Adds a bespoke pre-game lobby chat #2887
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4 errors and 13 notices
Tramstation: /datum/unit_test/monkey_business:
code/controllers/subsystem/garbage.dm#L359
[20:43:16] Runtime in code/controllers/subsystem/garbage.dm,359: /datum/beam destroy proc was called multiple times, likely due to a qdel loop in the Destroy logic
proc name: qdel (/proc/qdel)
usr: *no key*/(John Doe (221))
usr.loc: (AI Satellite Antechamber (190,41,2))
src: null
call stack:
qdel(/datum/beam (/datum/beam), 0)
/datum/status_effect/tased (/datum/status_effect/tased): on remove()
/datum/status_effect/tased (/datum/status_effect/tased): Destroy(0)
qdel(/datum/status_effect/tased (/datum/status_effect/tased), 0)
/datum/status_effect/tased (/datum/status_effect/tased): end tase(/datum/beam (/datum/beam), 0)
/datum/beam (/datum/beam): SendSignal("parent_qdeleting", /list (/list))
qdel(/datum/beam (/datum/beam), 0)
/datum/beam (/datum/beam): redrawing(John Doe (221) (/mob/living/carbon/human/consistent), the floor (191,41,2) (/turf/open/floor/iron/dark), 8, 0, null, 1)
John Doe (221) (/mob/living/carbon/human/consistent): SendSignal("movable_moved", /list (/list))
John Doe (221) (/mob/living/carbon/human/consistent): Moved(the floor (191,41,2) (/turf/open/floor/iron/dark), 8, 0, null, 1)
...
John Doe (221) (/mob/living/carbon/human/consistent): Move(the floor (190,41,2) (/turf/open/floor/circuit), 8)
John Doe (221) (/mob/living/carbon/human/consistent): Move(the floor (190,42,2) (/turf/open/floor/iron/grimy), 9, 0, 1)
John Doe (221) (/mob/living/carbon/human/consistent): Move(the floor (190,42,2) (/turf/open/floor/iron/grimy), 9, null)
John Doe (221) (/mob/living/carbon/human/consistent): Move(the floor (190,42,2) (/turf/open/floor/iron/grimy), 9)
John Doe (221) (/mob/living/carbon/human/consistent): Move(the floor (190,42,2) (/turf/open/floor/iron/grimy), 9)
/datum/ai_controller/monkey/an... (/datum/ai_controller/monkey/angry): process(0.1)
AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): fire(0)
AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): ignite(0)
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0)
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Tramstation: /datum/unit_test/monkey_business:
code/controllers/subsystem/garbage.dm#L359
[20:43:25] Runtime in code/controllers/subsystem/garbage.dm,359: /datum/beam destroy proc was called multiple times, likely due to a qdel loop in the Destroy logic
proc name: qdel (/proc/qdel)
usr: *no key*/(John Doe (221))
usr.loc: (AI Satellite Antechamber (190,40,2))
src: null
call stack:
qdel(/datum/beam (/datum/beam), 0)
/datum/status_effect/tased (/datum/status_effect/tased): on remove()
/datum/status_effect/tased (/datum/status_effect/tased): Destroy(0)
qdel(/datum/status_effect/tased (/datum/status_effect/tased), 0)
/datum/status_effect/tased (/datum/status_effect/tased): end tase(/datum/beam (/datum/beam), 0)
/datum/beam (/datum/beam): SendSignal("parent_qdeleting", /list (/list))
qdel(/datum/beam (/datum/beam), 0)
/datum/beam (/datum/beam): redrawing(John Doe (221) (/mob/living/carbon/human/consistent), the floor (189,40,2) (/turf/open/floor/circuit), 4, 0, null, 1)
John Doe (221) (/mob/living/carbon/human/consistent): SendSignal("movable_moved", /list (/list))
John Doe (221) (/mob/living/carbon/human/consistent): Moved(the floor (189,40,2) (/turf/open/floor/circuit), 4, 0, null, 1)
...
John Doe (221) (/mob/living/carbon/human/consistent): Move(the floor (190,40,2) (/turf/open/floor/circuit), 4)
John Doe (221) (/mob/living/carbon/human/consistent): Move(the floor (190,40,2) (/turf/open/floor/circuit), 6, 0, 1)
John Doe (221) (/mob/living/carbon/human/consistent): Move(the floor (190,40,2) (/turf/open/floor/circuit), 6, null)
John Doe (221) (/mob/living/carbon/human/consistent): Move(the floor (190,40,2) (/turf/open/floor/circuit), 6)
John Doe (221) (/mob/living/carbon/human/consistent): Move(the floor (190,40,2) (/turf/open/floor/circuit), 6)
/datum/ai_controller/monkey/an... (/datum/ai_controller/monkey/angry): process(0.1)
AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): fire(0)
AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): ignite(0)
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0)
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Integration Tests (tramstation) / run_integration_tests
FAIL /datum/unit_test/monkey_business 47.1s
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Integration Tests (tramstation) / run_integration_tests
Process completed with exit code 1.
