Skip to content

Releases: Majrusz/MajruszsProgressiveDifficultyMod

Majrusz's Progressive Difficulty 1.5.0 (1.19)

02 Jul 14:16
Compare
Choose a tag to compare
  • ported to 1.19
  • added Undead Army set bonus
  • added Undead Army armor in creative tab
  • added Warden Treasure Bag
  • added soul particles to spawn positions during the Undead Army to indicate where the undead will spawn
  • changed Enderium Axe stats (damage 13 -> 12)
  • changed Enderium Sword stats (damage 9 -> 10, attack speed 1.6 -> 1.4
  • changed Zombie group to be Miner group (Zombies with mining accessories)
  • changed Enderium Ingot crafting recipe
  • decreased health & damage bonuses on Expert and Master Modes (+20% -> +15% on Expert Mode, +40% -> +30% on Master Mode)
  • decreased double loot chance (25% -> 20% on Expert Mode, 75% -> 40% on Master Mode)
  • removed Hermes Boots
  • removed Ocean Shield
  • removed Giant, Elite Skeleton, Parasite and Sky Keeper mobs
  • removed bleeding and levitation effects from Enderium items
  • removed Enderman's attack that could trigger all nearby Endermans to attack the player
  • removed Creeperling's ability to destroy block (they still explode though)
  • removed Undead Army ability to create a monster spawner
  • reworked core features
  • reworked Creeper damage reduction (now Creepers take less damage from any explosion, not only others' Creepers)
  • reworked Drowned lightning attack (now it can only occur when it rains outside and is much likely to happen 25% -> 60%)
  • reworked custom ore generation
  • reworked custom mobs spawning
  • reworked item set tooltips
  • retested most of the features
  • made Tank attack Warden whenever they are close to each other
  • made Tank's attack do not hurt other Tanks
  • made Tank's special attack be able to disable shields
  • made Recall Potion work between dimensions
  • made Wither Sword display dynamically effect level and duration in tooltip
  • made double loot particles do not show when the drop is empty
  • updated most of the textures
  • renamed all items related to the End to Enderium (Enderium Axe etc.)
  • renamed Tattered Cloth to Cloth
  • renamed "game state" to "game stage" in the code, commands etc.
  • renamed Fisherman Treasure Bag to Angler Treasure Bag
  • fixed Treasure Bag loot progress
  • fixed Tank that did not attack mobs who attack them
  • fixed Tank animation (when there was multiple Tanks they could share arm animation)
  • fixed Bleeding effect (it sometimes could trigger other features multiple times, like Drowned lightning attack)
  • fixed many typos
  • code optimization

Majrusz's Progressive Difficulty 1.4.2 (1.18.2)

02 Jul 23:24
Compare
Choose a tag to compare
  • ported all 1.19 changes to 1.18.2

Majrusz's Progressive Difficulty 1.4.1 (1.18.1)

22 Dec 18:32
Compare
Choose a tag to compare
  • added the possibility to run this mod on Minecraft version 1.18

Majrusz's Progressive Difficulty 1.4.0 (1.18.1)

19 Dec 21:59
Compare
Choose a tag to compare
  • upgraded to forge 1.18.1-39.0.5

Majrusz's Progressive Difficulty 1.3.2 (1.17.1)

22 Nov 17:21
Compare
Choose a tag to compare
  • fixed game crash/freeze when loading game world

Majrusz's Progressive Difficulty 1.3.1 (1.17.1)

09 Oct 16:10
Compare
Choose a tag to compare
  • fixed game crash on loading world/server

Majrusz's Progressive Difficulty 1.3.0 (1.17.1)

09 Oct 13:22
Compare
Choose a tag to compare
  • changed required Majrusz Library version from 2.5.0 to 2.6.0
  • added Tank mob
  • added Tank to 3rd, 4th and 5th waves of the Undead Army
  • mobs during the Undead Army now cannot create Mob Spawner when there is a player nearby
  • mobs during the Undead Army now cannot spawn in groups
  • Skeletons during the Undead Army can now spawn on Skeleton Horses
  • the Undead Army mobs now cannot pick up any items
  • Zombie spawned when a player dies now cannot pick up any items
  • reworked Treasure Bags and added information about possible loot in the description
  • added Treasure Bag progress reset command
  • reworked the way most of item descriptions work
  • changed End related items names
  • Hoe of the End now tills 3x3 area
  • added Set of the End and King of the Ocean Set
  • reworked Blood particles
  • added Blood particles to all mobs
  • added new Bleeding related advancement
  • using Bandage on any villager now increases reputation with them (lowers prices)
  • Phantoms now have a chance to inflict Levitation on Master Mode
  • added command that starts the Undead Army
  • added command that informs how many undead were killed before the Undead Army starts
  • reworked all of the commands
  • most of the Undead Army commands now also takes player/position parameter
  • removed End Keeper mob
  • fixed bug with the Undead Army not always freezing water underneath
  • fixed bug with the Undead Army attacking itself
  • fixed bug with the Undead Army's armor drop chance
  • fixed bugs with the Undead Army commands
  • fixed Charged Creeper AI that makes them explode near wall
  • fixed Giant experience bug
  • code refactoring and optimization

Majrusz's Progressive Difficulty 1.2.4 (1.17.1)

19 Sep 12:57
Compare
Choose a tag to compare
  • upgraded Minecraft Forge from 37.0.44 to 37.0.69
  • changed required Majrusz Library version from 2.4.0 to 2.5.0
  • fixed mod collision with the latest Wonderful Enchantments

Majrusz's Progressive Difficulty 1.2.3 (1.17.1)

25 Aug 18:40
Compare
Choose a tag to compare
  • upgraded Minecraft Forge version to 37.0.44
  • changed required Majrusz Library version to 2.3.0
  • added config for mobs that spawns during Undead Army
  • added config for disabling custom mobs in certain game states
  • added config that sets certain game state when the world is being loaded for the first time
  • Recall Potions now have only 33.3% chance to drop from Pillager Treasure Bag (but amount increased from 3-7 to 10-16)
  • fixed bug with Undead Army not spawning at all
  • fixed bug with Game State not saving and loading properly
  • fixed bug with Undead Army spawning in trees
  • fixed game crashing bug (java.lang.reflect.InvocationTargetException: null)

Majrusz's Progressive Difficulty 1.2.2 (1.17.1)

11 Aug 15:26
Compare
Choose a tag to compare
  • changed required version of Majrusz Library from 2.1.0 to 2.2.0
  • removed Flying Phantom structure advancement
  • updated Russian language (thanks to @BardinTheDwarf)
  • decreased End Ore's trigger distance
  • fixed Giant attack range
  • fixed Creeperling model
  • fixed AI for groups of enemies and the Undead Army
  • fixed invalid death message from Infested effect
  • fixed Ocean Shield model
  • fixed advancements and recipes
  • fixed bug with End Tools Haste effect
  • fixed Recall Potion animation
  • fixed bug crashing the game on the server