Releases: OSVR/OSVR-Unity-Palace-Demo
OSVR-Unity Palace Demo v0.8
OSVR-Unity Palace Demo
Project source hosted at: https://github.com/OSVR/OSVR-Unity-Palace-Demo
-
A recent build of OSVR-Core is required to run this demo.
-
In the OSVR-Core Snapshot download, navigate to the bin folder to find:
osvr_server.exe -- this must be running for OSVR to work.
osvr_server_config.json -- this must be configured for your device. By default it will work with the HDK. See included examples in the bin and share folders for other configurations.
Add any device plugins to the osvr-plugins-0 folder.
- Connect your device to and start osvr_server.exe, not necessarily in that order.
RenderManager / DirectMode
OSVR-Unity supports Direct Mode, Timewarp, and Distortion Correction via OSVR RenderManager. Direct Mode requires Unity 5.2+ and NVIDIA graphics cards with the latest drivers* (364.xx drivers are not working at the time of this edit, revert to 362.00). NVIDIA specifies that a 700 series card or better is required, but our testing indicates that select lower cards may also be compatible. Tested and working on a 560M.
OSVR-Unity
For additional help with OSVR-Unity see the Getting Started with OSVR-Unity Guide.
Recent Changes
v0.8
(September 19, 2017)
- Update to OSVRUnity v0.8
- Adds Unity native VR support and new scene with single-pass camera setup
v0.6.18
(August 17, 2017)
- Update to OSVRUnity build 643
- Removes fog due to Unity 5.6 rendering bug
v0.6.16.4
(March 9, 2017)
- Update to OSVRUnity v0.6.16.3 (build 612)
- Fixes random crash on some systems
- Re-baked Occlusion maps
OSVR-Unity Palace Demo v0.6.18
OSVR-Unity Palace Demo
Project source hosted at: https://github.com/OSVR/OSVR-Unity-Palace-Demo
-
A recent build of OSVR-Core is required to run this demo.
-
In the OSVR-Core Snapshot download, navigate to the bin folder to find:
osvr_server.exe -- this must be running for OSVR to work.
osvr_server_config.json -- this must be configured for your device. By default it will work with the HDK. See included examples in the bin and share folders for other configurations.
Add any device plugins to the osvr-plugins-0 folder.
- Connect your device to and start osvr_server.exe, not necessarily in that order.
RenderManager / DirectMode
OSVR-Unity supports Direct Mode, Timewarp, and Distortion Correction via OSVR RenderManager. Direct Mode requires Unity 5.2+ and NVIDIA graphics cards with the latest drivers* (364.xx drivers are not working at the time of this edit, revert to 362.00). NVIDIA specifies that a 700 series card or better is required, but our testing indicates that select lower cards may also be compatible. Tested and working on a 560M.
Android
Here is an Android apk built with this project.
See the Android branch README for more information.
Recent Changes
v0.6.18
(August 17, 2017)
- Update to OSVRUnity build 643
- Removes fog due to Unity 5.6 rendering bug
v0.6.16.4
(March 9, 2017)
- Update to OSVRUnity v0.6.16.3 (build 612)
- Fixes random crash on some systems
- Re-baked Occlusion maps
OSVR-Unity Palace Demo v0.6.16.4
OSVR-Unity Palace Demo
Project source hosted at: https://github.com/OSVR/OSVR-Unity-Palace-Demo
-
A recent build of OSVR-Core is required to run this demo.
-
In the OSVR-Core Snapshot download, navigate to the bin folder to find:
osvr_server.exe -- this must be running for OSVR to work.
osvr_server_config.json -- this must be configured for your device. By default it will work with the HDK. See included examples in the bin and share folders for other configurations.
Add any device plugins to the osvr-plugins-0 folder.
- Connect your device to and start osvr_server.exe, not necessarily in that order.
RenderManager / DirectMode
OSVR-Unity supports Direct Mode, Timewarp, and Distortion Correction via OSVR RenderManager. Direct Mode requires Unity 5.2+ and NVIDIA graphics cards with the latest drivers* (364.xx drivers are not working at the time of this edit, revert to 362.00). NVIDIA specifies that a 700 series card or better is required, but our testing indicates that select lower cards may also be compatible. Tested and working on a 560M.
#Android
Here is an Android apk built with this project.
See the Android branch README for more information.
