Cyborg health analyzer no longer checks for light nor blindness #3082
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
About The Pull Request
Medical cyborgs no longer have a light level check or a blindness check for using their health analyzer.
Why It's Good For The Game
Cyborgs shouldn't need vision to operate an built-in integrated health analyzer.
Changelog
🆑
qol: Medical cyborg can use their health analyzer when in the dark or blind.
/:cl: