Releases: LukasFratzl/TurboSequence
UE Version 5.5
Core Features in this update:
- Added Vertex Color Mode, you can now choose in the Control Panel to generate UVs or Vertex Colors on the Mesh
- Added UV Channel override in the Material if you need to adjust the used UV Channel
- Fixed Add/Remove Instances and added Demo Map
How does this update change my coding style:
- Some Assets are saved in UE 5.4 which mean it's not backward compatible
Tested On:
- Windows
When you encounter wrong vertex positions on your TS mesh, please press the Invalid Cache button close to the open control panel button in the Turbo Sequence Drop-down menu, close UE and open it again, TS will now regenerate the meshes
Special thanks to my Discord Group which motivated me to this update!
UE Version 5.4 | Hotfix 1
Core Features in this update:
- Performance improvements
- Fixed Customizable Meshes
- Extended API
- Reworked Footprint Asset
- Fixed Motion Vectors
- Smooth Normals have now better normals
- Moved Docs inside the Repo https://github.com/LukasFratzl/TurboSequence/blob/main/DOCS.md
How does this update change my coding style:
- Moved Docs to https://github.com/LukasFratzl/TurboSequence/blob/main/DOCS.md
- Some Assets are saved in UE 5.4 which mean it's not backward compatible
- Material Nodes may look slightly different
- Footprint Asset setup changed
Other Changes:
- Fixed Crash when running TS with networking enabled
Tested On:
- Windows
- Linux
When you encounter wrong vertex positions on your TS mesh, please press the Invalid Cache button close to the open control panel button in the Turbo Sequence Drop-down menu, close UE and open it again, TS will now regenerate the meshes
Special thanks to my Discord Group which motivated me to this update!
UE Version 5.4
Core Features in this update:
- Better GPU Memory Management
- Better CPU Memory Management
- Smaller Data to Transfer between CPU and GPU
- Performance improvements around ~40% faster -> From 60 FPS, to 100 FPS in the Demo
- Motion Vectors are now Accurate
- Extended API
- Reworked Demo Code Files for clearer understanding about what things do
How does this update change my coding style:
- Mesh ID is now an int32 and is valid in a range between 0 - int32_Max all < 0 is Invalid
- Functions got a reformation to fit the UE Coding Style, you maybe need to find the lines again on different spots
- Footprint Asset is not a Blueprint anymore, it's now a standard Data Asset, the Docs already reflect this changes
- Small changes on the Support URL, please look up the Repository and or the Plugin Meta Data for more Info
- Some Assets are saved in UE 5.4 which mean it's not backward compatible
Other Changes:
- Bone Transform Texture is now always 16 Bit
- Meshes are now Animated when frustum culling disabled but behind the Camera
- Changed the Visual Appearance on the Feature Demo Map
- Cleaned up the Default Niagara System
Tested On:
- Windows
- Linux
When you encounter wrong vertex positions on your TS mesh, please press the Invalid Cache button close to the open control panel button in the Turbo Sequence Drop-down menu, close UE and open it again, TS will now regenerate the meshes
Special thanks to my Discord Group which motivated me to this update!
UE Version 5.3 | Hotfix 2
Fixes
- Solved Compatibility bugs from User Feedback
UE Version 5.3 | Hotfix 1
Fixes
- TS Crashed because one index was not valid when the mesh asset getting cached wrong previously
UE Version 5.3
Changelog
- Added Support for UE 5.3
- Frustum Culling supports now Vertical or Horizontal FOV
For bugs, issues or feature requests, please use the GitHub Issue UI!
You are awesome! βοΈ
UE Version 5.2
Changelog
- Fixed Compatibility issues with UE 5.2 and Turbo Sequence
Known Bugs
- On Low FPS the LOD switching is noticeable, causing Niagara
I hope you like it and, please create an Issue if you encounter a bug!
You rock! π
UE Version 5.1.1
Initial Release
- Watch README.md about all features
Special thanks to all people who believe in this project, without this people this project may not come to a release ... But it did π―
Please give it a star when you like it!