
shootEffect
, and thesmokeEffect
is nowproducesmoke
- Sabre Factory position in the tech tree is now after Rapier Factory
- Hill Path and Volcano now has Aluminum ores
- Recreated Frozen Valley
- New
hitEffect
for Quake and Seism - Resprited Quake and Seism
- internal: Created
mathlib.js
, currently haslerpThreshold()
method - internal: Created
bulletlib.js
to shorten someBulletType
definition - internal: Added
fillPolygon()
method toeffectlib.js
- internal: Recreated the whole helicopter drawing method in
copter-base.js
, allowing more copters to be created easily - internal: Created
multi-weapon-base.js
, used to create multi weapon units - internal: Created
tank-base
, used to create tank units - internal: Created
worm-base
, used to create splitting worm units - internal: Removed all mp3 sound files to reduce mod file size
- internal: Splitted all unit scripts into individual files
Everyone is welcome to contribute to this mod and join our Discord server for more!
Cheers,
@JerichoFletcher & @GlennFolker
Mechanical Warfare v1.5.3
Mechanical Warfare is a Mindustry mod adding brand new units, mechs, and turrets. Not for the faintest of engines.
v1.5.3
This rather small update adds a new block along with removing the annoying drill behavior with stone tiles.
Changes:
- Quarry: a drill designated solely for extracting cobblestone from the ground.
- fixed: (#38) drills prioritize cobblestone over ores where it should behave like sand
Please note that this mod is still in heavy development, so expect more features to be added regularly!
Cheers,
@JerichoFletcher & @GlennFolker
Mechanical Warfare v1.5.2
Mechanical Warfare is a Mindustry mod adding brand new units, mechs, and turrets. Not for the faintest of engines.
v1.5.2
Another small fix to resolve compatibility issues
Changes:
- fixed: #57
Please note that this mod is still in heavy development, so expect more features to be added regularly!
Cheers,
@JerichoFletcher & @GlennFolker
Mechanical Warfare v1.5.1
Mechanical Warfare is a Mindustry mod adding brand new units, mechs, and turrets. Not for the faintest of engines.
v1.5.1
A small fix to resolve compatibility issues
Changes:
Please note that this mod is still in heavy development, so expect more features to be added regularly!
Cheers,
@JerichoFletcher & @GlennFolker
Mechanical Warfare v1.5
Mechanical Warfare is a Mindustry mod adding brand new units, mechs, and turrets. Not for the faintest of engines.
v1.5
The biggest update since the first release of MechWarfare is here! Here is a list of additions and changes in this version:
Addition:
- Halberd ability: releases electric orbs when at peak velocity
- Upsylon ability: extra plasma cannon
- Vortex: a strong, purple-class ship capable of generating energy shield to protect itself
- Battleaxe: a fighter unit equipped with lava-rocket launchers; deadly against ground units
- M-Tron: a heavy ground unit equipped with energy rifles
- Serpent: a light helicopter mounted with light guns and missile launchers
- Anarchy: a ground boss unit equipped with a pair of Quake-type long-range blasters
- Fire Aura: a defense block that applies fire damage to all units within its radius; doesn't affect blocks
- Seism a.k.a. Quake MK2: possesses a better firepower and range than Quake
- MK2 Module: used in construction of advanced and high-tech structures, defenses, and utilities
- MK2 Module Assembler: assembles MK2 modules
- Added unit factory for Chaos Array
- Added a base block for 5x5 turrets (sprite by @kapzduke)
- A new campaign map (attack!)
Changes:
- Front Gate map has been updated
- Lowered health for Halberd as it is now a hit-and-run mech
- Blow is now a double-burst turret, and bullets don't pierce anymore
- Quake now rotates faster, reloads faster, and recovers from recoil faster (generally... Quake is now faster)
- Ghost now accepts surge alloy as ammo (and it's shockingly effective)
- Sabre factories now requires acid as input
- Sabre factories now supports up to 4 units
- Phantasm now has narrower shoot cone, but rotates faster
- Hover units now have their engine colors matching their class colors
- Removed idle sound for several crafter blocks
- Various tweaks and balancing
- Minor sprite corrections
- Changes to mod description
- fixed: Voltmeter electric bolt animation plays even when the game is paused
- fixed: Voltmeter
heat
doesn't go down when no power is available - internal: Library for effects and custom color palette
Please note that this mod is still in heavy development, so expect more features to be added regularly!
Cheers,
@JerichoFletcher & @GlennFolker
Mechanical Warfare v1.4
Mechanical Warfare is a Mindustry mod adding brand new units, mechs, and turrets. Not for the faintest of engines.
v1.4
Addition:
- New resource: cobblestone (mineable from a wide variety of floor tiles)
- New crafter blocks to process cobblestone: Stone Grinder, Stone Melter, Stone Centrifuge
- New core block: Origin
- New mech: Upsylon (shotgun mech, powerful for close-quarter combat)
- New mech pad for Upsylon
- New turrets: Incandescence (beam turret; name by @feu-follet), Voltmeter (Tesla turret, comes with awesome visual effects!), Ghost (advanced anti-air flak turret)
- Introduces unit tiers (divides units into 4 classes)
- Now includes French translation (translation by @feu-follet)
Changes:
- All unit factories (including vanilla) now show their units' class color indicator on their tops
- Reinforced wall now can mend itself without power; now requires phase fabric to build
- (vanilla) Separator now also outputs iron
- (vanilla) Fortress mech factory now supports up to 4 Fortress units
Please note that this mod is in heavy development, so expect more features to be added regularly!
Cheers,
@JerichoFletcher & @GlennFolker
Mechanical Warfare v1.3
Mechanical Warfare is a Mindustry mod adding brand new units, mechs, and turrets. Not for the faintest of engines.
v1.3
Addition:
- New units: Phantasm (ship), Shadow (ship), Scythe (ship)
- New unit factories
- New mech: Halberd (Gatling gun ship)
- New turrets: Nighthawk (sniper), Aegis (close range defensive)
Changes:
- Chemical station and drill now displays its liquid content
Please note that this mod is in heavy development, so expect more features to be added regularly!
Cheers,
JerichoFletcher
Mechanical Warfare v1.2
Mechanical Warfare is a Mindustry mod adding brand new units, mechs, and turrets. Not for the faintest of engines.
v1.2
Addition:
- New zone: Front Gate (Attack)
Changes:
- Remade all maps
- Halved AP and HE shell crafting requirements
- AP and HE shells now yield 4x ammo multiplier for Quake
- Uranium now yield 4x ammo multiplier for Spectre
- Tweaked uranium ore default threshold for mapgen
- Fixed misnomer in
mod.json
(likely to cause campaign progress loss, sorry)
Please note that this mod is in heavy development, so expect more features to be added regularly!
Cheers,
JerichoFletcher