Releases: KingContaria/seedqueue
1.3.1
1.3
This update comes paired with Atum 2.3 and WorldPreview 6.2.
- fixed void previews on low Max World Generation %
- this also fixes inflated RPS
- implemented a better worldgen percentage calculation, fixing weird previews with missing chunks by letting the world generate past Max World Generation % if necessary (thanks @tildejustin)
- log config settings when starting SeedQueue (thanks @Crystal15118)
- small optimization by caching framebuffers instead of creating new ones every preview
- fix a bug with Resume On Filled Queue (thanks @sathya-pramodh)
- add toast when parsing
custom_layout.json
fails - fix an issue with focusreset blocking the instance position that was locked
- don't require a restart when toggling Watchdog option
- always respect
instance_background
in custom layouts
1.2
- Added Resume World Generation option to bypass the Max World Generation % once the queue is filled. (thanks @sathya-pramodh)
- Added Chunkmap Freezing option, useful for the Village Resetting strat (thanks @DuncanRuns)
- Add Schedule Instance and Schedule All keybindings, scheduling an instance will automatically join that seed once it is fully generated
- Added new sound events for customization: open_wall and bypass_wall
- Added an AUTO value for the Background Previews option, which will choose a reasonable value based on your queue settings and wall layout. Notice: This update will reset this setting to AUTO for everyone! (thanks @nealxm)
- Added GPU to logged system information for easier support and debugging (thanks @Crystal15118)
- Benchmark results will now only fade out after a manual reset (thanks @Crystal15118)
- A couple small fixes
- Added translations:
- Simplified Chinese (thanks @Kongbai-boi)
- Spanish (thanks @ByPaco10 and Plenttz)
- Hebrew (thanks @thebeaar)
- Czech (thanks ParagonCZ and bobik)
1.1.1
- Fixes a critical issue where server threads would stay active in the background if they were discarded too early (only happened at the start/end of benchmarks)
- Fixes Reset Cooldown not resetting when previews move from preparing into the main grid (thanks @Crystal15118)
- Fixes Wall Overlay being rendered at a wrong resolution
1.1
- Previews now remember their position on wall when reopening or resizing the wall screen (thanks woofdoggo)
- SeedQueue now logs some information about your hardware to make debugging and helping with performance issues easier (thanks Crystal)
- added a README to the github repo (thanks Crystal)
- Fixes minecraft music being played when on the wall screen
- Fixes some issues with the StandardSettings cache implementation on wall (thanks tildejustin)
- Remove OpenGL error message suppression as the underlying issue was fixed in 1.0.2
- Fixes a couple more small issues
1.0.2
Fixes a bug with retiNO installed that would render the lock image incorrectly.
1.0.1
Suppresses an OpenGL error log spam while I'm trying to work on an actual fix of the root issue.
1.0
SeedQueue is a mod that is meant to replace multi instancing. Instead of having multiple Minecrafts generating worlds open at the same time, it does it all in just one Minecraft instance. This greatly improves performance, especially for lower end hardware, and is also aimed to make speedrunning more accessible.
It has a builtin wall screen that can be configured through the SpeedrunAPI menu and further customized through resource packs.
There is a few things to note during setup, so please watch this video to find out more: https://youtu.be/mOkLwOWgE7w