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Releases: Majrusz/MajruszsProgressiveDifficultyMod

Majrusz's Progressive Difficulty 1.7.0 (1.19.2)

03 Mar 13:08
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  • backported 1.7.0 release to 1.19.2

Majrusz's Progressive Difficulty 1.7.0 (1.19.3)

28 Feb 19:48
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  • added an additional progress bar for the Undead Army wave boss
  • added additional chat message when the Undead Army has arrived
  • added chat warning a few kills before the Undead Army starts (suggested by @nirakoji#2095)
  • added world fog during the Undead Army
  • added config for area radius of the Undead Army
  • added Ukrainian translation (thansk to @unroman)
  • added experience rewards after each wave instead of at the end of the raid
  • added crafting recipe for all Tattered Armor pieces to convert them to 1x Cloth
  • added Cerberus mob
  • added Cerberus Fang item
  • added Wither Potions and Tipped Arrows
  • added Soul Jar item as unique loot from Undead Army Treasure Bag
  • added Cloth as drop from all Undead Army mobs
  • added extra chat message to inform players that the Undead Army has become harder when starting Expert Mode
  • added /treasurebag unlockall command
  • added bold font for items recently unlocked in Treasure Bags
  • fixed Undead Army patrol spawn rate
  • fixed bug with extremely large groups of opponents (reported by @𝑪𝑯𝑫𝑹#7363 & @varo#5059)
  • fixed bug with Cursed Armor not being hostile sometimes (reported by @INooBTooMuch)
  • fixed bug with multiple groups (for instance sometimes the same Zombie could be a part of Zombie and Undead Patrol groups at the same time)
  • fixed certain configs comment
  • fixed bug when dying in the Overworld while having Enderium Set equipped
  • fixed bug with Treasure Bag progress
  • made the Undead Army progress bar show the total health of all undead mobs instead of their number
  • made Undead Army waves configurable (amount of waves, mob equipment etc.)
  • made blood particles last longer, and render upwards when on the ground
  • made Bleeding less lethal when the mob is not moving and more lethal when it is moving
  • made the Undead Army disable whenever the difficulty is set to Peaceful
  • made Bad Omen Potion apply Bad Omen for 90 minutes instead of 30 minutes
  • replaced the Undead Army wave number by roman letters
  • changed required undead kills to trigger the Undead Army from 100 to 75
  • redesigned Undead Army armor set
  • adjusted blood particles to spawn more/less frequently depending if the mob is moving
  • decreased Undead Army area radius from 100 to 70 blocks
  • increased chance for Undead Army mobs to drop their armor from 1.5% to 2.5%
  • decreased Cursed Armor assemble time from 4.5 to 2.5 seconds
  • updated Bad Omen Potion and Undead Army Treasure Bag textures
  • updated Spanish translation (thanks to @luskaner)
  • merged 3 Undead Army advancements to a single one
  • renamed Undead Army Armor to Tattered Armor
  • blocked Undead Army on Peaceful difficulty when using command and Undead Battle Standard
  • decreased Tank's heavy attack radius from 7.0 to 3.0
  • decreased Tank's attack knockback from 5.0 to 3.5
  • decreased Tank's attack damage from 8 to 6
  • reworked Undead Set
  • renamed Undead Army Armor to Tattered Armor
  • reworked how the data is saved on worlds (game stage etc.) (THIS CHANGE WILL MAKE CURRENT SAVES INCOMPATIBLE WITH 1.7.0 VERSION)
  • blocked possibility of Undead Army Patrol to spawn near the Undead Army
  • removed /undeadarmy undeadleft command
  • removed Cloth from Tank's loot table
  • removed Emeralds from Undead Army Treasure Bag

Majrusz's Progressive Difficulty 1.6.1 (1.19.2)

23 Jan 21:06
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  • backported all 1.19.3 changes to 1.19.2

Majrusz's Progressive Difficulty 1.6.1 (1.18.2)

23 Jan 21:06
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  • backported all 1.19.3 changes to 1.18.2

Majrusz's Progressive Difficulty 1.4.5 (1.18.2)

20 Jan 09:42
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  • fixed bug with bleeding applying even during shield blocking

Majrusz's Progressive Difficulty 1.6.1 (1.19.3)

09 Jan 14:36
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  • changed required Majrusz Library version from 3.0.0+ to 3.1.0+

Majrusz's Progressive Difficulty 1.6.0 (1.19.3)

