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Rebalance xeno HP and armor (#594)
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* Rebalance xeno HP and armor

* Update castedatum_crusher.dm

Signed-off-by: Kirill <[email protected]>

* Update castedatum_praetorian.dm

Signed-off-by: Kirill <[email protected]>

* Update castedatum_sentinel.dm

Signed-off-by: Kirill <[email protected]>

* Update castedatum_spitter.dm

Signed-off-by: Kirill <[email protected]>

* Update castedatum_crusher.dm

Signed-off-by: Kirill <[email protected]>

* Update castedatum_behemoth.dm

Signed-off-by: Kirill <[email protected]>

* Update castedatum_defender.dm

Signed-off-by: Kirill <[email protected]>

* Update castedatum_spitter.dm

Signed-off-by: Kirill <[email protected]>

* Update castedatum_praetorian.dm

Signed-off-by: Kirill <[email protected]>

* Update castedatum_praetorian.dm

Signed-off-by: Kirill <[email protected]>

* Update castedatum_behemoth.dm

Signed-off-by: Kirill <[email protected]>

---------

Signed-off-by: Kirill <[email protected]>
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Tatarla authored Nov 14, 2024
1 parent f38638e commit a531d21
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Showing 6 changed files with 10 additions and 9 deletions.
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// *** Defense *** //
soft_armor = list(MELEE = 20, BULLET = 40, LASER = 40, ENERGY = 20, BOMB = 50, BIO = 50, FIRE = 20, ACID = 50)
hard_armor = list(MELEE = 10, BULLET = 10, LASER = 10, ENERGY = 10, BOMB = 0, BIO = 0, FIRE = 0, ACID = 0)
hard_armor = list(MELEE = 0, BULLET = 12, LASER = 6, ENERGY = 10, BOMB = 0, BIO = 0, FIRE = 0, ACID = 0)

// *** Minimap Icon *** //
minimap_icon = "behemoth"
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plasma_gain = 30

// *** Health *** //
max_health = 400
max_health = 500

// *** Flags *** //
can_flags = CASTE_CAN_BE_QUEEN_HEALED|CASTE_CAN_BE_GIVEN_PLASMA|CASTE_CAN_BE_LEADER
caste_traits = list(TRAIT_STOPS_TANK_COLLISION)

// *** Defense *** //
soft_armor = list(MELEE = 90, BULLET = 80, LASER = 80, ENERGY = 75, BOMB = 130, BIO = 100, FIRE = 10, ACID = 100)
soft_armor = list(MELEE = 50, BULLET = 80, LASER = 65, ENERGY = 75, BOMB = 130, BIO = 100, FIRE = 10, ACID = 100)

// *** Sunder *** //
sunder_multiplier = 0.5
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plasma_gain = 15

// *** Health *** //
max_health = 320
max_health = 410

// *** Evolution *** //
evolution_threshold = 100
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// *** Defense *** //
soft_armor = list(MELEE = 40, BULLET = 45, LASER = 45, ENERGY = 40, BOMB = 20, BIO = 30, FIRE = 10, ACID = 30)
hard_armor = list(MELEE = 0, BULLET = 10, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 0, ACID = 0)

// *** Minimap Icon *** //
minimap_icon = "defender"
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Expand Up @@ -19,14 +19,14 @@
plasma_gain = 80

// *** Health *** //
max_health = 460
max_health = 570

// *** Flags *** //
can_flags = CASTE_CAN_BE_QUEEN_HEALED|CASTE_CAN_BE_GIVEN_PLASMA|CASTE_CAN_BE_LEADER|CASTE_CAN_HOLD_FACEHUGGERS|CASTE_CAN_HOLD_JELLY
caste_traits = null

// *** Defense *** //
soft_armor = list(MELEE = 45, BULLET = 50, LASER = 50, ENERGY = 50, BOMB = 10, BIO = 40, FIRE = 20, ACID = 40)
soft_armor = list(MELEE = 45, BULLET = 25, LASER = 15, ENERGY = 50, BOMB = 10, BIO = 40, FIRE = 20, ACID = 40)

// *** Ranged Attack *** //
spit_delay = 1 SECONDS
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plasma_gain = 21

// *** Health *** //
max_health = 300
max_health = 400

// *** Evolution *** //
evolution_threshold = 100
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plasma_gain = 50

// *** Health *** //
max_health = 310
max_health = 450

// *** Evolution *** //
evolution_threshold = 225
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caste_traits = list(TRAIT_CAN_VENTCRAWL)

// *** Defense *** //
soft_armor = list(MELEE = 25, BULLET = 35, LASER = 35, ENERGY = 35, BOMB = 0, BIO = 20, FIRE = 10, ACID = 20)
soft_armor = list(MELEE = 25, BULLET = 20, LASER = 10, ENERGY = 35, BOMB = 0, BIO = 20, FIRE = 10, ACID = 20)

// *** Minimap Icon *** //
minimap_icon = "spitter"
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