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Releases: NateKomodo/OpenMineAI

Beta release 0.7.10 for forge 1.12.2-14.23.5.2768

04 Sep 12:24
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Similar to Version 0.7.1 with all nodes ready to go and implemented in path finding and execution. Path finding and path execution is basically done apart from a few things i will implement at a later date.

This update adds numerous fixes, optemizations, and automining

As per usual, ;o go x y z <verbose: true/false> will plot a route and follow it for you. Parkour, breaking, and placing have now been enabled for the module, along with water bucket drops (Note it will currently assume you have the necessary items to perform a node without checking, make sure you have a pickaxe, spade, water bucket, and some disposable blocks on your hot bar)

Additionally, you can use ;o mine <start/stop> [ore] to auto-mine an ore. Known issues include crashing from placing blocks (Rare but exists, i need to move placing to the tick handler on the main thread instead of doing it concurrent), issues with centering (Usually the random movement will be sufficient but take time), and adjacent lava detection not working correctly.

Beta release 0.7.1 for forge 1.12.2-14.23.5.2768

03 Sep 15:56
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Version 0.7.1 with all nodes ready to go and implemented in path finding and execution. Path finding and path execution is basically done apart from a few things i will implement at a later date.

As per usual, ;o go x y z <verbose: true/false> will plot a route and follow it for you. Parkour, breaking, and placing have now been enabled for the module, along with water bucket drops (Note it will currently assume you have the necessary items to perform a node without checking, make sure you have a pickaxe, spade, water bucket, and some disposable blocks on your hot bar)

Beta release 0.5.7 for forge 1.12.2-14.23.5.2768

28 Aug 20:34
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Beta release for path execution testing. Use command ;o go x y z (verbose: true/false) to plot a route and follow it. Note only step up, step down, and move nodes are implemented at this time. If you see a sudden change in direction followed by normal behavior, this is just the "Return to path" mode activating, as it has strayed off the path too much. This will be made more efficient in the future and will use strafing/etc.

Alpha release 0.3.3 for forge 1.12.2-14.23.5.2768

25 Aug 20:43
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Complete pathfinder for alpha testing (use command ;o 5 x y z allowBreak(true/false) allowPlace(true/false) to calculate the path then ;o 6 to show the best route, you can use this at any time as long as there is at least one path available)

Alpha release 0.1.8 for forge 1.12.2-14.23.5.2768

22 Aug 14:37
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Pathfinder for alpha testing (Use the command ;o 5 x y z)

Alpha release 0.0.6 for forge 1.12.2-14.23.5.2768

20 Aug 18:49
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Basic pathfinding to test (use ;o 5 x y z)