Releases: Majrusz/MajruszsProgressiveDifficultyMod
Releases · Majrusz/MajruszsProgressiveDifficultyMod
Majrusz's Progressive Difficulty 1.7.0 (1.19.2)
- backported 1.7.0 release to 1.19.2
Majrusz's Progressive Difficulty 1.7.0 (1.19.3)
- added an additional progress bar for the Undead Army wave boss
- added additional chat message when the Undead Army has arrived
- added chat warning a few kills before the Undead Army starts (suggested by @nirakoji#2095)
- added world fog during the Undead Army
- added config for area radius of the Undead Army
- added Ukrainian translation (thansk to @unroman)
- added experience rewards after each wave instead of at the end of the raid
- added crafting recipe for all Tattered Armor pieces to convert them to 1x Cloth
- added Cerberus mob
- added Cerberus Fang item
- added Wither Potions and Tipped Arrows
- added Soul Jar item as unique loot from Undead Army Treasure Bag
- added Cloth as drop from all Undead Army mobs
- added extra chat message to inform players that the Undead Army has become harder when starting Expert Mode
- added
/treasurebag unlockall
command - added bold font for items recently unlocked in Treasure Bags
- fixed Undead Army patrol spawn rate
- fixed bug with extremely large groups of opponents (reported by @𝑪𝑯𝑫𝑹#7363 & @varo#5059)
- fixed bug with Cursed Armor not being hostile sometimes (reported by @INooBTooMuch)
- fixed bug with multiple groups (for instance sometimes the same Zombie could be a part of Zombie and Undead Patrol groups at the same time)
- fixed certain configs comment
- fixed bug when dying in the Overworld while having Enderium Set equipped
- fixed bug with Treasure Bag progress
- made the Undead Army progress bar show the total health of all undead mobs instead of their number
- made Undead Army waves configurable (amount of waves, mob equipment etc.)
- made blood particles last longer, and render upwards when on the ground
- made Bleeding less lethal when the mob is not moving and more lethal when it is moving
- made the Undead Army disable whenever the difficulty is set to Peaceful
- made Bad Omen Potion apply Bad Omen for 90 minutes instead of 30 minutes
- replaced the Undead Army wave number by roman letters
- changed required undead kills to trigger the Undead Army from 100 to 75
- redesigned Undead Army armor set
- adjusted blood particles to spawn more/less frequently depending if the mob is moving
- decreased Undead Army area radius from 100 to 70 blocks
- increased chance for Undead Army mobs to drop their armor from 1.5% to 2.5%
- decreased Cursed Armor assemble time from 4.5 to 2.5 seconds
- updated Bad Omen Potion and Undead Army Treasure Bag textures
- updated Spanish translation (thanks to @luskaner)
- merged 3 Undead Army advancements to a single one
- renamed Undead Army Armor to Tattered Armor
- blocked Undead Army on Peaceful difficulty when using command and Undead Battle Standard
- decreased Tank's heavy attack radius from 7.0 to 3.0
- decreased Tank's attack knockback from 5.0 to 3.5
- decreased Tank's attack damage from 8 to 6
- reworked Undead Set
- renamed Undead Army Armor to Tattered Armor
- reworked how the data is saved on worlds (game stage etc.) (THIS CHANGE WILL MAKE CURRENT SAVES INCOMPATIBLE WITH 1.7.0 VERSION)
- blocked possibility of Undead Army Patrol to spawn near the Undead Army
- removed
/undeadarmy undeadleft
command - removed Cloth from Tank's loot table
- removed Emeralds from Undead Army Treasure Bag
Majrusz's Progressive Difficulty 1.6.1 (1.19.2)
- backported all 1.19.3 changes to 1.19.2
Majrusz's Progressive Difficulty 1.6.1 (1.18.2)
- backported all 1.19.3 changes to 1.18.2
Majrusz's Progressive Difficulty 1.4.5 (1.18.2)
- fixed bug with bleeding applying even during shield blocking
Majrusz's Progressive Difficulty 1.6.1 (1.19.3)
- changed required Majrusz Library version from 3.0.0+ to 3.1.0+
Majrusz's Progressive Difficulty 1.6.0 (1.19.3)
- added Cursed Armor mob (idea by @Freshah)
- added Bad Omen Potion as new drop from Pillager Treasure Bag
- added Ender Pouch as new drop from Ender Dragon Treasure Bag
- added chat message with unlocked items from Treasure Bags
- added custom GUI for Bleeding
- added support for Just Enough Effect Descriptions
- added common config for Bleeding (to disable it completely or make certain mobs immune)
- added cooldown visible on hotbar for all Bandages
- added achievement 'Kill Yourself' Has Acquired a New Meaning