##Recent Changes
v0.6.16.4
(March 9, 2017)
- Update to OSVRUnity v0.6.16.3 (build 612)
- Fixes random crash on some systems
- Re-baked Occlusion maps
OSVR-Unity Palace Demo v0.6.16.3
OSVR-Unity Palace Demo
Project source hosted at: https://github.com/OSVR/OSVR-Unity-Palace-Demo
-
A recent build of OSVR-Core is required to run this demo.
-
In the OSVR-Core Snapshot download, navigate to the bin folder to find:
osvr_server.exe -- this must be running for OSVR to work.
osvr_server_config.json -- this must be configured for your device. By default it will work with the HDK. See included examples in the bin and share folders for other configurations.
Add any device plugins to the osvr-plugins-0 folder.
- Connect your device to and start osvr_server.exe, not necessarily in that order.
RenderManager / DirectMode
OSVR-Unity supports Direct Mode, Timewarp, and Distortion Correction via OSVR RenderManager. Direct Mode requires Unity 5.2+ and NVIDIA graphics cards with the latest drivers* (364.xx drivers are not working at the time of this edit, revert to 362.00). NVIDIA specifies that a 700 series card or better is required, but our testing indicates that select lower cards may also be compatible. Tested and working on a 560M.
##Version Changes
v0.6.16.3 (January 24, 2017)
- Update to OSVR-Unity v0.6.16.3 (build 597)
v0.6.10.12
(July 18, 2016)
- Update to OSVRUnity v0.6.10.12 (build 424)
- Adds server autostart feature on Windows, toggled by boolean in ClientKit script.
- Adds OSVR Editor Utilities
v0.6.9
(June 9, 2016)
- Update to OSVR-Unity v0.6.9, fixes scene switching bug in direct mode.
v0.6.8.6
(May 31, 2016)
- Update to RenderManager v00_06_43-81, which includes new distortion mesh
v0.6.8.5
(May 23, 2016)
- Update to OSVRUnity v0.6.8.2.
- Update to RenderManager v00_06_43-66
- Fixed colored table bug.
v0.6.8.2
(April 22, 2016)
- Update to OSVRUnity v0.6.8.2.
- Fixed bug causing startup hangup on some systems
v0.6.8
(April 6, 2016)
- Update to OSVRUnity v0.6.8.
- Changed to mobile/diffuse shader for most surfaces.
- Removed fire particles and excessive lighting.
OSVR-Unity Palace Demo v0.6.16.1
OSVR-Unity Palace Demo
Project source hosted at: https://github.com/OSVR/OSVR-Unity-Palace-Demo
-
A recent build of OSVR-Core is required to run this demo.
-
In the OSVR-Core Snapshot download, navigate to the bin folder to find:
osvr_server.exe -- this must be running for OSVR to work.
osvr_server_config.json -- this must be configured for your device. By default it will work with the HDK. See included examples in the bin and share folders for other configurations.
Add any device plugins to the osvr-plugins-0 folder.
- Connect your device to and start osvr_server.exe, not necessarily in that order.
RenderManager / DirectMode
OSVR-Unity supports Direct Mode, Timewarp, and Distortion Correction via OSVR RenderManager. Direct Mode requires Unity 5.2+ and NVIDIA graphics cards with the latest drivers* (364.xx drivers are not working at the time of this edit, revert to 362.00). NVIDIA specifies that a 700 series card or better is required, but our testing indicates that select lower cards may also be compatible. Tested and working on a 560M.
#Android
Here is an Android apk built with this project.
See the Android branch README for more information.
##Version Changes
v0.6.10.12
(July 18, 2016)
- Update to OSVRUnity v0.6.10.12 (build 424)
- Adds server autostart feature on Windows, toggled by boolean in ClientKit script.
- Adds OSVR Editor Utilities
v0.6.9
(June 9, 2016)
- Update to OSVR-Unity v0.6.9, fixes scene switching bug in direct mode.
v0.6.8.6
(May 31, 2016)
- Update to RenderManager v00_06_43-81, which includes new distortion mesh
v0.6.8.5
(May 23, 2016)
- Update to OSVRUnity v0.6.8.2.
- Update to RenderManager v00_06_43-66
- Fixed colored table bug.
v0.6.8.2
(April 22, 2016)
- Update to OSVRUnity v0.6.8.2.