22 Dec 18:23
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  • added Cursed Armor mob (idea by @Freshah)
  • added Bad Omen Potion as new drop from Pillager Treasure Bag
  • added Ender Pouch as new drop from Ender Dragon Treasure Bag
  • added chat message with unlocked items from Treasure Bags
  • added custom GUI for Bleeding
  • added support for Just Enough Effect Descriptions
  • added common config for Bleeding (to disable it completely or make certain mobs immune)
  • added cooldown visible on hotbar for all Bandages
  • added achievement 'Kill Yourself' Has Acquired a New Meaning
  • added separate creative mode tab for Treasure Bags and their unique loot
  • added Bleeding tooltip to all items that can apply this effect
  • added Bleeding reduction tooltip to all armor pieces
  • added Wither Skeletons to 4th and 5th waves of the Undead Army
  • added Undead Army Patrol
  • adjusted Undead Army armor color to match Undead Battle Standard and Cloth
  • renamed some advancements
  • reworked code base for commands
  • reworked code base for armor sets
  • reworked Undead Set to give damage and movement bonuses for 2, 3 and 4 items equipped
  • reworked Set of the End
  • reworked item tooltips
  • retextured all Enderium items and blocks (huge thanks to IcyCrystal#0872)
  • retextured slightly most of other items
  • changed rarities in Angler Treasure Bag
  • changed required Majrusz Library version from 2.17.0+ to 3.0.0+
  • changed required Minecraft version from 1.19.2+ to 1.19.3+
  • changed required Minecraft Forge version from 43.1.0+ to 44.0.0+
  • removed Haste bonus from all Enderium items
  • removed chance for Wither Skeleton to spawn with Wither Sword
  • removed Enderium Shard and Enderium Ingot from Ender Dragon Treasure Bag
  • removed unused code
  • removed unused assets
  • made Tanks' movement more dynamic and slightly reworked their model
  • made Tanks' attack knockback two times higher
  • made Skeletons have a chance to turn into Wither Skeletons when killed with Wither Sword (idea by @Freshah)
  • made Enderium Shard Ores be mined 3 times faster
  • made /gamestage command be usable by all players even if they do not have admin permissions (only to check current stage)
  • made Recall Potion be a guaranteed drop from Pillager Treasure Bag (but reduced drop to 2-5 instead of 10-16 per bag)
  • made Creepers explode behind walls only when Expert Mode or Master Mode is active
  • made fall debuffs be only applicable to player, villagers and pillagers
  • made all armor pieces have their own chance multiplier when calculating Bleeding chance (previously: all x0.7, now: helmet x0.8, chestplate x0.6, leggings x0.7, boots x0.9)
  • made Undead Army advancements apply at the end of each wave
  • made all sounds have slightly randomized pitch and volume (like vanilla sounds)
  • fixed multiplayer exploit with /crd command
  • fixed game crash when using bigger mod packs (encountered an error during the sided_setup event phase java.util.ConcurrentModificationException: null)
  • fixed bug with health and damage bonuses sometimes applying multiple times
  • fixed bug with Bleeding Immunity not making the player properly immune to Bleeding
  • fixed bug with Skeleton and Zombie Horses not being immune to Bleeding
  • fixed bug with FOV for boats (reported by @Hi_Five_Ghost)
  • fixed bug with Enderium Shard Locator working from creative tab or other mods (like JEI)
  • fixed bug with Undead Army weather change
  • fixed bugs with Undead Army progress (when Zombies transform to Drowned etc.)
  • fixed bug with Undead Army when leaving the game between waves (infinite wave)
  • fixed bug with Elytra decreasing Bleeding chance
  • fixed bug when certain advancements were awarded even though the player did not met the requirements
  • fixed log warnings caused by commands

Majrusz's Progressive Difficulty 1.5.11 (1.19.2)

15 Oct 16:46
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  • added common config file with a hint where to find the server config
  • added thunderstorm to Undead Army raid (idea by @Snorps)
  • updated Undead Army Treasure Bag texture
  • removed tooltip from all Enderium tools
  • fixed bug with Creepers exploding even if the player is on Spectator Mode
  • fixed Treasure Bag and Game Stage configs

Majrusz's Progressive Difficulty 1.5.10 (1.19.2)

28 Aug 11:30
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  • upgraded forge to 43.1.0
  • added config for double loot
  • made config to be server-side instead of common
  • made all undead mobs immune to fall debuffs
  • made all Illusioners be unable to join any raid
  • changed Enderium Shard Locator tooltip
  • fixed bug with Bleeding applied even though player blocked a damage with a shield
  • fixed bug with certain game tweaks applying multiple times after reloading the world (like double zombie groups)
  • fixed bug with Undead Army spawning underground
  • fixed bug with Golden Bandage not applying proper effects sometimes
  • fixed bug with Undead Army config
  • fixed game crash related to item sets
  • fixed loading crash java.util.ConcurrentModificationException: null
  • fixed world loading freeze and crash

Majrusz's Progressive Difficulty 1.4.4 (1.18.2)

04 Aug 19:17
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  • backported all 1.19.1 changes to 1.18.2