Core Features in this update:
- Added Vertex Color Mode, you can now choose in the Control Panel to generate UVs or Vertex Colors on the Mesh
- Added UV Channel override in the Material if you need to adjust the used UV Channel
- Fixed Add/Remove Instances and added Demo Map
How does this update change my coding style:
- Some Assets are saved in UE 5.4 which mean it's not backward compatible
Tested On:
- Windows
When you encounter wrong vertex positions on your TS mesh, please press the Invalid Cache button close to the open control panel button in the Turbo Sequence Drop-down menu, close UE and open it again, TS will now regenerate the meshes
Special thanks to my Discord Group which motivated me to this update!