- Fixed bug causing startup hangup on some systems
v0.6.8
(April 6, 2016)
- Update to OSVRUnity v0.6.8.
- Changed to mobile/diffuse shader for most surfaces.
- Removed fire particles and excessive lighting.
0
OSVR-Unity Palace Demo v0.6.15.1
OSVR-Unity Palace Demo
Project source hosted at: https://github.com/OSVR/OSVR-Unity-Palace-Demo
Scroll down to "downloads" for pre-built executables.
-
A recent build of OSVR-Core is required to run this demo.
-
In the OSVR-Core Snapshot download, navigate to the bin folder to find:
osvr_server.exe -- this must be running for OSVR to work.
osvr_server_config.json -- this must be configured for your device. By default it will work with the HDK. See included examples in the bin and share folders for other configurations.
Add any device plugins to the osvr-plugins-0 folder.
- Connect your device to and start osvr_server.exe, not necessarily in that order.
RenderManager / DirectMode
OSVR-Unity supports Direct Mode, Timewarp, and Distortion Correction via OSVR RenderManager. Direct Mode requires Unity 5.2+ and NVIDIA graphics cards with the latest drivers* (364.xx drivers are not working at the time of this edit, revert to 362.00). NVIDIA specifies that a 700 series card or better is required, but our testing indicates that select lower cards may also be compatible. Tested and working on a 560M.
Android
Here is an Android apk built with this project.
See the Android branch README for more information.
##Version Changes
v0.6.10.12
(July 18, 2016)
- Update to OSVRUnity v0.6.10.12 (build 424)
- Adds server autostart feature on Windows, toggled by boolean in ClientKit script.
- Adds OSVR Editor Utilities
v0.6.9
(June 9, 2016)
- Update to OSVR-Unity v0.6.9, fixes scene switching bug in direct mode.
v0.6.8.6
(May 31, 2016)
- Update to RenderManager v00_06_43-81, which includes new distortion mesh
v0.6.8.5
(May 23, 2016)
- Update to OSVRUnity v0.6.8.2.
- Update to RenderManager v00_06_43-66
- Fixed colored table bug.
v0.6.8.2
(April 22, 2016)
- Update to OSVRUnity v0.6.8.2.
- Fixed bug causing startup hangup on some systems
v0.6.8
(April 6, 2016)
- Update to OSVRUnity v0.6.8.
- Changed to mobile/diffuse shader for most surfaces.
- Removed fire particles and excessive lighting.
OSVR-Unity Palace Demo v0.6.15
OSVR-Unity Palace Demo
Project source hosted at: https://github.com/OSVR/OSVR-Unity-Palace-Demo
Scroll down to "downloads" for pre-built executables.
-
A recent build of OSVR-Core is required to run this demo.
-
In the OSVR-Core Snapshot download, navigate to the bin folder to find:
osvr_server.exe -- this must be running for OSVR to work.
osvr_server_config.json -- this must be configured for your device. By default it will work with the HDK. See included examples in the bin and share folders for other configurations.
Add any device plugins to the osvr-plugins-0 folder.
- Connect your device to and start osvr_server.exe, not necessarily in that order.
RenderManager / DirectMode
OSVR-Unity supports Direct Mode, Timewarp, and Distortion Correction via OSVR RenderManager. Direct Mode requires Unity 5.2+ and NVIDIA graphics cards with the latest drivers* (364.xx drivers are not working at the time of this edit, revert to 362.00). NVIDIA specifies that a 700 series card or better is required, but our testing indicates that select lower cards may also be compatible. Tested and working on a 560M.
Android
Here is an Android apk built with this project.
See the Android branch README for more information.
##Version Changes
v0.6.10.12
(July 18, 2016)
- Update to OSVRUnity v0.6.10.12 (build 424)
- Adds server autostart feature on Windows, toggled by boolean in ClientKit script.
- Adds OSVR Editor Utilities
v0.6.9
(June 9, 2016)
- Update to OSVR-Unity v0.6.9, fixes scene switching bug in direct mode.
v0.6.8.6
(May 31, 2016)
- Update to RenderManager v00_06_43-81, which includes new distortion mesh
v0.6.8.5
(May 23, 2016)
- Update to OSVRUnity v0.6.8.2.
- Update to RenderManager v00_06_43-66
- Fixed colored table bug.
v0.6.8.2
(April 22, 2016)
- Update to OSVRUnity v0.6.8.2.