- added separate creative mode tab for Treasure Bags and their unique loot
- added Bleeding tooltip to all items that can apply this effect
- added Bleeding reduction tooltip to all armor pieces
- added Wither Skeletons to 4th and 5th waves of the Undead Army
- added Undead Army Patrol
- adjusted Undead Army armor color to match Undead Battle Standard and Cloth
- renamed some advancements
- reworked code base for commands
- reworked code base for armor sets
- reworked Undead Set to give damage and movement bonuses for 2, 3 and 4 items equipped
- reworked Set of the End
- reworked item tooltips
- retextured all Enderium items and blocks (huge thanks to IcyCrystal#0872)
- retextured slightly most of other items
- changed rarities in Angler Treasure Bag
- changed required Majrusz Library version from 2.17.0+ to 3.0.0+
- changed required Minecraft version from 1.19.2+ to 1.19.3+
- changed required Minecraft Forge version from 43.1.0+ to 44.0.0+
- removed Haste bonus from all Enderium items
- removed chance for Wither Skeleton to spawn with Wither Sword
- removed Enderium Shard and Enderium Ingot from Ender Dragon Treasure Bag
- removed unused code
- removed unused assets
- made Tanks' movement more dynamic and slightly reworked their model
- made Tanks' attack knockback two times higher
- made Skeletons have a chance to turn into Wither Skeletons when killed with Wither Sword (idea by @Freshah)
- made Enderium Shard Ores be mined 3 times faster
- made /gamestage command be usable by all players even if they do not have admin permissions (only to check current stage)
- made Recall Potion be a guaranteed drop from Pillager Treasure Bag (but reduced drop to 2-5 instead of 10-16 per bag)
- made Creepers explode behind walls only when Expert Mode or Master Mode is active
- made fall debuffs be only applicable to player, villagers and pillagers
- made all armor pieces have their own chance multiplier when calculating Bleeding chance (previously: all x0.7, now: helmet x0.8, chestplate x0.6, leggings x0.7, boots x0.9)
- made Undead Army advancements apply at the end of each wave
- made all sounds have slightly randomized pitch and volume (like vanilla sounds)
- fixed multiplayer exploit with /crd command
- fixed game crash when using bigger mod packs (encountered an error during the sided_setup event phase java.util.ConcurrentModificationException: null)
- fixed bug with health and damage bonuses sometimes applying multiple times
- fixed bug with Bleeding Immunity not making the player properly immune to Bleeding
- fixed bug with Skeleton and Zombie Horses not being immune to Bleeding
- fixed bug with FOV for boats (reported by @Hi_Five_Ghost)
- fixed bug with Enderium Shard Locator working from creative tab or other mods (like JEI)
- fixed bug with Undead Army weather change
- fixed bugs with Undead Army progress (when Zombies transform to Drowned etc.)
- fixed bug with Undead Army when leaving the game between waves (infinite wave)
- fixed bug with Elytra decreasing Bleeding chance
- fixed bug when certain advancements were awarded even though the player did not met the requirements
- fixed log warnings caused by commands
Majrusz's Progressive Difficulty 1.5.11 (1.19.2)
- added common config file with a hint where to find the server config
- added thunderstorm to Undead Army raid (idea by @Snorps)
- updated Undead Army Treasure Bag texture
- removed tooltip from all Enderium tools
- fixed bug with Creepers exploding even if the player is on Spectator Mode
- fixed Treasure Bag and Game Stage configs
Majrusz's Progressive Difficulty 1.5.10 (1.19.2)
- upgraded forge to 43.1.0
- added config for double loot
- made config to be server-side instead of common
- made all undead mobs immune to fall debuffs
- made all Illusioners be unable to join any raid
- changed Enderium Shard Locator tooltip
- fixed bug with Bleeding applied even though player blocked a damage with a shield
- fixed bug with certain game tweaks applying multiple times after reloading the world (like double zombie groups)
- fixed bug with Undead Army spawning underground
- fixed bug with Golden Bandage not applying proper effects sometimes
- fixed bug with Undead Army config
- fixed game crash related to item sets
- fixed loading crash java.util.ConcurrentModificationException: null
- fixed world loading freeze and crash
Majrusz's Progressive Difficulty 1.4.4 (1.18.2)
- backported all 1.19.1 changes to 1.18.2