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Delta Station: /datum/unit_test/subsystem_init:
code/modules/unit_tests/subsystem_init.dm#L12
Lua Scripting (/datum/controller/subsystem/lua) is a subsystem meant to initialize but doesn't get set as initialized.
This subsystem is marked as SS_OK_TO_FAIL_INIT. This is still a bug, but it is non-blocking.
|
Lima Station: /datum/unit_test/subsystem_init:
code/modules/unit_tests/subsystem_init.dm#L12
Lua Scripting (/datum/controller/subsystem/lua) is a subsystem meant to initialize but doesn't get set as initialized.
This subsystem is marked as SS_OK_TO_FAIL_INIT. This is still a bug, but it is non-blocking.
|
Ice Box Station: /datum/unit_test/subsystem_init:
code/modules/unit_tests/subsystem_init.dm#L12
Lua Scripting (/datum/controller/subsystem/lua) is a subsystem meant to initialize but doesn't get set as initialized.
This subsystem is marked as SS_OK_TO_FAIL_INIT. This is still a bug, but it is non-blocking.
|
Gateway Test: /datum/unit_test/subsystem_init:
code/modules/unit_tests/subsystem_init.dm#L12
Lua Scripting (/datum/controller/subsystem/lua) is a subsystem meant to initialize but doesn't get set as initialized.
This subsystem is marked as SS_OK_TO_FAIL_INIT. This is still a bug, but it is non-blocking.
|
MetaStation: /datum/unit_test/subsystem_init:
code/modules/unit_tests/subsystem_init.dm#L12
Lua Scripting (/datum/controller/subsystem/lua) is a subsystem meant to initialize but doesn't get set as initialized.
This subsystem is marked as SS_OK_TO_FAIL_INIT. This is still a bug, but it is non-blocking.
|
NebulaStation: /datum/unit_test/subsystem_init:
code/modules/unit_tests/subsystem_init.dm#L12
Lua Scripting (/datum/controller/subsystem/lua) is a subsystem meant to initialize but doesn't get set as initialized.
This subsystem is marked as SS_OK_TO_FAIL_INIT. This is still a bug, but it is non-blocking.
|
Kilo Station: /datum/unit_test/subsystem_init:
code/modules/unit_tests/subsystem_init.dm#L12
Lua Scripting (/datum/controller/subsystem/lua) is a subsystem meant to initialize but doesn't get set as initialized.
This subsystem is marked as SS_OK_TO_FAIL_INIT. This is still a bug, but it is non-blocking.
|
NorthStar: /datum/unit_test/subsystem_init:
code/modules/unit_tests/subsystem_init.dm#L12
Lua Scripting (/datum/controller/subsystem/lua) is a subsystem meant to initialize but doesn't get set as initialized.
This subsystem is marked as SS_OK_TO_FAIL_INIT. This is still a bug, but it is non-blocking.
|
MultiZ Debug: /datum/unit_test/subsystem_init:
code/modules/unit_tests/subsystem_init.dm#L12
Lua Scripting (/datum/controller/subsystem/lua) is a subsystem meant to initialize but doesn't get set as initialized.
This subsystem is marked as SS_OK_TO_FAIL_INIT. This is still a bug, but it is non-blocking.
|
Pubby Station: /datum/unit_test/subsystem_init:
code/modules/unit_tests/subsystem_init.dm#L12
Lua Scripting (/datum/controller/subsystem/lua) is a subsystem meant to initialize but doesn't get set as initialized.
This subsystem is marked as SS_OK_TO_FAIL_INIT. This is still a bug, but it is non-blocking.
|
Runtime Station: /datum/unit_test/subsystem_init:
code/modules/unit_tests/subsystem_init.dm#L12
Lua Scripting (/datum/controller/subsystem/lua) is a subsystem meant to initialize but doesn't get set as initialized.
This subsystem is marked as SS_OK_TO_FAIL_INIT. This is still a bug, but it is non-blocking.
|
Runtime Station: /datum/unit_test/subsystem_init:
code/modules/unit_tests/subsystem_init.dm#L12
Lua Scripting (/datum/controller/subsystem/lua) is a subsystem meant to initialize but doesn't get set as initialized.
This subsystem is marked as SS_OK_TO_FAIL_INIT. This is still a bug, but it is non-blocking.
|
Tramstation: /datum/unit_test/subsystem_init:
code/modules/unit_tests/subsystem_init.dm#L12
Lua Scripting (/datum/controller/subsystem/lua) is a subsystem meant to initialize but doesn't get set as initialized.
This subsystem is marked as SS_OK_TO_FAIL_INIT. This is still a bug, but it is non-blocking.
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Artifacts
Produced during runtime
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test_artifacts_tramstation__
Expired
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133 KB |
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