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Synth Revival Project #429

Merged
merged 8 commits into from
Feb 22, 2024
Merged

Synth Revival Project #429

merged 8 commits into from
Feb 22, 2024

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MrMelbert
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@MrMelbert MrMelbert commented Feb 17, 2024

Automatons have bee killing us in Helldivers 2 so I owe it to our robot overlords to offer a bone:

This makes Synth disguises work! Like actually! ...Sort of. It's primarily just visual, but some traits are applied too.

image

  • Adds a preference for Synth Race disguise.
  • Synths get an Action Button to change race disguise in game.
  • When Synth limbs get damaged, their disguise will fall off piece by piece unless they are a full robot synth.
  • Healing will restore the disguise (currently). In the future it can be done by Synthflash (as was originally intended).
  • Synths can also choose to drop disguise to walk around as full robot if they really want.

Less related:

  • I gave some species without lore or description some quick blurbs. Nothing set in stone, intentionally vague.

@MrMelbert MrMelbert added the Feature Its a bug label Feb 17, 2024
@CRITAWAKETS
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Probably would be a good idea to add in a way for Synths to get the ability to change their name and voice via admin and code methods, for antag purposes. Could be adding in "Military Synth" again, or just making it something like a spell.

@MrMelbert MrMelbert enabled auto-merge (squash) February 22, 2024 22:04
@MrMelbert MrMelbert merged commit 88ba8f4 into master Feb 22, 2024
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@MrMelbert MrMelbert deleted the synthies branch February 22, 2024 22:16
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2 participants