- Fixed bug causing startup hangup on some systems
v0.6.8
(April 6, 2016)
- Update to OSVRUnity v0.6.8.
- Changed to mobile/diffuse shader for most surfaces.
- Removed fire particles and excessive lighting.
OSVR-Unity Palace Demo v0.6.9
OSVR-Unity Palace Demo
Project source hosted at: https://github.com/OSVR/OSVR-Unity-Palace-Demo
-
A recent build of OSVR-Core is required to run this demo.
-
In the OSVR-Core Snapshot download, navigate to the bin folder to find:
osvr_server.exe -- this must be running for OSVR to work.
osvr_server_config.json -- this must be configured for your device. By default it will work with the HDK. See included examples in the bin and share folders for other configurations.
Add any device plugins to the osvr-plugins-0 folder.
- Connect your device to and start osvr_server.exe, not necessarily in that order.
RenderManager / DirectMode
OSVR-Unity supports Direct Mode, Timewarp, and Distortion Correction via OSVR RenderManager. Direct Mode requires Unity 5.2+ and NVIDIA graphics cards with the latest drivers* (364.xx drivers are not working at the time of this edit, revert to 362.00). NVIDIA specifies that a 700 series card or better is required, but our testing indicates that select lower cards may also be compatible. Tested and working on a 560M.
Android
Here is an Android apk built with this project.
See the Android branch README for more information.
Recent Changes
v0.6.9
(June 9, 2016)
- Update to OSVR-Unity v0.6.9, fixes scene switching bug in direct mode.
v0.6.8.6
(May 31, 2016)
- Update to RenderManager v00_06_43-81, which includes new distortion mesh
v0.6.8.5
(May 23, 2016)
- Update to OSVRUnity v0.6.8.2.
- Update to RenderManager v00_06_43-66
- Fixed colored table bug.
v0.6.8.2
(April 22, 2016)
- Update to OSVRUnity v0.6.8.2.
- Fixed bug causing startup hangup on some systems
v0.6.8
(April 6, 2016)
- Update to OSVRUnity v0.6.8.
- Changed to mobile/diffuse shader for most surfaces.
- Removed fire particles and excessive lighting.
OSVR-Unity Palace Demo v0.6.6.9
OSVR-Unity Palace Demo
Project source hosted at: https://github.com/OSVR/OSVR-Unity-Palace-Demo
-
A recent build of OSVR-Core is required to run this demo.
-
In the OSVR-Core Snapshot download, navigate to the bin folder to find:
osvr_server.exe -- this must be running for OSVR to work.
osvr_server_config.json -- this must be configured for your device. By default it will work with the HDK. See included examples in the bin and share folders for other configurations.
Add any device plugins to the osvr-plugins-0 folder.
- Connect your device to and start osvr_server.exe, not necessarily in that order.
RenderManager / DirectMode
OSVR-Unity supports Direct Mode, Timewarp, and Distortion Correction via OSVR RenderManager. Direct Mode requires Unity 5.2+ and NVIDIA graphics cards with the latest drivers. NVIDIA specifies that a 700 series card or better is required, but our testing indicates that select lower cards may also be compatible. Tested and working on a 560M.
Android
Here is an Android apk built with this project.
See the Android branch README for more information.
OSVR-Unity Palace Demo v0.6.6
OSVR-Unity Palace Demo
Project source hosted at: https://github.com/OSVR/OSVR-Unity-Palace-Demo
-
A recent build of OSVR-Core is required to run this demo.
-
In the OSVR-Core Snapshot download, navigate to the bin folder to find:
osvr_server.exe -- this must be running for OSVR to work.
osvr_server_config.json -- this must be configured for your device. By default it will work with the HDK. See included examples in the bin and share folders for other configurations.
Add any device plugins to the osvr-plugins-0 folder.
- Connect your device to and start osvr_server.exe, not necessarily in that order.
RenderManager / DirectMode
OSVR-Unity supports Direct Mode, Timewarp, and Distortion Correction via OSVR RenderManager. Direct Mode requires Unity 5.2+ and NVIDIA graphics cards with the latest drivers. NVIDIA specifies that a 700 series card or better is required, but our testing indicates that select lower cards may also be compatible. Tested and working on a 560M.
#Android
Here is an Android apk built with this project.
See the Android branch README for more information.