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Evil Clone (2) #2515
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Evil Clone (2) #2515
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Recreated because I ruined my last branch. |
This was referenced Jul 7, 2024
I forgot to bring this over from my last PR.
This was referenced Jul 8, 2024
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Mod module telling me that if I see it I should yell at a coder showing up on Frontier MODsuit
#2601
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This was referenced Aug 4, 2024
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Closed
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This was referenced Aug 7, 2024
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About The Pull Request
When an experimental cloner is emagged or randomly when EMPed, it can become evil and produce clones with a randomized objective. These objectives vary in how destructive they are. A corrupted cloner has its objective randomized and will give all clones from it the same objective.
Emag will give the murder objective
If a cloner is evil, examining it will inform you it's evil. Ghosts will also be able to tell what objective the cloner has.
A cloner that is evil will produce clones slower.
Evil clones have glowing red eyes, like blood cult has.
There is an event that will corrupt all present experimental cloners.
Role locked traitor item that costs 20 TC, that gives you everything you need to start a clone army, including experimental cloner parts, and a disk that lets you upload a custom objective for clones.
Science circuit imprinter can now make clonepod boards. Both regular and experimental.
Why It's Good For The Game
Goofy clone army antag
Changelog
🆑
add: Experimental cloner can become corrupted due to emag, event or EMP, causing it to produce evil clones that have a randomized objective.
add: Science circuit imprinter can make clonepods now.
add: New geneticist traitor kit to start a clone army.
add: Experimental cloners and other cloning equipment can be printed from science. (So a geneticist with experimental cloner doesn't blare alarm bells when no one remembers cargo ordering a cloner crate.)
/:cl: