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Adds a bespoke pre-game lobby chat #2887

Adds a bespoke pre-game lobby chat

Adds a bespoke pre-game lobby chat #2887

Re-run triggered January 30, 2025 20:35
Status Failure
Total duration 10m 1s
Artifacts 14

ci_suite.yml

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4 errors and 13 notices
Tramstation: /datum/unit_test/monkey_business: code/controllers/subsystem/garbage.dm#L359
[20:43:16] Runtime in code/controllers/subsystem/garbage.dm,359: /datum/beam destroy proc was called multiple times, likely due to a qdel loop in the Destroy logic proc name: qdel (/proc/qdel) usr: *no key*/(John Doe (221)) usr.loc: (AI Satellite Antechamber (190,41,2)) src: null call stack: qdel(/datum/beam (/datum/beam), 0) /datum/status_effect/tased (/datum/status_effect/tased): on remove() /datum/status_effect/tased (/datum/status_effect/tased): Destroy(0) qdel(/datum/status_effect/tased (/datum/status_effect/tased), 0) /datum/status_effect/tased (/datum/status_effect/tased): end tase(/datum/beam (/datum/beam), 0) /datum/beam (/datum/beam): SendSignal("parent_qdeleting", /list (/list)) qdel(/datum/beam (/datum/beam), 0) /datum/beam (/datum/beam): redrawing(John Doe (221) (/mob/living/carbon/human/consistent), the floor (191,41,2) (/turf/open/floor/iron/dark), 8, 0, null, 1) John Doe (221) (/mob/living/carbon/human/consistent): SendSignal("movable_moved", /list (/list)) John Doe (221) (/mob/living/carbon/human/consistent): Moved(the floor (191,41,2) (/turf/open/floor/iron/dark), 8, 0, null, 1) ... John Doe (221) (/mob/living/carbon/human/consistent): Move(the floor (190,41,2) (/turf/open/floor/circuit), 8) John Doe (221) (/mob/living/carbon/human/consistent): Move(the floor (190,42,2) (/turf/open/floor/iron/grimy), 9, 0, 1) John Doe (221) (/mob/living/carbon/human/consistent): Move(the floor (190,42,2) (/turf/open/floor/iron/grimy), 9, null) John Doe (221) (/mob/living/carbon/human/consistent): Move(the floor (190,42,2) (/turf/open/floor/iron/grimy), 9) John Doe (221) (/mob/living/carbon/human/consistent): Move(the floor (190,42,2) (/turf/open/floor/iron/grimy), 9) /datum/ai_controller/monkey/an... (/datum/ai_controller/monkey/angry): process(0.1) AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): fire(0) AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): ignite(0) Master (/datum/controller/master): Loop(2) Master (/datum/controller/master): StartProcessing(0)
Tramstation: /datum/unit_test/monkey_business: code/controllers/subsystem/garbage.dm#L359
[20:43:25] Runtime in code/controllers/subsystem/garbage.dm,359: /datum/beam destroy proc was called multiple times, likely due to a qdel loop in the Destroy logic proc name: qdel (/proc/qdel) usr: *no key*/(John Doe (221)) usr.loc: (AI Satellite Antechamber (190,40,2)) src: null call stack: qdel(/datum/beam (/datum/beam), 0) /datum/status_effect/tased (/datum/status_effect/tased): on remove() /datum/status_effect/tased (/datum/status_effect/tased): Destroy(0) qdel(/datum/status_effect/tased (/datum/status_effect/tased), 0) /datum/status_effect/tased (/datum/status_effect/tased): end tase(/datum/beam (/datum/beam), 0) /datum/beam (/datum/beam): SendSignal("parent_qdeleting", /list (/list)) qdel(/datum/beam (/datum/beam), 0) /datum/beam (/datum/beam): redrawing(John Doe (221) (/mob/living/carbon/human/consistent), the floor (189,40,2) (/turf/open/floor/circuit), 4, 0, null, 1) John Doe (221) (/mob/living/carbon/human/consistent): SendSignal("movable_moved", /list (/list)) John Doe (221) (/mob/living/carbon/human/consistent): Moved(the floor (189,40,2) (/turf/open/floor/circuit), 4, 0, null, 1) ... John Doe (221) (/mob/living/carbon/human/consistent): Move(the floor (190,40,2) (/turf/open/floor/circuit), 4) John Doe (221) (/mob/living/carbon/human/consistent): Move(the floor (190,40,2) (/turf/open/floor/circuit), 6, 0, 1) John Doe (221) (/mob/living/carbon/human/consistent): Move(the floor (190,40,2) (/turf/open/floor/circuit), 6, null) John Doe (221) (/mob/living/carbon/human/consistent): Move(the floor (190,40,2) (/turf/open/floor/circuit), 6) John Doe (221) (/mob/living/carbon/human/consistent): Move(the floor (190,40,2) (/turf/open/floor/circuit), 6) /datum/ai_controller/monkey/an... (/datum/ai_controller/monkey/angry): process(0.1) AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): fire(0) AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): ignite(0) Master (/datum/controller/master): Loop(2) Master (/datum/controller/master): StartProcessing(0)
