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Rodrigo Andrés Hernández Puga edited this page Nov 9, 2016 · 5 revisions
  • RU002: The higher the difficulty, the shorter the length of the day/night intervals.
  • Description: On higher difficulty settings, the swap from night to day and viceversa happens more frequently. Conversely, the nights and days last longer on lower difficulty settings.
  • Source: Requirement Document
  • Priority: Desirable
  • Stability: Negotiable
  • Related Issues: Issue #4
  • Last Updated: 08-Nov-2016
  • Status: Implemented
  • Increment: 1
  • Type: Quality
  • Associated User Type: Player
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