Releases: Majrusz/MajruszsProgressiveDifficultyMod
Releases · Majrusz/MajruszsProgressiveDifficultyMod
Majrusz's Progressive Difficulty 1.5.0 (1.19)
- ported to 1.19
- added Undead Army set bonus
- added Undead Army armor in creative tab
- added Warden Treasure Bag
- added soul particles to spawn positions during the Undead Army to indicate where the undead will spawn
- changed Enderium Axe stats (damage 13 -> 12)
- changed Enderium Sword stats (damage 9 -> 10, attack speed 1.6 -> 1.4
- changed Zombie group to be Miner group (Zombies with mining accessories)
- changed Enderium Ingot crafting recipe
- decreased health & damage bonuses on Expert and Master Modes (+20% -> +15% on Expert Mode, +40% -> +30% on Master Mode)
- decreased double loot chance (25% -> 20% on Expert Mode, 75% -> 40% on Master Mode)
- removed Hermes Boots
- removed Ocean Shield
- removed Giant, Elite Skeleton, Parasite and Sky Keeper mobs
- removed bleeding and levitation effects from Enderium items
- removed Enderman's attack that could trigger all nearby Endermans to attack the player
- removed Creeperling's ability to destroy block (they still explode though)
- removed Undead Army ability to create a monster spawner
- reworked core features
- reworked Creeper damage reduction (now Creepers take less damage from any explosion, not only others' Creepers)
- reworked Drowned lightning attack (now it can only occur when it rains outside and is much likely to happen 25% -> 60%)
- reworked custom ore generation
- reworked custom mobs spawning
- reworked item set tooltips
- retested most of the features
- made Tank attack Warden whenever they are close to each other
- made Tank's attack do not hurt other Tanks
- made Tank's special attack be able to disable shields
- made Recall Potion work between dimensions
- made Wither Sword display dynamically effect level and duration in tooltip
- made double loot particles do not show when the drop is empty
- updated most of the textures
- renamed all items related to the End to Enderium (Enderium Axe etc.)
- renamed Tattered Cloth to Cloth
- renamed "game state" to "game stage" in the code, commands etc.
- renamed Fisherman Treasure Bag to Angler Treasure Bag
- fixed Treasure Bag loot progress
- fixed Tank that did not attack mobs who attack them
- fixed Tank animation (when there was multiple Tanks they could share arm animation)
- fixed Bleeding effect (it sometimes could trigger other features multiple times, like Drowned lightning attack)
- fixed many typos
- code optimization
Majrusz's Progressive Difficulty 1.4.2 (1.18.2)
- ported all 1.19 changes to 1.18.2
Majrusz's Progressive Difficulty 1.4.1 (1.18.1)
- added the possibility to run this mod on Minecraft version 1.18
Majrusz's Progressive Difficulty 1.4.0 (1.18.1)
- upgraded to forge 1.18.1-39.0.5
Majrusz's Progressive Difficulty 1.3.2 (1.17.1)
- fixed game crash/freeze when loading game world
Majrusz's Progressive Difficulty 1.3.1 (1.17.1)
- fixed game crash on loading world/server
Majrusz's Progressive Difficulty 1.3.0 (1.17.1)
- changed required Majrusz Library version from 2.5.0 to 2.6.0
- added Tank mob
- added Tank to 3rd, 4th and 5th waves of the Undead Army
- mobs during the Undead Army now cannot create Mob Spawner when there is a player nearby
- mobs during the Undead Army now cannot spawn in groups
- Skeletons during the Undead Army can now spawn on Skeleton Horses
- the Undead Army mobs now cannot pick up any items
- Zombie spawned when a player dies now cannot pick up any items
- reworked Treasure Bags and added information about possible loot in the description
- added Treasure Bag progress reset command
- reworked the way most of item descriptions work
- changed End related items names
- Hoe of the End now tills 3x3 area
- added Set of the End and King of the Ocean Set
- reworked Blood particles
- added Blood particles to all mobs
- added new Bleeding related advancement
- using Bandage on any villager now increases reputation with them (lowers prices)
- Phantoms now have a chance to inflict Levitation on Master Mode
- added command that starts the Undead Army
- added command that informs how many undead were killed before the Undead Army starts
- reworked all of the commands
- most of the Undead Army commands now also takes player/position parameter
- removed End Keeper mob
- fixed bug with the Undead Army not always freezing water underneath
- fixed bug with the Undead Army attacking itself
- fixed bug with the Undead Army's armor drop chance
- fixed bugs with the Undead Army commands
- fixed Charged Creeper AI that makes them explode near wall
- fixed Giant experience bug
- code refactoring and optimization
Majrusz's Progressive Difficulty 1.2.4 (1.17.1)
- upgraded Minecraft Forge from 37.0.44 to 37.0.69
- changed required Majrusz Library version from 2.4.0 to 2.5.0
- fixed mod collision with the latest Wonderful Enchantments
Majrusz's Progressive Difficulty 1.2.3 (1.17.1)
- upgraded Minecraft Forge version to 37.0.44
- changed required Majrusz Library version to 2.3.0
- added config for mobs that spawns during Undead Army
- added config for disabling custom mobs in certain game states
- added config that sets certain game state when the world is being loaded for the first time
- Recall Potions now have only 33.3% chance to drop from Pillager Treasure Bag (but amount increased from 3-7 to 10-16)
- fixed bug with Undead Army not spawning at all
- fixed bug with Game State not saving and loading properly
- fixed bug with Undead Army spawning in trees
- fixed game crashing bug (java.lang.reflect.InvocationTargetException: null)
Majrusz's Progressive Difficulty 1.2.2 (1.17.1)
- changed required version of Majrusz Library from 2.1.0 to 2.2.0
- removed Flying Phantom structure advancement
- updated Russian language (thanks to @BardinTheDwarf)
- decreased End Ore's trigger distance
- fixed Giant attack range
- fixed Creeperling model
- fixed AI for groups of enemies and the Undead Army
- fixed invalid death message from Infested effect
- fixed Ocean Shield model
- fixed advancements and recipes
- fixed bug with End Tools Haste effect
- fixed Recall Potion animation
- fixed bug crashing the game on the server