Integration Tests (tramstation) / run_integration_tests
FAIL /datum/unit_test/monkey_business 47.1s
Integration Tests (tramstation) / run_integration_tests
Process completed with exit code 1.
Delta Station: /datum/unit_test/subsystem_init: code/modules/unit_tests/subsystem_init.dm#L12
Lua Scripting (/datum/controller/subsystem/lua) is a subsystem meant to initialize but doesn't get set as initialized. This subsystem is marked as SS_OK_TO_FAIL_INIT. This is still a bug, but it is non-blocking.
Lima Station: /datum/unit_test/subsystem_init: code/modules/unit_tests/subsystem_init.dm#L12
Lua Scripting (/datum/controller/subsystem/lua) is a subsystem meant to initialize but doesn't get set as initialized. This subsystem is marked as SS_OK_TO_FAIL_INIT. This is still a bug, but it is non-blocking.
Ice Box Station: /datum/unit_test/subsystem_init: code/modules/unit_tests/subsystem_init.dm#L12
Lua Scripting (/datum/controller/subsystem/lua) is a subsystem meant to initialize but doesn't get set as initialized. This subsystem is marked as SS_OK_TO_FAIL_INIT. This is still a bug, but it is non-blocking.
Gateway Test: /datum/unit_test/subsystem_init: code/modules/unit_tests/subsystem_init.dm#L12
Lua Scripting (/datum/controller/subsystem/lua) is a subsystem meant to initialize but doesn't get set as initialized. This subsystem is marked as SS_OK_TO_FAIL_INIT. This is still a bug, but it is non-blocking.
MetaStation: /datum/unit_test/subsystem_init: code/modules/unit_tests/subsystem_init.dm#L12
Lua Scripting (/datum/controller/subsystem/lua) is a subsystem meant to initialize but doesn't get set as initialized. This subsystem is marked as SS_OK_TO_FAIL_INIT. This is still a bug, but it is non-blocking.
NebulaStation: /datum/unit_test/subsystem_init: code/modules/unit_tests/subsystem_init.dm#L12
Lua Scripting (/datum/controller/subsystem/lua) is a subsystem meant to initialize but doesn't get set as initialized. This subsystem is marked as SS_OK_TO_FAIL_INIT. This is still a bug, but it is non-blocking.
Kilo Station: /datum/unit_test/subsystem_init: code/modules/unit_tests/subsystem_init.dm#L12
Lua Scripting (/datum/controller/subsystem/lua) is a subsystem meant to initialize but doesn't get set as initialized. This subsystem is marked as SS_OK_TO_FAIL_INIT. This is still a bug, but it is non-blocking.
NorthStar: /datum/unit_test/subsystem_init: code/modules/unit_tests/subsystem_init.dm#L12
Lua Scripting (/datum/controller/subsystem/lua) is a subsystem meant to initialize but doesn't get set as initialized. This subsystem is marked as SS_OK_TO_FAIL_INIT. This is still a bug, but it is non-blocking.
MultiZ Debug: /datum/unit_test/subsystem_init: code/modules/unit_tests/subsystem_init.dm#L12
Lua Scripting (/datum/controller/subsystem/lua) is a subsystem meant to initialize but doesn't get set as initialized. This subsystem is marked as SS_OK_TO_FAIL_INIT. This is still a bug, but it is non-blocking.
Pubby Station: /datum/unit_test/subsystem_init: code/modules/unit_tests/subsystem_init.dm#L12
Lua Scripting (/datum/controller/subsystem/lua) is a subsystem meant to initialize but doesn't get set as initialized. This subsystem is marked as SS_OK_TO_FAIL_INIT. This is still a bug, but it is non-blocking.
Runtime Station: /datum/unit_test/subsystem_init: code/modules/unit_tests/subsystem_init.dm#L12
Lua Scripting (/datum/controller/subsystem/lua) is a subsystem meant to initialize but doesn't get set as initialized. This subsystem is marked as SS_OK_TO_FAIL_INIT. This is still a bug, but it is non-blocking.
Runtime Station: /datum/unit_test/subsystem_init: code/modules/unit_tests/subsystem_init.dm#L12
Lua Scripting (/datum/controller/subsystem/lua) is a subsystem meant to initialize but doesn't get set as initialized. This subsystem is marked as SS_OK_TO_FAIL_INIT. This is still a bug, but it is non-blocking.
Tramstation: /datum/unit_test/subsystem_init: code/modules/unit_tests/subsystem_init.dm#L12
Lua Scripting (/datum/controller/subsystem/lua) is a subsystem meant to initialize but doesn't get set as initialized. This subsystem is marked as SS_OK_TO_FAIL_INIT. This is still a bug, but it is non-blocking.

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