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Evil Clone (2) #2515

Merged
merged 6 commits into from
Aug 9, 2024
Merged

Evil Clone (2) #2515

merged 6 commits into from
Aug 9, 2024

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Uristthedorf
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@Uristthedorf Uristthedorf commented Jul 3, 2024

About The Pull Request

When an experimental cloner is emagged or randomly when EMPed, it can become evil and produce clones with a randomized objective. These objectives vary in how destructive they are. A corrupted cloner has its objective randomized and will give all clones from it the same objective.
Emag will give the murder objective
If a cloner is evil, examining it will inform you it's evil. Ghosts will also be able to tell what objective the cloner has.
A cloner that is evil will produce clones slower.
Evil clones have glowing red eyes, like blood cult has.
There is an event that will corrupt all present experimental cloners.
Role locked traitor item that costs 20 TC, that gives you everything you need to start a clone army, including experimental cloner parts, and a disk that lets you upload a custom objective for clones.
Science circuit imprinter can now make clonepod boards. Both regular and experimental.

Why It's Good For The Game

Goofy clone army antag

Changelog

🆑
add: Experimental cloner can become corrupted due to emag, event or EMP, causing it to produce evil clones that have a randomized objective.
add: Science circuit imprinter can make clonepods now.
add: New geneticist traitor kit to start a clone army.
add: Experimental cloners and other cloning equipment can be printed from science. (So a geneticist with experimental cloner doesn't blare alarm bells when no one remembers cargo ordering a cloner crate.)
/:cl:

@Uristthedorf
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Recreated because I ruined my last branch.

@wraith-54321 wraith-54321 merged commit c0a0e64 into Monkestation:master Aug 9, 2024
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github-actions bot added a commit that referenced this pull request Aug 9, 2024
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2 participants